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wine/dlls/d3d10core/buffer.c

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  1 /*
  2  * Copyright 2009 Henri Verbeet for CodeWeavers
  3  *
  4  * This library is free software; you can redistribute it and/or
  5  * modify it under the terms of the GNU Lesser General Public
  6  * License as published by the Free Software Foundation; either
  7  * version 2.1 of the License, or (at your option) any later version.
  8  *
  9  * This library is distributed in the hope that it will be useful,
 10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 12  * Lesser General Public License for more details.
 13  *
 14  * You should have received a copy of the GNU Lesser General Public
 15  * License along with this library; if not, write to the Free Software
 16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 17  *
 18  */
 19 
 20 #include "config.h"
 21 #include "wine/port.h"
 22 
 23 #include "d3d10core_private.h"
 24 
 25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
 26 
 27 /* IUnknown methods */
 28 
 29 static HRESULT STDMETHODCALLTYPE d3d10_buffer_QueryInterface(ID3D10Buffer *iface, REFIID riid, void **object)
 30 {
 31     TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
 32 
 33     if (IsEqualGUID(riid, &IID_ID3D10Buffer)
 34             || IsEqualGUID(riid, &IID_ID3D10Resource)
 35             || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
 36             || IsEqualGUID(riid, &IID_IUnknown))
 37     {
 38         IUnknown_AddRef(iface);
 39         *object = iface;
 40         return S_OK;
 41     }
 42 
 43     WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
 44 
 45     *object = NULL;
 46     return E_NOINTERFACE;
 47 }
 48 
 49 static ULONG STDMETHODCALLTYPE d3d10_buffer_AddRef(ID3D10Buffer *iface)
 50 {
 51     struct d3d10_buffer *This = (struct d3d10_buffer *)iface;
 52     ULONG refcount = InterlockedIncrement(&This->refcount);
 53 
 54     TRACE("%p increasing refcount to %u\n", This, refcount);
 55 
 56     if (refcount == 1)
 57         wined3d_buffer_incref(This->wined3d_buffer);
 58 
 59     return refcount;
 60 }
 61 
 62 static ULONG STDMETHODCALLTYPE d3d10_buffer_Release(ID3D10Buffer *iface)
 63 {
 64     struct d3d10_buffer *This = (struct d3d10_buffer *)iface;
 65     ULONG refcount = InterlockedDecrement(&This->refcount);
 66 
 67     TRACE("%p decreasing refcount to %u\n", This, refcount);
 68 
 69     if (!refcount)
 70     {
 71         wined3d_buffer_decref(This->wined3d_buffer);
 72     }
 73 
 74     return refcount;
 75 }
 76 
 77 /* ID3D10DeviceChild methods */
 78 
 79 static void STDMETHODCALLTYPE d3d10_buffer_GetDevice(ID3D10Buffer *iface, ID3D10Device **device)
 80 {
 81     FIXME("iface %p, device %p stub!\n", iface, device);
 82 }
 83 
 84 static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface,
 85         REFGUID guid, UINT *data_size, void *data)
 86 {
 87     FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
 88             iface, debugstr_guid(guid), data_size, data);
 89 
 90     return E_NOTIMPL;
 91 }
 92 
 93 static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateData(ID3D10Buffer *iface,
 94         REFGUID guid, UINT data_size, const void *data)
 95 {
 96     FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
 97             iface, debugstr_guid(guid), data_size, data);
 98 
 99     return E_NOTIMPL;
100 }
101 
102 static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateDataInterface(ID3D10Buffer *iface,
103         REFGUID guid, const IUnknown *data)
104 {
105     FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
106 
107     return E_NOTIMPL;
108 }
109 
110 /* ID3D10Resource methods */
111 
112 static void STDMETHODCALLTYPE d3d10_buffer_GetType(ID3D10Buffer *iface, D3D10_RESOURCE_DIMENSION *resource_dimension)
113 {
114     TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
115 
116     *resource_dimension = D3D10_RESOURCE_DIMENSION_BUFFER;
117 }
118 
119 static void STDMETHODCALLTYPE d3d10_buffer_SetEvictionPriority(ID3D10Buffer *iface, UINT eviction_priority)
120 {
121     FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
122 }
123 
124 static UINT STDMETHODCALLTYPE d3d10_buffer_GetEvictionPriority(ID3D10Buffer *iface)
125 {
126     FIXME("iface %p stub!\n", iface);
127 
128     return 0;
129 }
130 
131 /* ID3D10Buffer methods */
132 
133 static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP map_type, UINT map_flags, void **data)
134 {
135     struct d3d10_buffer *buffer = (struct d3d10_buffer *)iface;
136 
137     TRACE("iface %p, map_type %u, map_flags %#x, data %p.\n", iface, map_type, map_flags, data);
138 
139     if (map_type != D3D10_MAP_READ_WRITE)
140         FIXME("Ignoring map_type %#x.\n", map_type);
141     if (map_flags)
142         FIXME("Ignoring map_flags %#x.\n", map_flags);
143 
144     return wined3d_buffer_map(buffer->wined3d_buffer, 0, 0, (BYTE **)data, 0);
145 }
146 
147 static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)
148 {
149     TRACE("iface %p.\n", iface);
150 
151     wined3d_buffer_unmap(((struct d3d10_buffer *)iface)->wined3d_buffer);
152 }
153 
154 static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BUFFER_DESC *desc)
155 {
156     FIXME("iface %p, desc %p stub!\n", iface, desc);
157 }
158 
159 static const struct ID3D10BufferVtbl d3d10_buffer_vtbl =
160 {
161     /* IUnknown methods */
162     d3d10_buffer_QueryInterface,
163     d3d10_buffer_AddRef,
164     d3d10_buffer_Release,
165     /* ID3D10DeviceChild methods */
166     d3d10_buffer_GetDevice,
167     d3d10_buffer_GetPrivateData,
168     d3d10_buffer_SetPrivateData,
169     d3d10_buffer_SetPrivateDataInterface,
170     /* ID3D10Resource methods */
171     d3d10_buffer_GetType,
172     d3d10_buffer_SetEvictionPriority,
173     d3d10_buffer_GetEvictionPriority,
174     /* ID3D10Buffer methods */
175     d3d10_buffer_Map,
176     d3d10_buffer_Unmap,
177     d3d10_buffer_GetDesc,
178 };
179 
180 static void STDMETHODCALLTYPE d3d10_buffer_wined3d_object_released(void *parent)
181 {
182     HeapFree(GetProcessHeap(), 0, parent);
183 }
184 
185 static const struct wined3d_parent_ops d3d10_buffer_wined3d_parent_ops =
186 {
187     d3d10_buffer_wined3d_object_released,
188 };
189 
190 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
191         const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
192 {
193     struct wined3d_buffer_desc wined3d_desc;
194     HRESULT hr;
195 
196     buffer->vtbl = &d3d10_buffer_vtbl;
197     buffer->refcount = 1;
198 
199     FIXME("Implement DXGI<->wined3d usage conversion\n");
200 
201     wined3d_desc.byte_width = desc->ByteWidth;
202     wined3d_desc.usage = desc->Usage;
203     wined3d_desc.bind_flags = desc->BindFlags;
204     wined3d_desc.cpu_access_flags = desc->CPUAccessFlags;
205     wined3d_desc.misc_flags = desc->MiscFlags;
206 
207     hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc,
208             data ? data->pSysMem : NULL, buffer, &d3d10_buffer_wined3d_parent_ops,
209             &buffer->wined3d_buffer);
210     if (FAILED(hr))
211     {
212         WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
213         return hr;
214     }
215 
216     return S_OK;
217 }
218 

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