1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = d3d8.dll
6 IMPORTLIB = d3d8
7 IMPORTS = dxguid uuid wined3d kernel32
8
9 C_SRCS = \
10 basetexture.c \
11 cubetexture.c \
12 d3d8_main.c \
13 device.c \
14 directx.c \
15 indexbuffer.c \
16 pixelshader.c \
17 resource.c \
18 stateblock.c \
19 surface.c \
20 swapchain.c \
21 texture.c \
22 vertexbuffer.c \
23 vertexdeclaration.c \
24 vertexshader.c \
25 volume.c \
26 volumetexture.c
27
28 RC_SRCS = version.rc
29
30 @MAKE_DLL_RULES@
31
32 @DEPENDENCIES@ # everything below this line is overwritten by make depend
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