1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
21
22 #include "wine/debug.h"
23
24 #define COBJMACROS
25 #include "winbase.h"
26 #include "wingdi.h"
27 #include "winuser.h"
28 #include "objbase.h"
29
30 #include "d3d10.h"
31 #ifdef D3D10CORE_INIT_GUID
32 #include "initguid.h"
33 #endif
34 #include "wine/wined3d.h"
35 #include "wine/winedxgi.h"
36
37 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
38 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
39 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
40 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
41 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
42 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
43 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
44
45 struct d3d10_shader_info
46 {
47 const DWORD *shader_code;
48 struct wined3d_shader_signature *output_signature;
49 };
50
51 /* TRACE helper functions */
52 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
53 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
54
55 DXGI_FORMAT dxgi_format_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
56 WINED3DFORMAT wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
57
58 static inline void read_dword(const char **ptr, DWORD *d)
59 {
60 memcpy(d, *ptr, sizeof(*d));
61 *ptr += sizeof(*d);
62 }
63
64 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
65
66 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
67 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
68
69 /* IDirect3D10Device */
70 extern const struct ID3D10DeviceVtbl d3d10_device_vtbl DECLSPEC_HIDDEN;
71 extern const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl DECLSPEC_HIDDEN;
72 extern const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
73 struct d3d10_device
74 {
75 const struct ID3D10DeviceVtbl *vtbl;
76 const struct IUnknownVtbl *inner_unknown_vtbl;
77 const struct IWineD3DDeviceParentVtbl *device_parent_vtbl;
78 IUnknown *outer_unknown;
79 LONG refcount;
80
81 IWineD3DDevice *wined3d_device;
82 };
83
84 /* ID3D10Texture2D */
85 struct d3d10_texture2d
86 {
87 const struct ID3D10Texture2DVtbl *vtbl;
88 LONG refcount;
89
90 IUnknown *dxgi_surface;
91 IWineD3DSurface *wined3d_surface;
92 D3D10_TEXTURE2D_DESC desc;
93 };
94
95 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
96 const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
97
98 /* ID3D10Buffer */
99 struct d3d10_buffer
100 {
101 const struct ID3D10BufferVtbl *vtbl;
102 LONG refcount;
103
104 IWineD3DBuffer *wined3d_buffer;
105 };
106
107 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
108 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
109
110 /* ID3D10DepthStencilView */
111 struct d3d10_depthstencil_view
112 {
113 const struct ID3D10DepthStencilViewVtbl *vtbl;
114 LONG refcount;
115 };
116
117 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view) DECLSPEC_HIDDEN;
118
119 /* ID3D10RenderTargetView */
120 struct d3d10_rendertarget_view
121 {
122 const struct ID3D10RenderTargetViewVtbl *vtbl;
123 LONG refcount;
124
125 IWineD3DRendertargetView *wined3d_view;
126 D3D10_RENDER_TARGET_VIEW_DESC desc;
127 };
128
129 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
130 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
131
132 /* ID3D10ShaderResourceView */
133 struct d3d10_shader_resource_view
134 {
135 const struct ID3D10ShaderResourceViewVtbl *vtbl;
136 LONG refcount;
137 };
138
139 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) DECLSPEC_HIDDEN;
140
141 /* ID3D10InputLayout */
142 struct d3d10_input_layout
143 {
144 const struct ID3D10InputLayoutVtbl *vtbl;
145 LONG refcount;
146
147 IWineD3DVertexDeclaration *wined3d_decl;
148 };
149
150 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
151 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
152 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
153
154 /* ID3D10VertexShader */
155 struct d3d10_vertex_shader
156 {
157 const struct ID3D10VertexShaderVtbl *vtbl;
158 LONG refcount;
159
160 IWineD3DVertexShader *wined3d_shader;
161 struct wined3d_shader_signature output_signature;
162 };
163
164 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
165 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
166
167 /* ID3D10GeometryShader */
168 struct d3d10_geometry_shader
169 {
170 const struct ID3D10GeometryShaderVtbl *vtbl;
171 LONG refcount;
172 };
173
174 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader);
175
176 /* ID3D10PixelShader */
177 struct d3d10_pixel_shader
178 {
179 const struct ID3D10PixelShaderVtbl *vtbl;
180 LONG refcount;
181
182 IWineD3DPixelShader *wined3d_shader;
183 struct wined3d_shader_signature output_signature;
184 };
185
186 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
187 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
188
189 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
190 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
191
192 /* ID3D10BlendState */
193 struct d3d10_blend_state
194 {
195 const struct ID3D10BlendStateVtbl *vtbl;
196 LONG refcount;
197 };
198
199 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state) DECLSPEC_HIDDEN;
200
201 /* ID3D10DepthStencilState */
202 struct d3d10_depthstencil_state
203 {
204 const struct ID3D10DepthStencilStateVtbl *vtbl;
205 LONG refcount;
206 };
207
208 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state) DECLSPEC_HIDDEN;
209
210 /* ID3D10RasterizerState */
211 struct d3d10_rasterizer_state
212 {
213 const struct ID3D10RasterizerStateVtbl *vtbl;
214 LONG refcount;
215 };
216
217 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSPEC_HIDDEN;
218
219 /* ID3D10SamplerState */
220 struct d3d10_sampler_state
221 {
222 const struct ID3D10SamplerStateVtbl *vtbl;
223 LONG refcount;
224 };
225
226 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state) DECLSPEC_HIDDEN;
227
228 /* Layered device */
229 enum dxgi_device_layer_id
230 {
231 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
232 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
233 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
234 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
235 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
236 };
237
238 struct layer_get_size_args
239 {
240 DWORD unknown0;
241 DWORD unknown1;
242 DWORD *unknown2;
243 DWORD *unknown3;
244 IDXGIAdapter *adapter;
245 WORD interface_major;
246 WORD interface_minor;
247 WORD version_build;
248 WORD version_revision;
249 };
250
251 struct dxgi_device_layer
252 {
253 enum dxgi_device_layer_id id;
254 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
255 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
256 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
257 void *device_object, REFIID riid, void **device_layer);
258 };
259
260 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
261 UINT flags, DWORD unknown0, void **device);
262 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
263
264 #endif /* __WINE_D3D10CORE_PRIVATE_H */
265
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