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wine/dlls/d3d10core/view.c

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  1 /*
  2  * Copyright 2009 Henri Verbeet for CodeWeavers
  3  *
  4  * This library is free software; you can redistribute it and/or
  5  * modify it under the terms of the GNU Lesser General Public
  6  * License as published by the Free Software Foundation; either
  7  * version 2.1 of the License, or (at your option) any later version.
  8  *
  9  * This library is distributed in the hope that it will be useful,
 10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 12  * Lesser General Public License for more details.
 13  *
 14  * You should have received a copy of the GNU Lesser General Public
 15  * License along with this library; if not, write to the Free Software
 16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 17  *
 18  */
 19 
 20 #include "config.h"
 21 #include "wine/port.h"
 22 
 23 #define NONAMELESSUNION
 24 #include "d3d10core_private.h"
 25 
 26 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
 27 
 28 static IWineD3DResource *wined3d_resource_from_resource(ID3D10Resource *resource)
 29 {
 30     D3D10_RESOURCE_DIMENSION dimension;
 31 
 32     ID3D10Resource_GetType(resource, &dimension);
 33 
 34     switch(dimension)
 35     {
 36         case D3D10_RESOURCE_DIMENSION_BUFFER:
 37             return (IWineD3DResource *)((struct d3d10_buffer *)resource)->wined3d_buffer;
 38 
 39         case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
 40             return (IWineD3DResource *)((struct d3d10_texture2d *)resource)->wined3d_surface;
 41 
 42         default:
 43             FIXME("Unhandled resource dimension %#x.\n", dimension);
 44             return NULL;
 45     }
 46 }
 47 
 48 static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
 49 {
 50     D3D10_RESOURCE_DIMENSION dimension;
 51     HRESULT hr;
 52 
 53     ID3D10Resource_GetType(resource, &dimension);
 54 
 55     switch(dimension)
 56     {
 57         case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
 58         {
 59             ID3D10Texture1D *texture;
 60             D3D10_TEXTURE1D_DESC texture_desc;
 61 
 62             hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
 63             if (FAILED(hr))
 64             {
 65                 ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
 66                 return E_INVALIDARG;
 67             }
 68 
 69             ID3D10Texture1D_GetDesc(texture, &texture_desc);
 70             ID3D10Texture1D_Release(texture);
 71 
 72             desc->Format = texture_desc.Format;
 73             if (texture_desc.ArraySize == 1)
 74             {
 75                 desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D;
 76                 desc->u.Texture1D.MipSlice = 0;
 77             }
 78             else
 79             {
 80                 desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY;
 81                 desc->u.Texture1DArray.MipSlice = 0;
 82                 desc->u.Texture1DArray.FirstArraySlice = 0;
 83                 desc->u.Texture1DArray.ArraySize = 1;
 84             }
 85 
 86             return S_OK;
 87         }
 88 
 89         case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
 90         {
 91             ID3D10Texture2D *texture;
 92             D3D10_TEXTURE2D_DESC texture_desc;
 93 
 94             hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
 95             if (FAILED(hr))
 96             {
 97                 ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
 98                 return E_INVALIDARG;
 99             }
100 
101             ID3D10Texture2D_GetDesc(texture, &texture_desc);
102             ID3D10Texture2D_Release(texture);
103 
104             desc->Format = texture_desc.Format;
105             if (texture_desc.ArraySize == 1)
106             {
107                 if (texture_desc.SampleDesc.Count == 1)
108                 {
109                     desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
110                     desc->u.Texture2D.MipSlice = 0;
111                 }
112                 else
113                 {
114                     desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
115                 }
116             }
117             else
118             {
119                 if (texture_desc.SampleDesc.Count == 1)
120                 {
121                     desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY;
122                     desc->u.Texture2DArray.MipSlice = 0;
123                     desc->u.Texture2DArray.FirstArraySlice = 0;
124                     desc->u.Texture2DArray.ArraySize = 1;
125                 }
126                 else
127                 {
128                     desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY;
129                     desc->u.Texture2DMSArray.FirstArraySlice = 0;
130                     desc->u.Texture2DMSArray.ArraySize = 1;
131                 }
132             }
133 
134             return S_OK;
135         }
136 
137         case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
138         {
139             ID3D10Texture3D *texture;
140             D3D10_TEXTURE3D_DESC texture_desc;
141 
142             hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
143             if (FAILED(hr))
144             {
145                 ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
146                 return E_INVALIDARG;
147             }
148 
149             ID3D10Texture3D_GetDesc(texture, &texture_desc);
150             ID3D10Texture3D_Release(texture);
151 
152             desc->Format = texture_desc.Format;
153             desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D;
154             desc->u.Texture3D.MipSlice = 0;
155             desc->u.Texture3D.FirstWSlice = 0;
156             desc->u.Texture3D.WSize = 1;
157 
158             return S_OK;
159         }
160 
161         default:
162             FIXME("Unhandled resource dimension %#x.\n", dimension);
163             return E_INVALIDARG;
164     }
165 }
166 
167 /* IUnknown methods */
168 
169 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10DepthStencilView *iface,
170         REFIID riid, void **object)
171 {
172     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
173 
174     if (IsEqualGUID(riid, &IID_ID3D10DepthStencilView)
175             || IsEqualGUID(riid, &IID_ID3D10View)
176             || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
177             || IsEqualGUID(riid, &IID_IUnknown))
178     {
179         IUnknown_AddRef(iface);
180         *object = iface;
181         return S_OK;
182     }
183 
184     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
185 
186     *object = NULL;
187     return E_NOINTERFACE;
188 }
189 
190 static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface)
191 {
192     struct d3d10_depthstencil_view *This = (struct d3d10_depthstencil_view *)iface;
193     ULONG refcount = InterlockedIncrement(&This->refcount);
194 
195     TRACE("%p increasing refcount to %u.\n", This, refcount);
196 
197     return refcount;
198 }
199 
200 static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface)
201 {
202     struct d3d10_depthstencil_view *This = (struct d3d10_depthstencil_view *)iface;
203     ULONG refcount = InterlockedDecrement(&This->refcount);
204 
205     TRACE("%p decreasing refcount to %u.\n", This, refcount);
206 
207     if (!refcount)
208     {
209         HeapFree(GetProcessHeap(), 0, This);
210     }
211 
212     return refcount;
213 }
214 
215 /* ID3D10DeviceChild methods */
216 
217 static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device)
218 {
219     FIXME("iface %p, device %p stub!\n", iface, device);
220 }
221 
222 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface,
223         REFGUID guid, UINT *data_size, void *data)
224 {
225     FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
226             iface, debugstr_guid(guid), data_size, data);
227 
228     return E_NOTIMPL;
229 }
230 
231 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10DepthStencilView *iface,
232         REFGUID guid, UINT data_size, const void *data)
233 {
234     FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
235             iface, debugstr_guid(guid), data_size, data);
236 
237     return E_NOTIMPL;
238 }
239 
240 static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface(ID3D10DepthStencilView *iface,
241         REFGUID guid, const IUnknown *data)
242 {
243     FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
244 
245     return E_NOTIMPL;
246 }
247 
248 /* ID3D10View methods */
249 
250 static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface,
251         ID3D10Resource **resource)
252 {
253     FIXME("iface %p, resource %p stub!\n", iface, resource);
254 }
255 
256 /* ID3D10DepthStencilView methods */
257 
258 static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencilView *iface,
259         D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
260 {
261     FIXME("iface %p, desc %p stub!\n", iface, desc);
262 }
263 
264 static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
265 {
266     /* IUnknown methods */
267     d3d10_depthstencil_view_QueryInterface,
268     d3d10_depthstencil_view_AddRef,
269     d3d10_depthstencil_view_Release,
270     /* ID3D10DeviceChild methods */
271     d3d10_depthstencil_view_GetDevice,
272     d3d10_depthstencil_view_GetPrivateData,
273     d3d10_depthstencil_view_SetPrivateData,
274     d3d10_depthstencil_view_SetPrivateDataInterface,
275     /* ID3D10View methods */
276     d3d10_depthstencil_view_GetResource,
277     /* ID3D10DepthStencilView methods */
278     d3d10_depthstencil_view_GetDesc,
279 };
280 
281 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view)
282 {
283     view->vtbl = &d3d10_depthstencil_view_vtbl;
284     view->refcount = 1;
285 
286     return S_OK;
287 }
288 
289 /* IUnknown methods */
290 
291 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface,
292         REFIID riid, void **object)
293 {
294     TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
295 
296     if (IsEqualGUID(riid, &IID_ID3D10RenderTargetView)
297             || IsEqualGUID(riid, &IID_ID3D10View)
298             || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
299             || IsEqualGUID(riid, &IID_IUnknown))
300     {
301         IUnknown_AddRef(iface);
302         *object = iface;
303         return S_OK;
304     }
305 
306     WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
307 
308     *object = NULL;
309     return E_NOINTERFACE;
310 }
311 
312 static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_AddRef(ID3D10RenderTargetView *iface)
313 {
314     struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
315     ULONG refcount = InterlockedIncrement(&This->refcount);
316 
317     TRACE("%p increasing refcount to %u\n", This, refcount);
318 
319     return refcount;
320 }
321 
322 static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTargetView *iface)
323 {
324     struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
325     ULONG refcount = InterlockedDecrement(&This->refcount);
326 
327     TRACE("%p decreasing refcount to %u\n", This, refcount);
328 
329     if (!refcount)
330     {
331         IWineD3DRendertargetView_Release(This->wined3d_view);
332         HeapFree(GetProcessHeap(), 0, This);
333     }
334 
335     return refcount;
336 }
337 
338 /* ID3D10DeviceChild methods */
339 
340 static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTargetView *iface, ID3D10Device **device)
341 {
342     FIXME("iface %p, device %p stub!\n", iface, device);
343 }
344 
345 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface,
346         REFGUID guid, UINT *data_size, void *data)
347 {
348     FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
349             iface, debugstr_guid(guid), data_size, data);
350 
351     return E_NOTIMPL;
352 }
353 
354 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateData(ID3D10RenderTargetView *iface,
355         REFGUID guid, UINT data_size, const void *data)
356 {
357     FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
358             iface, debugstr_guid(guid), data_size, data);
359 
360     return E_NOTIMPL;
361 }
362 
363 static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateDataInterface(ID3D10RenderTargetView *iface,
364         REFGUID guid, const IUnknown *data)
365 {
366     FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
367 
368     return E_NOTIMPL;
369 }
370 
371 /* ID3D10View methods */
372 
373 static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTargetView *iface,
374         ID3D10Resource **resource)
375 {
376     struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
377     IWineD3DResource *wined3d_resource;
378     IUnknown *parent;
379     HRESULT hr;
380 
381     TRACE("iface %p, resource %p\n", iface, resource);
382 
383     hr = IWineD3DRendertargetView_GetResource(This->wined3d_view, &wined3d_resource);
384     if (FAILED(hr))
385     {
386         ERR("Failed to get wined3d resource, hr %#x\n", hr);
387         *resource = NULL;
388         return;
389     }
390 
391     hr = IWineD3DResource_GetParent(wined3d_resource, &parent);
392     IWineD3DResource_Release(wined3d_resource);
393     if (FAILED(hr))
394     {
395         ERR("Failed to get wined3d resource parent, hr %#x\n", hr);
396         *resource = NULL;
397         return;
398     }
399 
400     hr = IUnknown_QueryInterface(parent, &IID_ID3D10Resource, (void **)&resource);
401     IUnknown_Release(parent);
402     if (FAILED(hr))
403     {
404         ERR("Resource parent isn't a d3d10 resource, hr %#x\n", hr);
405         *resource = NULL;
406         return;
407     }
408 }
409 
410 /* ID3D10RenderTargetView methods */
411 
412 static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTargetView *iface,
413         D3D10_RENDER_TARGET_VIEW_DESC *desc)
414 {
415     struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
416 
417     TRACE("iface %p, desc %p\n", iface, desc);
418 
419     *desc = This->desc;
420 }
421 
422 static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
423 {
424     /* IUnknown methods */
425     d3d10_rendertarget_view_QueryInterface,
426     d3d10_rendertarget_view_AddRef,
427     d3d10_rendertarget_view_Release,
428     /* ID3D10DeviceChild methods */
429     d3d10_rendertarget_view_GetDevice,
430     d3d10_rendertarget_view_GetPrivateData,
431     d3d10_rendertarget_view_SetPrivateData,
432     d3d10_rendertarget_view_SetPrivateDataInterface,
433     /* ID3D10View methods */
434     d3d10_rendertarget_view_GetResource,
435     /* ID3D10RenderTargetView methods */
436     d3d10_rendertarget_view_GetDesc,
437 };
438 
439 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
440         ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
441 {
442     IWineD3DResource *wined3d_resource;
443     HRESULT hr;
444 
445     view->vtbl = &d3d10_rendertarget_view_vtbl;
446     view->refcount = 1;
447 
448     if (!desc)
449     {
450         HRESULT hr = set_rtdesc_from_resource(&view->desc, resource);
451         if (FAILED(hr)) return hr;
452     }
453     else
454     {
455         view->desc = *desc;
456     }
457 
458     wined3d_resource = wined3d_resource_from_resource(resource);
459     if (!wined3d_resource)
460     {
461         ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
462         return E_FAIL;
463     }
464 
465     hr = IWineD3DDevice_CreateRendertargetView(device->wined3d_device,
466             wined3d_resource, (IUnknown *)view, &view->wined3d_view);
467     if (FAILED(hr))
468     {
469         WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
470         return hr;
471     }
472 
473     return S_OK;
474 }
475 
476 /* IUnknown methods */
477 
478 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface,
479         REFIID riid, void **object)
480 {
481     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
482 
483     if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
484             || IsEqualGUID(riid, &IID_ID3D10View)
485             || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
486             || IsEqualGUID(riid, &IID_IUnknown))
487     {
488         IUnknown_AddRef(iface);
489         *object = iface;
490         return S_OK;
491     }
492 
493     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
494 
495     *object = NULL;
496     return E_NOINTERFACE;
497 }
498 
499 static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
500 {
501     struct d3d10_shader_resource_view *This = (struct d3d10_shader_resource_view *)iface;
502     ULONG refcount = InterlockedIncrement(&This->refcount);
503 
504     TRACE("%p increasing refcount to %u.\n", This, refcount);
505 
506     return refcount;
507 }
508 
509 static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
510 {
511     struct d3d10_shader_resource_view *This = (struct d3d10_shader_resource_view *)iface;
512     ULONG refcount = InterlockedDecrement(&This->refcount);
513 
514     TRACE("%p decreasing refcount to %u.\n", This, refcount);
515 
516     if (!refcount)
517     {
518         HeapFree(GetProcessHeap(), 0, This);
519     }
520 
521     return refcount;
522 }
523 
524 /* ID3D10DeviceChild methods */
525 
526 static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface,
527         ID3D10Device **device)
528 {
529     FIXME("iface %p, device %p stub!\n", iface, device);
530 }
531 
532 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface,
533         REFGUID guid, UINT *data_size, void *data)
534 {
535     FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
536             iface, debugstr_guid(guid), data_size, data);
537 
538     return E_NOTIMPL;
539 }
540 
541 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface,
542         REFGUID guid, UINT data_size, const void *data)
543 {
544     FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
545             iface, debugstr_guid(guid), data_size, data);
546 
547     return E_NOTIMPL;
548 }
549 
550 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView *iface,
551         REFGUID guid, const IUnknown *data)
552 {
553     FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
554 
555     return E_NOTIMPL;
556 }
557 
558 /* ID3D10View methods */
559 
560 static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface,
561         ID3D10Resource **resource)
562 {
563     FIXME("iface %p, resource %p stub!\n", iface, resource);
564 }
565 
566 /* ID3D10ShaderResourceView methods */
567 
568 static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView *iface,
569         D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
570 {
571     FIXME("iface %p, desc %p stub!\n", iface, desc);
572 }
573 
574 static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl =
575 {
576     /* IUnknown methods */
577     d3d10_shader_resource_view_QueryInterface,
578     d3d10_shader_resource_view_AddRef,
579     d3d10_shader_resource_view_Release,
580     /* ID3D10DeviceChild methods */
581     d3d10_shader_resource_view_GetDevice,
582     d3d10_shader_resource_view_GetPrivateData,
583     d3d10_shader_resource_view_SetPrivateData,
584     d3d10_shader_resource_view_SetPrivateDataInterface,
585     /* ID3D10View methods */
586     d3d10_shader_resource_view_GetResource,
587     /* ID3D10ShaderResourceView methods */
588     d3d10_shader_resource_view_GetDesc,
589 };
590 
591 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view)
592 {
593     view->vtbl = &d3d10_shader_resource_view_vtbl;
594     view->refcount = 1;
595 
596     return S_OK;
597 }
598 

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