1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 *
18 */
19
20 #include "config.h"
21 #include "wine/port.h"
22
23 #include "d3d10_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
26
27 #define WINE_D3D10_TO_STR(x) case x: return #x
28
29 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
30 {
31 switch(driver_type)
32 {
33 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_HARDWARE);
34 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_REFERENCE);
35 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_NULL);
36 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_SOFTWARE);
37 default:
38 FIXME("Unrecognized D3D10_DRIVER_TYPE %#x\n", driver_type);
39 return "unrecognized";
40 }
41 }
42
43 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c)
44 {
45 switch (c)
46 {
47 WINE_D3D10_TO_STR(D3D10_SVC_SCALAR);
48 WINE_D3D10_TO_STR(D3D10_SVC_VECTOR);
49 WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_ROWS);
50 WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_COLUMNS);
51 WINE_D3D10_TO_STR(D3D10_SVC_OBJECT);
52 WINE_D3D10_TO_STR(D3D10_SVC_STRUCT);
53 default:
54 FIXME("Unrecognized D3D10_SHADER_VARIABLE_CLASS %#x.\n", c);
55 return "unrecognized";
56 }
57 }
58
59 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t)
60 {
61 switch (t)
62 {
63 WINE_D3D10_TO_STR(D3D10_SVT_VOID);
64 WINE_D3D10_TO_STR(D3D10_SVT_BOOL);
65 WINE_D3D10_TO_STR(D3D10_SVT_INT);
66 WINE_D3D10_TO_STR(D3D10_SVT_FLOAT);
67 WINE_D3D10_TO_STR(D3D10_SVT_STRING);
68 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE);
69 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1D);
70 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2D);
71 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE3D);
72 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBE);
73 WINE_D3D10_TO_STR(D3D10_SVT_SAMPLER);
74 WINE_D3D10_TO_STR(D3D10_SVT_PIXELSHADER);
75 WINE_D3D10_TO_STR(D3D10_SVT_VERTEXSHADER);
76 WINE_D3D10_TO_STR(D3D10_SVT_UINT);
77 WINE_D3D10_TO_STR(D3D10_SVT_UINT8);
78 WINE_D3D10_TO_STR(D3D10_SVT_GEOMETRYSHADER);
79 WINE_D3D10_TO_STR(D3D10_SVT_RASTERIZER);
80 WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCIL);
81 WINE_D3D10_TO_STR(D3D10_SVT_BLEND);
82 WINE_D3D10_TO_STR(D3D10_SVT_BUFFER);
83 WINE_D3D10_TO_STR(D3D10_SVT_CBUFFER);
84 WINE_D3D10_TO_STR(D3D10_SVT_TBUFFER);
85 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1DARRAY);
86 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DARRAY);
87 WINE_D3D10_TO_STR(D3D10_SVT_RENDERTARGETVIEW);
88 WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCILVIEW);
89 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMS);
90 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMSARRAY);
91 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBEARRAY);
92 default:
93 FIXME("Unrecognized D3D10_SHADER_VARIABLE_TYPE %#x.\n", t);
94 return "unrecognized";
95 }
96 }
97
98 #undef WINE_D3D10_TO_STR
99
100 void *d3d10_rb_alloc(size_t size)
101 {
102 return HeapAlloc(GetProcessHeap(), 0, size);
103 }
104
105 void *d3d10_rb_realloc(void *ptr, size_t size)
106 {
107 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
108 }
109
110 void d3d10_rb_free(void *ptr)
111 {
112 HeapFree(GetProcessHeap(), 0, ptr);
113 }
114
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