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wine/dlls/d3d10core/d3d10core_private.h

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  1 /*
  2  * Copyright 2008-2009 Henri Verbeet for CodeWeavers
  3  *
  4  * This library is free software; you can redistribute it and/or
  5  * modify it under the terms of the GNU Lesser General Public
  6  * License as published by the Free Software Foundation; either
  7  * version 2.1 of the License, or (at your option) any later version.
  8  *
  9  * This library is distributed in the hope that it will be useful,
 10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 12  * Lesser General Public License for more details.
 13  *
 14  * You should have received a copy of the GNU Lesser General Public
 15  * License along with this library; if not, write to the Free Software
 16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 17  */
 18 
 19 #ifndef __WINE_D3D10CORE_PRIVATE_H
 20 #define __WINE_D3D10CORE_PRIVATE_H
 21 
 22 #include "wine/debug.h"
 23 
 24 #define COBJMACROS
 25 #include "winbase.h"
 26 #include "wingdi.h"
 27 #include "winuser.h"
 28 #include "objbase.h"
 29 
 30 #include "d3d10.h"
 31 #ifdef D3D10CORE_INIT_GUID
 32 #include "initguid.h"
 33 #endif
 34 #include "wine/wined3d.h"
 35 #include "wine/winedxgi.h"
 36 
 37 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
 38     ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
 39     ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
 40 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
 41 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
 42 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
 43 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
 44 
 45 struct d3d10_shader_info
 46 {
 47     const DWORD *shader_code;
 48     struct wined3d_shader_signature *output_signature;
 49 };
 50 
 51 /* TRACE helper functions */
 52 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
 53 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
 54 
 55 DXGI_FORMAT dxgi_format_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
 56 WINED3DFORMAT wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
 57 
 58 static inline void read_dword(const char **ptr, DWORD *d)
 59 {
 60     memcpy(d, *ptr, sizeof(*d));
 61     *ptr += sizeof(*d);
 62 }
 63 
 64 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
 65 
 66 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
 67         HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
 68 
 69 /* IDirect3D10Device */
 70 extern const struct ID3D10DeviceVtbl d3d10_device_vtbl DECLSPEC_HIDDEN;
 71 extern const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl DECLSPEC_HIDDEN;
 72 extern const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
 73 struct d3d10_device
 74 {
 75     const struct ID3D10DeviceVtbl *vtbl;
 76     const struct IUnknownVtbl *inner_unknown_vtbl;
 77     const struct IWineD3DDeviceParentVtbl *device_parent_vtbl;
 78     IUnknown *outer_unknown;
 79     LONG refcount;
 80 
 81     IWineD3DDevice *wined3d_device;
 82 };
 83 
 84 /* ID3D10Texture2D */
 85 struct d3d10_texture2d
 86 {
 87     const struct ID3D10Texture2DVtbl *vtbl;
 88     LONG refcount;
 89 
 90     IUnknown *dxgi_surface;
 91     IWineD3DSurface *wined3d_surface;
 92     D3D10_TEXTURE2D_DESC desc;
 93 };
 94 
 95 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
 96         const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
 97 
 98 /* ID3D10Buffer */
 99 struct d3d10_buffer
100 {
101     const struct ID3D10BufferVtbl *vtbl;
102     LONG refcount;
103 
104     IWineD3DBuffer *wined3d_buffer;
105 };
106 
107 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
108         const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
109 
110 /* ID3D10DepthStencilView */
111 struct d3d10_depthstencil_view
112 {
113     const struct ID3D10DepthStencilViewVtbl *vtbl;
114     LONG refcount;
115 };
116 
117 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view) DECLSPEC_HIDDEN;
118 
119 /* ID3D10RenderTargetView */
120 struct d3d10_rendertarget_view
121 {
122     const struct ID3D10RenderTargetViewVtbl *vtbl;
123     LONG refcount;
124 
125     IWineD3DRendertargetView *wined3d_view;
126     D3D10_RENDER_TARGET_VIEW_DESC desc;
127 };
128 
129 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
130         ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
131 
132 /* ID3D10ShaderResourceView */
133 struct d3d10_shader_resource_view
134 {
135     const struct ID3D10ShaderResourceViewVtbl *vtbl;
136     LONG refcount;
137 };
138 
139 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) DECLSPEC_HIDDEN;
140 
141 /* ID3D10InputLayout */
142 struct d3d10_input_layout
143 {
144     const struct ID3D10InputLayoutVtbl *vtbl;
145     LONG refcount;
146 
147     IWineD3DVertexDeclaration *wined3d_decl;
148 };
149 
150 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
151         const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
152         const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
153 
154 /* ID3D10VertexShader */
155 struct d3d10_vertex_shader
156 {
157     const struct ID3D10VertexShaderVtbl *vtbl;
158     LONG refcount;
159 
160     IWineD3DVertexShader *wined3d_shader;
161     struct wined3d_shader_signature output_signature;
162 };
163 
164 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
165         const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
166 
167 /* ID3D10GeometryShader */
168 struct d3d10_geometry_shader
169 {
170     const struct ID3D10GeometryShaderVtbl *vtbl;
171     LONG refcount;
172 };
173 
174 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader);
175 
176 /* ID3D10PixelShader */
177 struct d3d10_pixel_shader
178 {
179     const struct ID3D10PixelShaderVtbl *vtbl;
180     LONG refcount;
181 
182     IWineD3DPixelShader *wined3d_shader;
183     struct wined3d_shader_signature output_signature;
184 };
185 
186 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
187         const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
188 
189 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
190 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
191 
192 /* ID3D10BlendState */
193 struct d3d10_blend_state
194 {
195     const struct ID3D10BlendStateVtbl *vtbl;
196     LONG refcount;
197 };
198 
199 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state) DECLSPEC_HIDDEN;
200 
201 /* ID3D10DepthStencilState */
202 struct d3d10_depthstencil_state
203 {
204     const struct ID3D10DepthStencilStateVtbl *vtbl;
205     LONG refcount;
206 };
207 
208 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state) DECLSPEC_HIDDEN;
209 
210 /* ID3D10RasterizerState */
211 struct d3d10_rasterizer_state
212 {
213     const struct ID3D10RasterizerStateVtbl *vtbl;
214     LONG refcount;
215 };
216 
217 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSPEC_HIDDEN;
218 
219 /* ID3D10SamplerState */
220 struct d3d10_sampler_state
221 {
222     const struct ID3D10SamplerStateVtbl *vtbl;
223     LONG refcount;
224 };
225 
226 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state) DECLSPEC_HIDDEN;
227 
228 /* Layered device */
229 enum dxgi_device_layer_id
230 {
231     DXGI_DEVICE_LAYER_DEBUG1        = 0x8,
232     DXGI_DEVICE_LAYER_THREAD_SAFE   = 0x10,
233     DXGI_DEVICE_LAYER_DEBUG2        = 0x20,
234     DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
235     DXGI_DEVICE_LAYER_D3D10_DEVICE  = 0xffffffff,
236 };
237 
238 struct layer_get_size_args
239 {
240     DWORD unknown0;
241     DWORD unknown1;
242     DWORD *unknown2;
243     DWORD *unknown3;
244     IDXGIAdapter *adapter;
245     WORD interface_major;
246     WORD interface_minor;
247     WORD version_build;
248     WORD version_revision;
249 };
250 
251 struct dxgi_device_layer
252 {
253     enum dxgi_device_layer_id id;
254     HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
255     UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
256     HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
257             void *device_object, REFIID riid, void **device_layer);
258 };
259 
260 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
261         UINT flags, DWORD unknown0, void **device);
262 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
263 
264 #endif /* __WINE_D3D10CORE_PRIVATE_H */
265 

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