1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 *
18 */
19
20 #include "config.h"
21 #include "wine/port.h"
22
23 #include "d3d10core_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
26
27 /* IUnknown methods */
28
29 static HRESULT STDMETHODCALLTYPE d3d10_buffer_QueryInterface(ID3D10Buffer *iface, REFIID riid, void **object)
30 {
31 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
32
33 if (IsEqualGUID(riid, &IID_ID3D10Buffer)
34 || IsEqualGUID(riid, &IID_ID3D10Resource)
35 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
36 || IsEqualGUID(riid, &IID_IUnknown))
37 {
38 IUnknown_AddRef(iface);
39 *object = iface;
40 return S_OK;
41 }
42
43 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
44
45 *object = NULL;
46 return E_NOINTERFACE;
47 }
48
49 static ULONG STDMETHODCALLTYPE d3d10_buffer_AddRef(ID3D10Buffer *iface)
50 {
51 struct d3d10_buffer *This = (struct d3d10_buffer *)iface;
52 ULONG refcount = InterlockedIncrement(&This->refcount);
53
54 TRACE("%p increasing refcount to %u\n", This, refcount);
55
56 if (refcount == 1) IWineD3DBuffer_AddRef(This->wined3d_buffer);
57
58 return refcount;
59 }
60
61 static ULONG STDMETHODCALLTYPE d3d10_buffer_Release(ID3D10Buffer *iface)
62 {
63 struct d3d10_buffer *This = (struct d3d10_buffer *)iface;
64 ULONG refcount = InterlockedDecrement(&This->refcount);
65
66 TRACE("%p decreasing refcount to %u\n", This, refcount);
67
68 if (!refcount)
69 {
70 IWineD3DBuffer_Release(This->wined3d_buffer);
71 }
72
73 return refcount;
74 }
75
76 /* ID3D10DeviceChild methods */
77
78 static void STDMETHODCALLTYPE d3d10_buffer_GetDevice(ID3D10Buffer *iface, ID3D10Device **device)
79 {
80 FIXME("iface %p, device %p stub!\n", iface, device);
81 }
82
83 static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface,
84 REFGUID guid, UINT *data_size, void *data)
85 {
86 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
87 iface, debugstr_guid(guid), data_size, data);
88
89 return E_NOTIMPL;
90 }
91
92 static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateData(ID3D10Buffer *iface,
93 REFGUID guid, UINT data_size, const void *data)
94 {
95 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
96 iface, debugstr_guid(guid), data_size, data);
97
98 return E_NOTIMPL;
99 }
100
101 static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateDataInterface(ID3D10Buffer *iface,
102 REFGUID guid, const IUnknown *data)
103 {
104 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
105
106 return E_NOTIMPL;
107 }
108
109 /* ID3D10Resource methods */
110
111 static void STDMETHODCALLTYPE d3d10_buffer_GetType(ID3D10Buffer *iface, D3D10_RESOURCE_DIMENSION *resource_dimension)
112 {
113 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
114
115 *resource_dimension = D3D10_RESOURCE_DIMENSION_BUFFER;
116 }
117
118 static void STDMETHODCALLTYPE d3d10_buffer_SetEvictionPriority(ID3D10Buffer *iface, UINT eviction_priority)
119 {
120 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
121 }
122
123 static UINT STDMETHODCALLTYPE d3d10_buffer_GetEvictionPriority(ID3D10Buffer *iface)
124 {
125 FIXME("iface %p stub!\n", iface);
126
127 return 0;
128 }
129
130 /* ID3D10Buffer methods */
131
132 static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP map_type, UINT map_flags, void **data)
133 {
134 FIXME("iface %p, map_type %u, map_flags %#x, data %p stub!\n", iface, map_type, map_flags, data);
135
136 return E_NOTIMPL;
137 }
138
139 static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)
140 {
141 FIXME("iface %p stub!\n", iface);
142 }
143
144 static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BUFFER_DESC *desc)
145 {
146 FIXME("iface %p, desc %p stub!\n", iface, desc);
147 }
148
149 static const struct ID3D10BufferVtbl d3d10_buffer_vtbl =
150 {
151 /* IUnknown methods */
152 d3d10_buffer_QueryInterface,
153 d3d10_buffer_AddRef,
154 d3d10_buffer_Release,
155 /* ID3D10DeviceChild methods */
156 d3d10_buffer_GetDevice,
157 d3d10_buffer_GetPrivateData,
158 d3d10_buffer_SetPrivateData,
159 d3d10_buffer_SetPrivateDataInterface,
160 /* ID3D10Resource methods */
161 d3d10_buffer_GetType,
162 d3d10_buffer_SetEvictionPriority,
163 d3d10_buffer_GetEvictionPriority,
164 /* ID3D10Buffer methods */
165 d3d10_buffer_Map,
166 d3d10_buffer_Unmap,
167 d3d10_buffer_GetDesc,
168 };
169
170 static void STDMETHODCALLTYPE d3d10_buffer_wined3d_object_released(void *parent)
171 {
172 HeapFree(GetProcessHeap(), 0, parent);
173 }
174
175 static const struct wined3d_parent_ops d3d10_buffer_wined3d_parent_ops =
176 {
177 d3d10_buffer_wined3d_object_released,
178 };
179
180 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
181 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
182 {
183 struct wined3d_buffer_desc wined3d_desc;
184 HRESULT hr;
185
186 buffer->vtbl = &d3d10_buffer_vtbl;
187 buffer->refcount = 1;
188
189 FIXME("Implement DXGI<->wined3d usage conversion\n");
190
191 wined3d_desc.byte_width = desc->ByteWidth;
192 wined3d_desc.usage = desc->Usage;
193 wined3d_desc.bind_flags = desc->BindFlags;
194 wined3d_desc.cpu_access_flags = desc->CPUAccessFlags;
195 wined3d_desc.misc_flags = desc->MiscFlags;
196
197 hr = IWineD3DDevice_CreateBuffer(device->wined3d_device, &wined3d_desc,
198 data ? data->pSysMem : NULL, (IUnknown *)buffer, &d3d10_buffer_wined3d_parent_ops,
199 &buffer->wined3d_buffer);
200 if (FAILED(hr))
201 {
202 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
203 return hr;
204 }
205
206 return S_OK;
207 }
208
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