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wine/dlls/d3d10core/d3d10core_private.h

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  1 /*
  2  * Copyright 2008-2009 Henri Verbeet for CodeWeavers
  3  *
  4  * This library is free software; you can redistribute it and/or
  5  * modify it under the terms of the GNU Lesser General Public
  6  * License as published by the Free Software Foundation; either
  7  * version 2.1 of the License, or (at your option) any later version.
  8  *
  9  * This library is distributed in the hope that it will be useful,
 10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 12  * Lesser General Public License for more details.
 13  *
 14  * You should have received a copy of the GNU Lesser General Public
 15  * License along with this library; if not, write to the Free Software
 16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 17  */
 18 
 19 #ifndef __WINE_D3D10CORE_PRIVATE_H
 20 #define __WINE_D3D10CORE_PRIVATE_H
 21 
 22 #include "wine/debug.h"
 23 
 24 #define COBJMACROS
 25 #include "winbase.h"
 26 #include "wingdi.h"
 27 #include "winuser.h"
 28 #include "objbase.h"
 29 
 30 #include "d3d10.h"
 31 #ifdef D3D10CORE_INIT_GUID
 32 #include "initguid.h"
 33 #endif
 34 #include "wine/wined3d.h"
 35 #include "wine/winedxgi.h"
 36 
 37 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
 38     ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
 39     ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
 40 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
 41 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
 42 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
 43 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
 44 
 45 struct d3d10_shader_info
 46 {
 47     const DWORD *shader_code;
 48     struct wined3d_shader_signature *output_signature;
 49 };
 50 
 51 /* TRACE helper functions */
 52 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
 53 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
 54 
 55 DXGI_FORMAT dxgi_format_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
 56 WINED3DFORMAT wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
 57 
 58 static inline void read_dword(const char **ptr, DWORD *d)
 59 {
 60     memcpy(d, *ptr, sizeof(*d));
 61     *ptr += sizeof(*d);
 62 }
 63 
 64 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
 65 
 66 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
 67         HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
 68 
 69 /* IDirect3D10Device */
 70 struct d3d10_device
 71 {
 72     const struct ID3D10DeviceVtbl *vtbl;
 73     const struct IUnknownVtbl *inner_unknown_vtbl;
 74     const struct IWineD3DDeviceParentVtbl *device_parent_vtbl;
 75     IUnknown *outer_unknown;
 76     LONG refcount;
 77 
 78     IWineD3DDevice *wined3d_device;
 79 };
 80 
 81 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
 82 
 83 /* ID3D10Texture2D */
 84 struct d3d10_texture2d
 85 {
 86     const struct ID3D10Texture2DVtbl *vtbl;
 87     LONG refcount;
 88 
 89     IUnknown *dxgi_surface;
 90     IWineD3DSurface *wined3d_surface;
 91     D3D10_TEXTURE2D_DESC desc;
 92 };
 93 
 94 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
 95         const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
 96 
 97 /* ID3D10Buffer */
 98 struct d3d10_buffer
 99 {
100     const struct ID3D10BufferVtbl *vtbl;
101     LONG refcount;
102 
103     IWineD3DBuffer *wined3d_buffer;
104 };
105 
106 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
107         const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
108 
109 /* ID3D10DepthStencilView */
110 struct d3d10_depthstencil_view
111 {
112     const struct ID3D10DepthStencilViewVtbl *vtbl;
113     LONG refcount;
114 };
115 
116 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view) DECLSPEC_HIDDEN;
117 
118 /* ID3D10RenderTargetView */
119 struct d3d10_rendertarget_view
120 {
121     const struct ID3D10RenderTargetViewVtbl *vtbl;
122     LONG refcount;
123 
124     IWineD3DRendertargetView *wined3d_view;
125     D3D10_RENDER_TARGET_VIEW_DESC desc;
126 };
127 
128 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
129         ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
130 
131 /* ID3D10ShaderResourceView */
132 struct d3d10_shader_resource_view
133 {
134     const struct ID3D10ShaderResourceViewVtbl *vtbl;
135     LONG refcount;
136 };
137 
138 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) DECLSPEC_HIDDEN;
139 
140 /* ID3D10InputLayout */
141 struct d3d10_input_layout
142 {
143     const struct ID3D10InputLayoutVtbl *vtbl;
144     LONG refcount;
145 
146     IWineD3DVertexDeclaration *wined3d_decl;
147 };
148 
149 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
150         const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
151         const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
152 
153 /* ID3D10VertexShader */
154 struct d3d10_vertex_shader
155 {
156     const struct ID3D10VertexShaderVtbl *vtbl;
157     LONG refcount;
158 
159     IWineD3DVertexShader *wined3d_shader;
160     struct wined3d_shader_signature output_signature;
161 };
162 
163 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
164         const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
165 
166 /* ID3D10GeometryShader */
167 struct d3d10_geometry_shader
168 {
169     const struct ID3D10GeometryShaderVtbl *vtbl;
170     LONG refcount;
171 
172     IWineD3DGeometryShader *wined3d_shader;
173     struct wined3d_shader_signature output_signature;
174 };
175 
176 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
177         const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
178 
179 /* ID3D10PixelShader */
180 struct d3d10_pixel_shader
181 {
182     const struct ID3D10PixelShaderVtbl *vtbl;
183     LONG refcount;
184 
185     IWineD3DPixelShader *wined3d_shader;
186     struct wined3d_shader_signature output_signature;
187 };
188 
189 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
190         const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
191 
192 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
193 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
194 
195 /* ID3D10BlendState */
196 struct d3d10_blend_state
197 {
198     const struct ID3D10BlendStateVtbl *vtbl;
199     LONG refcount;
200 };
201 
202 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state) DECLSPEC_HIDDEN;
203 
204 /* ID3D10DepthStencilState */
205 struct d3d10_depthstencil_state
206 {
207     const struct ID3D10DepthStencilStateVtbl *vtbl;
208     LONG refcount;
209 };
210 
211 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state) DECLSPEC_HIDDEN;
212 
213 /* ID3D10RasterizerState */
214 struct d3d10_rasterizer_state
215 {
216     const struct ID3D10RasterizerStateVtbl *vtbl;
217     LONG refcount;
218 };
219 
220 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSPEC_HIDDEN;
221 
222 /* ID3D10SamplerState */
223 struct d3d10_sampler_state
224 {
225     const struct ID3D10SamplerStateVtbl *vtbl;
226     LONG refcount;
227 };
228 
229 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state) DECLSPEC_HIDDEN;
230 
231 /* ID3D10Query */
232 struct d3d10_query
233 {
234     const struct ID3D10QueryVtbl *vtbl;
235     LONG refcount;
236 };
237 
238 HRESULT d3d10_query_init(struct d3d10_query *query) DECLSPEC_HIDDEN;
239 
240 /* Layered device */
241 enum dxgi_device_layer_id
242 {
243     DXGI_DEVICE_LAYER_DEBUG1        = 0x8,
244     DXGI_DEVICE_LAYER_THREAD_SAFE   = 0x10,
245     DXGI_DEVICE_LAYER_DEBUG2        = 0x20,
246     DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
247     DXGI_DEVICE_LAYER_D3D10_DEVICE  = 0xffffffff,
248 };
249 
250 struct layer_get_size_args
251 {
252     DWORD unknown0;
253     DWORD unknown1;
254     DWORD *unknown2;
255     DWORD *unknown3;
256     IDXGIAdapter *adapter;
257     WORD interface_major;
258     WORD interface_minor;
259     WORD version_build;
260     WORD version_revision;
261 };
262 
263 struct dxgi_device_layer
264 {
265     enum dxgi_device_layer_id id;
266     HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
267     UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
268     HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
269             void *device_object, REFIID riid, void **device_layer);
270 };
271 
272 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
273         UINT flags, void *unknown0, void **device);
274 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
275 
276 #endif /* __WINE_D3D10CORE_PRIVATE_H */
277 

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