1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 *
18 */
19
20 #include "config.h"
21 #include "wine/port.h"
22
23 #include "d3d10_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
26
27 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
28 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
29 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
30 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
31 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '')
32 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
33
34 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
35 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
36
37 #define D3D10_FX10_TYPE_ROW_SHIFT 8
38 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
39
40 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
41 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
42
43 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
44 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
45
46 #define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000
47
48 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
49 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
50 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
51 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
52 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl;
53 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl;
54 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl;
55 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl;
56 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl;
57 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl;
58 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl;
59 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl;
60 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl;
61 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl;
62 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl;
63 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl;
64 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
65
66 /* null objects - needed for invalid calls */
67 static struct d3d10_effect_technique null_technique =
68 {&d3d10_effect_technique_vtbl, NULL, NULL, 0, 0, NULL, NULL};
69 static struct d3d10_effect_pass null_pass =
70 {&d3d10_effect_pass_vtbl, NULL, NULL, 0, 0, 0, NULL, NULL};
71 static struct d3d10_effect_type null_type =
72 {&d3d10_effect_type_vtbl, 0, {NULL, NULL, 0}, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL};
73 static struct d3d10_effect_variable null_local_buffer =
74 {(ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl, &null_local_buffer,
75 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
76 static struct d3d10_effect_variable null_variable =
77 {&d3d10_effect_variable_vtbl, &null_local_buffer,
78 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
79 static struct d3d10_effect_variable null_scalar_variable =
80 {(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl, &null_local_buffer,
81 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
82 static struct d3d10_effect_variable null_vector_variable =
83 {(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl, &null_local_buffer,
84 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
85 static struct d3d10_effect_variable null_matrix_variable =
86 {(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl, &null_local_buffer,
87 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
88 static struct d3d10_effect_variable null_string_variable =
89 {(ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl, &null_local_buffer,
90 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
91 static struct d3d10_effect_variable null_shader_resource_variable =
92 {(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl, &null_local_buffer,
93 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
94 static struct d3d10_effect_variable null_render_target_view_variable =
95 {(ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl, &null_local_buffer,
96 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
97 static struct d3d10_effect_variable null_depth_stencil_view_variable =
98 {(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl, &null_local_buffer,
99 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
100 static struct d3d10_effect_variable null_shader_variable =
101 {(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl, &null_local_buffer,
102 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
103 static struct d3d10_effect_variable null_blend_variable =
104 {(ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl, &null_local_buffer,
105 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
106 static struct d3d10_effect_variable null_depth_stencil_variable =
107 {(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl, &null_local_buffer,
108 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
109 static struct d3d10_effect_variable null_rasterizer_variable =
110 {(ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl, &null_local_buffer,
111 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
112 static struct d3d10_effect_variable null_sampler_variable =
113 {(ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl, &null_local_buffer,
114 NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
115
116 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
117
118 static inline void read_dword(const char **ptr, DWORD *d)
119 {
120 memcpy(d, *ptr, sizeof(*d));
121 *ptr += sizeof(*d);
122 }
123
124 static inline void skip_dword_unknown(const char **ptr, unsigned int count)
125 {
126 unsigned int i;
127 DWORD d;
128
129 FIXME("Skipping %u unknown DWORDs:\n", count);
130 for (i = 0; i < count; ++i)
131 {
132 read_dword(ptr, &d);
133 FIXME("\t0x%08x\n", d);
134 }
135 }
136
137 static inline void write_dword(char **ptr, DWORD d)
138 {
139 memcpy(*ptr, &d, sizeof(d));
140 *ptr += sizeof(d);
141 }
142
143 static inline void write_dword_unknown(char **ptr, DWORD d)
144 {
145 FIXME("Writing unknown DWORD 0x%08x\n", d);
146 write_dword(ptr, d);
147 }
148
149 static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
150 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
151 {
152 const char *ptr = data;
153 HRESULT hr = S_OK;
154 DWORD chunk_count;
155 DWORD total_size;
156 unsigned int i;
157 DWORD tag;
158
159 read_dword(&ptr, &tag);
160 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
161
162 if (tag != TAG_DXBC)
163 {
164 WARN("Wrong tag.\n");
165 return E_FAIL;
166 }
167
168 /* checksum? */
169 skip_dword_unknown(&ptr, 4);
170
171 skip_dword_unknown(&ptr, 1);
172
173 read_dword(&ptr, &total_size);
174 TRACE("total size: %#x\n", total_size);
175
176 read_dword(&ptr, &chunk_count);
177 TRACE("chunk count: %#x\n", chunk_count);
178
179 for (i = 0; i < chunk_count; ++i)
180 {
181 DWORD chunk_tag, chunk_size;
182 const char *chunk_ptr;
183 DWORD chunk_offset;
184
185 read_dword(&ptr, &chunk_offset);
186 TRACE("chunk %u at offset %#x\n", i, chunk_offset);
187
188 chunk_ptr = data + chunk_offset;
189
190 read_dword(&chunk_ptr, &chunk_tag);
191 read_dword(&chunk_ptr, &chunk_size);
192
193 hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
194 if (FAILED(hr)) break;
195 }
196
197 return hr;
198 }
199
200 static BOOL copy_name(const char *ptr, char **name)
201 {
202 size_t name_len;
203
204 if (!ptr) return TRUE;
205
206 name_len = strlen(ptr) + 1;
207 if (name_len == 1)
208 {
209 return TRUE;
210 }
211
212 *name = HeapAlloc(GetProcessHeap(), 0, name_len);
213 if (!*name)
214 {
215 ERR("Failed to allocate name memory.\n");
216 return FALSE;
217 }
218
219 memcpy(*name, ptr, name_len);
220
221 return TRUE;
222 }
223
224 static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
225 {
226 struct d3d10_effect_shader_variable *s = ctx;
227
228 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
229
230 TRACE("chunk size: %#x\n", data_size);
231
232 switch(tag)
233 {
234 case TAG_ISGN:
235 {
236 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
237 UINT size = 44 + data_size;
238 char *ptr;
239
240 s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
241 if (!s->input_signature)
242 {
243 ERR("Failed to allocate input signature data\n");
244 return E_OUTOFMEMORY;
245 }
246 s->input_signature_size = size;
247
248 ptr = s->input_signature;
249
250 write_dword(&ptr, TAG_DXBC);
251
252 /* signature(?) */
253 write_dword_unknown(&ptr, 0);
254 write_dword_unknown(&ptr, 0);
255 write_dword_unknown(&ptr, 0);
256 write_dword_unknown(&ptr, 0);
257
258 /* seems to be always 1 */
259 write_dword_unknown(&ptr, 1);
260
261 /* DXBC size */
262 write_dword(&ptr, size);
263
264 /* chunk count */
265 write_dword(&ptr, 1);
266
267 /* chunk index */
268 write_dword(&ptr, (ptr - s->input_signature) + 4);
269
270 /* chunk */
271 write_dword(&ptr, TAG_ISGN);
272 write_dword(&ptr, data_size);
273 memcpy(ptr, data, data_size);
274 break;
275 }
276
277 default:
278 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
279 break;
280 }
281
282 return S_OK;
283 }
284
285 static HRESULT parse_shader(struct d3d10_effect_object *o, const char *data)
286 {
287 ID3D10Device *device = o->pass->technique->effect->device;
288 struct d3d10_effect_shader_variable *s;
289 const char *ptr = data;
290 DWORD dxbc_size;
291 HRESULT hr;
292
293 o->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3d10_effect_shader_variable));
294 if (!o->data)
295 {
296 ERR("Failed to allocate shader variable memory\n");
297 return E_OUTOFMEMORY;
298 }
299
300 if (!ptr) return S_OK;
301
302 s = o->data;
303
304 read_dword(&ptr, &dxbc_size);
305 TRACE("dxbc size: %#x\n", dxbc_size);
306
307 switch (o->type)
308 {
309 case D3D10_EOT_VERTEXSHADER:
310 hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs);
311 if (FAILED(hr)) return hr;
312 break;
313
314 case D3D10_EOT_PIXELSHADER:
315 hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps);
316 if (FAILED(hr)) return hr;
317 break;
318 case D3D10_EOT_GEOMETRYSHADER:
319 hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs);
320 if (FAILED(hr)) return hr;
321 break;
322 }
323
324 return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
325 }
326
327 static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c, BOOL is_column_major)
328 {
329 switch (c)
330 {
331 case 1: return D3D10_SVC_SCALAR;
332 case 2: return D3D10_SVC_VECTOR;
333 case 3: if (is_column_major) return D3D10_SVC_MATRIX_COLUMNS;
334 else return D3D10_SVC_MATRIX_ROWS;
335 default:
336 FIXME("Unknown variable class %#x.\n", c);
337 return 0;
338 }
339 }
340
341 static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object)
342 {
343 if(is_object)
344 {
345 switch (t)
346 {
347 case 1: return D3D10_SVT_STRING;
348 case 2: return D3D10_SVT_BLEND;
349 case 3: return D3D10_SVT_DEPTHSTENCIL;
350 case 4: return D3D10_SVT_RASTERIZER;
351 case 5: return D3D10_SVT_PIXELSHADER;
352 case 6: return D3D10_SVT_VERTEXSHADER;
353 case 7: return D3D10_SVT_GEOMETRYSHADER;
354
355 case 10: return D3D10_SVT_TEXTURE1D;
356 case 11: return D3D10_SVT_TEXTURE1DARRAY;
357 case 12: return D3D10_SVT_TEXTURE2D;
358 case 13: return D3D10_SVT_TEXTURE2DARRAY;
359 case 14: return D3D10_SVT_TEXTURE2DMS;
360 case 15: return D3D10_SVT_TEXTURE2DMSARRAY;
361 case 16: return D3D10_SVT_TEXTURE3D;
362 case 17: return D3D10_SVT_TEXTURECUBE;
363
364 case 19: return D3D10_SVT_RENDERTARGETVIEW;
365 case 20: return D3D10_SVT_DEPTHSTENCILVIEW;
366 case 21: return D3D10_SVT_SAMPLER;
367 default:
368 FIXME("Unknown variable type %#x.\n", t);
369 return 0;
370 }
371 }
372 else
373 {
374 switch (t)
375 {
376 case 1: return D3D10_SVT_FLOAT;
377 case 2: return D3D10_SVT_INT;
378 case 3: return D3D10_SVT_UINT;
379 case 4: return D3D10_SVT_BOOL;
380 default:
381 FIXME("Unknown variable type %#x.\n", t);
382 return 0;
383 }
384 }
385 }
386
387 static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
388 {
389 DWORD unknown0;
390 DWORD offset;
391 DWORD typeinfo;
392 unsigned int i;
393
394 read_dword(&ptr, &offset);
395 TRACE("Type name at offset %#x.\n", offset);
396
397 if (!copy_name(data + offset, &t->name))
398 {
399 ERR("Failed to copy name.\n");
400 return E_OUTOFMEMORY;
401 }
402 TRACE("Type name: %s.\n", debugstr_a(t->name));
403
404 read_dword(&ptr, &unknown0);
405 TRACE("Unknown 0: %u.\n", unknown0);
406
407 read_dword(&ptr, &t->element_count);
408 TRACE("Element count: %u.\n", t->element_count);
409
410 read_dword(&ptr, &t->size_unpacked);
411 TRACE("Unpacked size: %#x.\n", t->size_unpacked);
412
413 read_dword(&ptr, &t->stride);
414 TRACE("Stride: %#x.\n", t->stride);
415
416 read_dword(&ptr, &t->size_packed);
417 TRACE("Packed size %#x.\n", t->size_packed);
418
419 switch (unknown0)
420 {
421 case 1:
422 t->member_count = 0;
423
424 read_dword(&ptr, &typeinfo);
425 t->column_count = (typeinfo & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
426 t->row_count = (typeinfo & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
427 t->basetype = d3d10_variable_type((typeinfo & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE);
428 t->type_class = d3d10_variable_class((typeinfo & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT, typeinfo & D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK);
429
430 TRACE("Type description: %#x.\n", typeinfo);
431 TRACE("\tcolumns: %u.\n", t->column_count);
432 TRACE("\trows: %u.\n", t->row_count);
433 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
434 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
435 TRACE("\tunknown bits: %#x.\n", typeinfo & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
436 | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK | D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK));
437 break;
438
439 case 2:
440 TRACE("Type is an object.\n");
441
442 t->member_count = 0;
443 t->column_count = 0;
444 t->row_count = 0;
445 t->type_class = D3D10_SVC_OBJECT;
446
447 read_dword(&ptr, &typeinfo);
448 t->basetype = d3d10_variable_type(typeinfo, TRUE);
449
450 TRACE("Type description: %#x.\n", typeinfo);
451 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
452 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
453 break;
454
455 case 3:
456 TRACE("Type is a structure.\n");
457
458 read_dword(&ptr, &t->member_count);
459 TRACE("Member count: %u.\n", t->member_count);
460
461 t->column_count = 0;
462 t->row_count = 0;
463 t->basetype = 0;
464 t->type_class = D3D10_SVC_STRUCT;
465
466 t->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->member_count * sizeof(*t->members));
467 if (!t->members)
468 {
469 ERR("Failed to allocate members memory.\n");
470 return E_OUTOFMEMORY;
471 }
472
473 for (i = 0; i < t->member_count; ++i)
474 {
475 struct d3d10_effect_type_member *typem = &t->members[i];
476
477 read_dword(&ptr, &offset);
478 TRACE("Member name at offset %#x.\n", offset);
479
480 if (!copy_name(data + offset, &typem->name))
481 {
482 ERR("Failed to copy name.\n");
483 return E_OUTOFMEMORY;
484 }
485 TRACE("Member name: %s.\n", debugstr_a(typem->name));
486
487 read_dword(&ptr, &offset);
488 TRACE("Member semantic at offset %#x.\n", offset);
489
490 if (!copy_name(data + offset, &typem->semantic))
491 {
492 ERR("Failed to copy semantic.\n");
493 return E_OUTOFMEMORY;
494 }
495 TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic));
496
497 read_dword(&ptr, &typem->buffer_offset);
498 TRACE("Member offset in struct: %#x.\n", typem->buffer_offset);
499
500 read_dword(&ptr, &offset);
501 TRACE("Member type info at offset %#x.\n", offset);
502
503 typem->type = get_fx10_type(t->effect, data, offset);
504 if (!typem->type)
505 {
506 ERR("Failed to get variable type.\n");
507 return E_FAIL;
508 }
509 }
510 break;
511
512 default:
513 FIXME("Unhandled case %#x.\n", unknown0);
514 return E_FAIL;
515 }
516
517 if (t->element_count)
518 {
519 TRACE("Elementtype for type at offset: %#x\n", t->id);
520
521 /* allocate elementtype - we need only one, because all elements have the same type */
522 t->elementtype = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*t->elementtype));
523 if (!t->elementtype)
524 {
525 ERR("Failed to allocate members memory.\n");
526 return E_OUTOFMEMORY;
527 }
528
529 /* create a copy of the original type with some minor changes */
530 t->elementtype->vtbl = &d3d10_effect_type_vtbl;
531 t->elementtype->effect = t->effect;
532
533 if (!copy_name(t->name, &t->elementtype->name))
534 {
535 ERR("Failed to copy name.\n");
536 return E_OUTOFMEMORY;
537 }
538 TRACE("\tType name: %s.\n", debugstr_a(t->elementtype->name));
539
540 t->elementtype->element_count = 0;
541 TRACE("\tElement count: %u.\n", t->elementtype->element_count);
542
543 /*
544 * Not sure if this calculation is 100% correct, but a test
545 * show's that these values work.
546 */
547 t->elementtype->size_unpacked = t->size_packed / t->element_count;
548 TRACE("\tUnpacked size: %#x.\n", t->elementtype->size_unpacked);
549
550 t->elementtype->stride = t->stride;
551 TRACE("\tStride: %#x.\n", t->elementtype->stride);
552
553 t->elementtype->size_packed = t->size_packed / t->element_count;
554 TRACE("\tPacked size: %#x.\n", t->elementtype->size_packed);
555
556 t->elementtype->member_count = t->member_count;
557 TRACE("\tMember count: %u.\n", t->elementtype->member_count);
558
559 t->elementtype->column_count = t->column_count;
560 TRACE("\tColumns: %u.\n", t->elementtype->column_count);
561
562 t->elementtype->row_count = t->row_count;
563 TRACE("\tRows: %u.\n", t->elementtype->row_count);
564
565 t->elementtype->basetype = t->basetype;
566 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t->elementtype->basetype));
567
568 t->elementtype->type_class = t->type_class;
569 TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t->elementtype->type_class));
570
571 t->elementtype->members = t->members;
572 }
573
574 return S_OK;
575 }
576
577 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
578 {
579 struct d3d10_effect_type *type;
580 struct wine_rb_entry *entry;
581 HRESULT hr;
582
583 entry = wine_rb_get(&effect->types, &offset);
584 if (entry)
585 {
586 TRACE("Returning existing type.\n");
587 return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
588 }
589
590 type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
591 if (!type)
592 {
593 ERR("Failed to allocate type memory.\n");
594 return NULL;
595 }
596
597 type->vtbl = &d3d10_effect_type_vtbl;
598 type->id = offset;
599 type->effect = effect;
600 hr = parse_fx10_type(type, data + offset, data);
601 if (FAILED(hr))
602 {
603 ERR("Failed to parse type info, hr %#x.\n", hr);
604 HeapFree(GetProcessHeap(), 0, type);
605 return NULL;
606 }
607
608 if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
609 {
610 ERR("Failed to insert type entry.\n");
611 HeapFree(GetProcessHeap(), 0, type);
612 return NULL;
613 }
614
615 return type;
616 }
617
618 static void set_variable_vtbl(struct d3d10_effect_variable *v)
619 {
620 switch (v->type->type_class)
621 {
622 case D3D10_SVC_SCALAR:
623 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
624 break;
625
626 case D3D10_SVC_VECTOR:
627 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
628 break;
629
630 case D3D10_SVC_MATRIX_ROWS:
631 case D3D10_SVC_MATRIX_COLUMNS:
632 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
633 break;
634
635 case D3D10_SVC_STRUCT:
636 v->vtbl = &d3d10_effect_variable_vtbl;
637 break;
638
639 case D3D10_SVC_OBJECT:
640 switch(v->type->basetype)
641 {
642 case D3D10_SVT_STRING:
643 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl;
644 break;
645
646 case D3D10_SVT_TEXTURE1D:
647 case D3D10_SVT_TEXTURE1DARRAY:
648 case D3D10_SVT_TEXTURE2D:
649 case D3D10_SVT_TEXTURE2DARRAY:
650 case D3D10_SVT_TEXTURE2DMS:
651 case D3D10_SVT_TEXTURE2DMSARRAY:
652 case D3D10_SVT_TEXTURE3D:
653 case D3D10_SVT_TEXTURECUBE:
654 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl;
655 break;
656
657 case D3D10_SVT_RENDERTARGETVIEW:
658 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl;
659 break;
660
661 case D3D10_SVT_DEPTHSTENCILVIEW:
662 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl;
663 break;
664
665 case D3D10_SVT_DEPTHSTENCIL:
666 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl;
667 break;
668
669 case D3D10_SVT_VERTEXSHADER:
670 case D3D10_SVT_GEOMETRYSHADER:
671 case D3D10_SVT_PIXELSHADER:
672 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl;
673 break;
674
675 case D3D10_SVT_BLEND:
676 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl;
677 break;
678
679 case D3D10_SVT_RASTERIZER:
680 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl;
681 break;
682
683 case D3D10_SVT_SAMPLER:
684 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl;
685 break;
686
687 default:
688 FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
689 v->vtbl = &d3d10_effect_variable_vtbl;
690 break;
691 }
692 break;
693
694 default:
695 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
696 v->vtbl = &d3d10_effect_variable_vtbl;
697 break;
698 }
699 }
700
701 static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v)
702 {
703 unsigned int i;
704 HRESULT hr;
705
706 if (v->type->member_count)
707 {
708 v->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->member_count * sizeof(*v->members));
709 if (!v->members)
710 {
711 ERR("Failed to allocate members memory.\n");
712 return E_OUTOFMEMORY;
713 }
714
715 for (i = 0; i < v->type->member_count; ++i)
716 {
717 struct d3d10_effect_variable *var = &v->members[i];
718 struct d3d10_effect_type_member *typem = &v->type->members[i];
719
720 var->buffer = v->buffer;
721 var->effect = v->effect;
722 var->type = typem->type;
723 set_variable_vtbl(var);
724
725 if (!copy_name(typem->name, &var->name))
726 {
727 ERR("Failed to copy name.\n");
728 return E_OUTOFMEMORY;
729 }
730 TRACE("Variable name: %s.\n", debugstr_a(var->name));
731
732 if (!copy_name(typem->semantic, &var->semantic))
733 {
734 ERR("Failed to copy name.\n");
735 return E_OUTOFMEMORY;
736 }
737 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
738
739 var->buffer_offset = v->buffer_offset + typem->buffer_offset;
740 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
741
742 hr = copy_variableinfo_from_type(var);
743 if (FAILED(hr)) return hr;
744 }
745 }
746
747 if (v->type->element_count)
748 {
749 unsigned int bufferoffset = v->buffer_offset;
750
751 v->elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->element_count * sizeof(*v->elements));
752 if (!v->elements)
753 {
754 ERR("Failed to allocate elements memory.\n");
755 return E_OUTOFMEMORY;
756 }
757
758 for (i = 0; i < v->type->element_count; ++i)
759 {
760 struct d3d10_effect_variable *var = &v->elements[i];
761
762 var->buffer = v->buffer;
763 var->effect = v->effect;
764 var->type = v->type->elementtype;
765 set_variable_vtbl(var);
766
767 if (!copy_name(v->name, &var->name))
768 {
769 ERR("Failed to copy name.\n");
770 return E_OUTOFMEMORY;
771 }
772 TRACE("Variable name: %s.\n", debugstr_a(var->name));
773
774 if (!copy_name(v->semantic, &var->semantic))
775 {
776 ERR("Failed to copy name.\n");
777 return E_OUTOFMEMORY;
778 }
779 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
780
781 if (i != 0)
782 {
783 bufferoffset += v->type->stride;
784 }
785 var->buffer_offset = bufferoffset;
786 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
787
788 hr = copy_variableinfo_from_type(var);
789 if (FAILED(hr)) return hr;
790 }
791 }
792
793 return S_OK;
794 }
795
796 static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const char **ptr, const char *data)
797 {
798 DWORD offset;
799
800 read_dword(ptr, &offset);
801 TRACE("Variable name at offset %#x.\n", offset);
802
803 if (!copy_name(data + offset, &v->name))
804 {
805 ERR("Failed to copy name.\n");
806 return E_OUTOFMEMORY;
807 }
808 TRACE("Variable name: %s.\n", debugstr_a(v->name));
809
810 read_dword(ptr, &offset);
811 TRACE("Variable type info at offset %#x.\n", offset);
812
813 v->type = get_fx10_type(v->effect, data, offset);
814 if (!v->type)
815 {
816 ERR("Failed to get variable type.\n");
817 return E_FAIL;
818 }
819 set_variable_vtbl(v);
820
821 return copy_variableinfo_from_type(v);
822 }
823
824 static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data)
825 {
826 HRESULT hr;
827
828 hr = parse_fx10_variable_head(a, ptr, data);
829 if (FAILED(hr)) return hr;
830
831 skip_dword_unknown(ptr, 1);
832
833 /* mark the variable as annotation */
834 a->flag = D3D10_EFFECT_VARIABLE_ANNOTATION;
835
836 return S_OK;
837 }
838
839 static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data)
840 {
841 const char *data_ptr;
842 DWORD offset;
843 HRESULT hr;
844
845 read_dword(ptr, &o->type);
846 TRACE("Effect object is of type %#x.\n", o->type);
847
848 skip_dword_unknown(ptr, 2);
849
850 read_dword(ptr, &offset);
851 TRACE("Effect object idx is at offset %#x.\n", offset);
852
853 data_ptr = data + offset;
854 read_dword(&data_ptr, &offset);
855
856 TRACE("Effect object starts at offset %#x.\n", offset);
857
858 /* FIXME: This probably isn't completely correct. */
859 if (offset == 1)
860 {
861 WARN("Skipping effect object.\n");
862 data_ptr = NULL;
863 }
864 else
865 {
866 data_ptr = data + offset;
867 }
868
869 switch (o->type)
870 {
871 case D3D10_EOT_VERTEXSHADER:
872 TRACE("Vertex shader\n");
873 hr = parse_shader(o, data_ptr);
874 break;
875
876 case D3D10_EOT_PIXELSHADER:
877 TRACE("Pixel shader\n");
878 hr = parse_shader(o, data_ptr);
879 break;
880
881 case D3D10_EOT_GEOMETRYSHADER:
882 TRACE("Geometry shader\n");
883 hr = parse_shader(o, data_ptr);
884 break;
885
886 default:
887 FIXME("Unhandled object type %#x\n", o->type);
888 hr = E_FAIL;
889 break;
890 }
891
892 return hr;
893 }
894
895 static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data)
896 {
897 HRESULT hr = S_OK;
898 unsigned int i;
899 DWORD offset;
900
901 read_dword(ptr, &offset);
902 TRACE("Pass name at offset %#x.\n", offset);
903
904 if (!copy_name(data + offset, &p->name))
905 {
906 ERR("Failed to copy name.\n");
907 return E_OUTOFMEMORY;
908 }
909 TRACE("Pass name: %s.\n", debugstr_a(p->name));
910
911 read_dword(ptr, &p->object_count);
912 TRACE("Pass has %u effect objects.\n", p->object_count);
913
914 read_dword(ptr, &p->annotation_count);
915 TRACE("Pass has %u annotations.\n", p->annotation_count);
916
917 p->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->annotation_count * sizeof(*p->annotations));
918 if (!p->annotations)
919 {
920 ERR("Failed to allocate pass annotations memory.\n");
921 return E_OUTOFMEMORY;
922 }
923
924 for (i = 0; i < p->annotation_count; ++i)
925 {
926 struct d3d10_effect_variable *a = &p->annotations[i];
927
928 a->effect = p->technique->effect;
929 a->buffer = &null_local_buffer;
930
931 hr = parse_fx10_annotation(a, ptr, data);
932 if (FAILED(hr)) return hr;
933 }
934
935 p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects));
936 if (!p->objects)
937 {
938 ERR("Failed to allocate effect objects memory.\n");
939 return E_OUTOFMEMORY;
940 }
941
942 for (i = 0; i < p->object_count; ++i)
943 {
944 struct d3d10_effect_object *o = &p->objects[i];
945
946 o->pass = p;
947
948 hr = parse_fx10_object(o, ptr, data);
949 if (FAILED(hr)) return hr;
950 }
951
952 return hr;
953 }
954
955 static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
956 {
957 unsigned int i;
958 DWORD offset;
959 HRESULT hr;
960
961 read_dword(ptr, &offset);
962 TRACE("Technique name at offset %#x.\n", offset);
963
964 if (!copy_name(data + offset, &t->name))
965 {
966 ERR("Failed to copy name.\n");
967 return E_OUTOFMEMORY;
968 }
969 TRACE("Technique name: %s.\n", debugstr_a(t->name));
970
971 read_dword(ptr, &t->pass_count);
972 TRACE("Technique has %u passes\n", t->pass_count);
973
974 read_dword(ptr, &t->annotation_count);
975 TRACE("Technique has %u annotations.\n", t->annotation_count);
976
977 t->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->annotation_count * sizeof(*t->annotations));
978 if (!t->annotations)
979 {
980 ERR("Failed to allocate technique annotations memory.\n");
981 return E_OUTOFMEMORY;
982 }
983
984 for (i = 0; i < t->annotation_count; ++i)
985 {
986 struct d3d10_effect_variable *a = &t->annotations[i];
987
988 a->effect = t->effect;
989 a->buffer = &null_local_buffer;
990
991 hr = parse_fx10_annotation(a, ptr, data);
992 if (FAILED(hr)) return hr;
993 }
994
995 t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
996 if (!t->passes)
997 {
998 ERR("Failed to allocate passes memory\n");
999 return E_OUTOFMEMORY;
1000 }
1001
1002 for (i = 0; i < t->pass_count; ++i)
1003 {
1004 struct d3d10_effect_pass *p = &t->passes[i];
1005
1006 p->vtbl = &d3d10_effect_pass_vtbl;
1007 p->technique = t;
1008
1009 hr = parse_fx10_pass(p, ptr, data);
1010 if (FAILED(hr)) return hr;
1011 }
1012
1013 return S_OK;
1014 }
1015
1016 static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
1017 {
1018 DWORD offset;
1019 unsigned int i;
1020 HRESULT hr;
1021
1022 hr = parse_fx10_variable_head(v, ptr, data);
1023 if (FAILED(hr)) return hr;
1024
1025 read_dword(ptr, &offset);
1026 TRACE("Variable semantic at offset %#x.\n", offset);
1027
1028 if (!copy_name(data + offset, &v->semantic))
1029 {
1030 ERR("Failed to copy semantic.\n");
1031 return E_OUTOFMEMORY;
1032 }
1033 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
1034
1035 read_dword(ptr, &v->buffer_offset);
1036 TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset);
1037
1038 skip_dword_unknown(ptr, 1);
1039
1040 read_dword(ptr, &v->flag);
1041 TRACE("Variable flag: %#x.\n", v->flag);
1042
1043 read_dword(ptr, &v->annotation_count);
1044 TRACE("Variable has %u annotations.\n", v->annotation_count);
1045
1046 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
1047 if (!v->annotations)
1048 {
1049 ERR("Failed to allocate variable annotations memory.\n");
1050 return E_OUTOFMEMORY;
1051 }
1052
1053 for (i = 0; i < v->annotation_count; ++i)
1054 {
1055 struct d3d10_effect_variable *a = &v->annotations[i];
1056
1057 a->effect = v->effect;
1058 a->buffer = &null_local_buffer;
1059
1060 hr = parse_fx10_annotation(a, ptr, data);
1061 if (FAILED(hr)) return hr;
1062 }
1063
1064 return S_OK;
1065 }
1066
1067 static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
1068 {
1069 unsigned int i;
1070 HRESULT hr;
1071
1072 hr = parse_fx10_variable_head(v, ptr, data);
1073 if (FAILED(hr)) return hr;
1074
1075 skip_dword_unknown(ptr, 2);
1076
1077 switch (v->type->basetype)
1078 {
1079 case D3D10_SVT_TEXTURE1D:
1080 case D3D10_SVT_TEXTURE1DARRAY:
1081 case D3D10_SVT_TEXTURE2D:
1082 case D3D10_SVT_TEXTURE2DARRAY:
1083 case D3D10_SVT_TEXTURE2DMS:
1084 case D3D10_SVT_TEXTURE2DMSARRAY:
1085 case D3D10_SVT_TEXTURE3D:
1086 case D3D10_SVT_TEXTURECUBE:
1087 case D3D10_SVT_RENDERTARGETVIEW:
1088 case D3D10_SVT_DEPTHSTENCILVIEW:
1089 TRACE("SVT could not have elements.\n");
1090 break;
1091
1092 case D3D10_SVT_VERTEXSHADER:
1093 case D3D10_SVT_PIXELSHADER:
1094 case D3D10_SVT_GEOMETRYSHADER:
1095 TRACE("SVT is a shader.\n");
1096 for (i = 0; i < max(v->type->element_count, 1); ++i)
1097 {
1098 DWORD shader_offset;
1099
1100 /*
1101 * TODO: Parse the shader
1102 */
1103 read_dword(ptr, &shader_offset);
1104 FIXME("Shader offset: %#x.\n", shader_offset);
1105 }
1106 break;
1107
1108 case D3D10_SVT_DEPTHSTENCIL:
1109 case D3D10_SVT_BLEND:
1110 case D3D10_SVT_RASTERIZER:
1111 case D3D10_SVT_SAMPLER:
1112 TRACE("SVT is a state.\n");
1113 for (i = 0; i < max(v->type->element_count, 1); ++i)
1114 {
1115 unsigned int j;
1116 DWORD object_count;
1117
1118 read_dword(ptr, &object_count);
1119 TRACE("Object count: %#x.\n", object_count);
1120
1121 for (j = 0; j < object_count; ++j)
1122 {
1123 skip_dword_unknown(ptr, 4);
1124 }
1125 }
1126 break;
1127
1128 default:
1129 FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
1130 return E_FAIL;
1131 }
1132
1133 read_dword(ptr, &v->annotation_count);
1134 TRACE("Variable has %u annotations.\n", v->annotation_count);
1135
1136 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
1137 if (!v->annotations)
1138 {
1139 ERR("Failed to allocate variable annotations memory.\n");
1140 return E_OUTOFMEMORY;
1141 }
1142
1143 for (i = 0; i < v->annotation_count; ++i)
1144 {
1145 struct d3d10_effect_variable *a = &v->annotations[i];
1146
1147 a->effect = v->effect;
1148 a->buffer = &null_local_buffer;
1149
1150 hr = parse_fx10_annotation(a, ptr, data);
1151 if (FAILED(hr)) return hr;
1152 }
1153
1154 return S_OK;
1155 }
1156
1157 static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data)
1158 {
1159 unsigned int i;
1160 DWORD offset;
1161 D3D10_CBUFFER_TYPE d3d10_cbuffer_type;
1162 HRESULT hr;
1163 unsigned int stride = 0;
1164
1165 /* Generate our own type, it isn't in the fx blob. */
1166 l->type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*l->type));
1167 if (!l->type)
1168 {
1169 ERR("Failed to allocate local buffer type memory.\n");
1170 return E_OUTOFMEMORY;
1171 }
1172 l->type->vtbl = &d3d10_effect_type_vtbl;
1173 l->type->type_class = D3D10_SVC_OBJECT;
1174 l->type->effect = l->effect;
1175
1176 read_dword(ptr, &offset);
1177 TRACE("Local buffer name at offset %#x.\n", offset);
1178
1179 if (!copy_name(data + offset, &l->name))
1180 {
1181 ERR("Failed to copy name.\n");
1182 return E_OUTOFMEMORY;
1183 }
1184 TRACE("Local buffer name: %s.\n", debugstr_a(l->name));
1185
1186 read_dword(ptr, &l->data_size);
1187 TRACE("Local buffer data size: %#x.\n", l->data_size);
1188
1189 read_dword(ptr, &d3d10_cbuffer_type);
1190 TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type);
1191
1192 switch(d3d10_cbuffer_type)
1193 {
1194 case D3D10_CT_CBUFFER:
1195 l->type->basetype = D3D10_SVT_CBUFFER;
1196 if (!copy_name("cbuffer", &l->type->name))
1197 {
1198 ERR("Failed to copy name.\n");
1199 return E_OUTOFMEMORY;
1200 }
1201 break;
1202
1203 case D3D10_CT_TBUFFER:
1204 l->type->basetype = D3D10_SVT_TBUFFER;
1205 if (!copy_name("tbuffer", &l->type->name))
1206 {
1207 ERR("Failed to copy name.\n");
1208 return E_OUTOFMEMORY;
1209 }
1210 break;
1211
1212 default:
1213 ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type);
1214 return E_FAIL;
1215 }
1216
1217 read_dword(ptr, &l->type->member_count);
1218 TRACE("Local buffer member count: %#x.\n", l->type->member_count);
1219
1220 skip_dword_unknown(ptr, 1);
1221
1222 read_dword(ptr, &l->annotation_count);
1223 TRACE("Local buffer has %u annotations.\n", l->annotation_count);
1224
1225 l->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->annotation_count * sizeof(*l->annotations));
1226 if (!l->annotations)
1227 {
1228 ERR("Failed to allocate local buffer annotations memory.\n");
1229 return E_OUTOFMEMORY;
1230 }
1231
1232 for (i = 0; i < l->annotation_count; ++i)
1233 {
1234 struct d3d10_effect_variable *a = &l->annotations[i];
1235
1236 a->effect = l->effect;
1237 a->buffer = &null_local_buffer;
1238
1239 hr = parse_fx10_annotation(a, ptr, data);
1240 if (FAILED(hr)) return hr;
1241 }
1242
1243 l->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->members));
1244 if (!l->members)
1245 {
1246 ERR("Failed to allocate members memory.\n");
1247 return E_OUTOFMEMORY;
1248 }
1249
1250 l->type->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->type->members));
1251 if (!l->type->members)
1252 {
1253 ERR("Failed to allocate type members memory.\n");
1254 return E_OUTOFMEMORY;
1255 }
1256
1257 for (i = 0; i < l->type->member_count; ++i)
1258 {
1259 struct d3d10_effect_variable *v = &l->members[i];
1260 struct d3d10_effect_type_member *typem = &l->type->members[i];
1261
1262 v->buffer = l;
1263 v->effect = l->effect;
1264
1265 hr = parse_fx10_variable(v, ptr, data);
1266 if (FAILED(hr)) return hr;
1267
1268 /*
1269 * Copy the values from the variable type to the constant buffers type
1270 * members structure, because it is our own generated type.
1271 */
1272 typem->type = v->type;
1273
1274 if (!copy_name(v->name, &typem->name))
1275 {
1276 ERR("Failed to copy name.\n");
1277 return E_OUTOFMEMORY;
1278 }
1279 TRACE("Variable name: %s.\n", debugstr_a(typem->name));
1280
1281 if (!copy_name(v->semantic, &typem->semantic))
1282 {
1283 ERR("Failed to copy name.\n");
1284 return E_OUTOFMEMORY;
1285 }
1286 TRACE("Variable semantic: %s.\n", debugstr_a(typem->semantic));
1287
1288 typem->buffer_offset = v->buffer_offset;
1289 TRACE("Variable buffer offset: %u.\n", typem->buffer_offset);
1290
1291 l->type->size_packed += v->type->size_packed;
1292
1293 /*
1294 * For the complete constantbuffer the size_unpacked = stride,
1295 * the stride is calculated like this:
1296 *
1297 * 1) if the constant buffer variables are packed with packoffset
1298 * - stride = the highest used constant
1299 * - the complete stride has to be a multiple of 0x10
1300 *
1301 * 2) if the constant buffer variables are NOT packed with packoffset
1302 * - sum of unpacked size for all variables which fit in a 0x10 part
1303 * - if the size exceeds a 0x10 part, the rest of the old part is skipped
1304 * and a new part is started
1305 * - if the variable is a struct it is always used a new part
1306 * - the complete stride has to be a multiple of 0x10
1307 *
1308 * e.g.:
1309 * 0x4, 0x4, 0x4, 0x8, 0x4, 0x14, 0x4
1310 * part 0x10 0x10 0x20 -> 0x40
1311 */
1312 if (v->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
1313 {
1314 if ((v->type->size_unpacked + v->buffer_offset) > stride)
1315 {
1316 stride = v->type->size_unpacked + v->buffer_offset;
1317 }
1318 }
1319 else
1320 {
1321 if (v->type->type_class == D3D10_SVC_STRUCT)
1322 {
1323 stride = (stride + 0xf) & ~0xf;
1324 }
1325
1326 if ( ((stride & 0xf) + v->type->size_unpacked) > 0x10)
1327 {
1328 stride = (stride + 0xf) & ~0xf;
1329 }
1330
1331 stride += v->type->size_unpacked;
1332 }
1333 }
1334 l->type->stride = l->type->size_unpacked = (stride + 0xf) & ~0xf;
1335
1336 TRACE("Constant buffer:\n");
1337 TRACE("\tType name: %s.\n", debugstr_a(l->type->name));
1338 TRACE("\tElement count: %u.\n", l->type->element_count);
1339 TRACE("\tMember count: %u.\n", l->type->member_count);
1340 TRACE("\tUnpacked size: %#x.\n", l->type->size_unpacked);
1341 TRACE("\tStride: %#x.\n", l->type->stride);
1342 TRACE("\tPacked size %#x.\n", l->type->size_packed);
1343 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype));
1344 TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class));
1345
1346 return S_OK;
1347 }
1348
1349 static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
1350 {
1351 const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
1352 const DWORD *id = key;
1353
1354 return *id - t->id;
1355 }
1356
1357 static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem)
1358 {
1359 TRACE("effect type member %p.\n", typem);
1360
1361 /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
1362 HeapFree(GetProcessHeap(), 0, typem->semantic);
1363 HeapFree(GetProcessHeap(), 0, typem->name);
1364 }
1365
1366 static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context)
1367 {
1368 struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
1369
1370 TRACE("effect type %p.\n", t);
1371
1372 if (t->elementtype)
1373 {
1374 HeapFree(GetProcessHeap(), 0, t->elementtype->name);
1375 HeapFree(GetProcessHeap(), 0, t->elementtype);
1376 }
1377
1378 if (t->members)
1379 {
1380 unsigned int i;
1381
1382 for (i = 0; i < t->member_count; ++i)
1383 {
1384 d3d10_effect_type_member_destroy(&t->members[i]);
1385 }
1386 HeapFree(GetProcessHeap(), 0, t->members);
1387 }
1388
1389 HeapFree(GetProcessHeap(), 0, t->name);
1390 HeapFree(GetProcessHeap(), 0, t);
1391 }
1392
1393 static const struct wine_rb_functions d3d10_effect_type_rb_functions =
1394 {
1395 d3d10_rb_alloc,
1396 d3d10_rb_realloc,
1397 d3d10_rb_free,
1398 d3d10_effect_type_compare,
1399 };
1400
1401 static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
1402 {
1403 const char *ptr = data + e->index_offset;
1404 unsigned int i;
1405 HRESULT hr;
1406
1407 if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1)
1408 {
1409 ERR("Failed to initialize type rbtree.\n");
1410 return E_FAIL;
1411 }
1412
1413 e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers));
1414 if (!e->local_buffers)
1415 {
1416 ERR("Failed to allocate local buffer memory.\n");
1417 return E_OUTOFMEMORY;
1418 }
1419
1420 e->local_variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_variable_count * sizeof(*e->local_variables));
1421 if (!e->local_variables)
1422 {
1423 ERR("Failed to allocate local variable memory.\n");
1424 return E_OUTOFMEMORY;
1425 }
1426
1427 e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
1428 if (!e->techniques)
1429 {
1430 ERR("Failed to allocate techniques memory\n");
1431 return E_OUTOFMEMORY;
1432 }
1433
1434 for (i = 0; i < e->local_buffer_count; ++i)
1435 {
1436 struct d3d10_effect_variable *l = &e->local_buffers[i];
1437 l->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl;
1438 l->effect = e;
1439 l->buffer = &null_local_buffer;
1440
1441 hr = parse_fx10_local_buffer(l, &ptr, data);
1442 if (FAILED(hr)) return hr;
1443 }
1444
1445 for (i = 0; i < e->local_variable_count; ++i)
1446 {
1447 struct d3d10_effect_variable *v = &e->local_variables[i];
1448
1449 v->effect = e;
1450 v->vtbl = &d3d10_effect_variable_vtbl;
1451 v->buffer = &null_local_buffer;
1452
1453 hr = parse_fx10_local_variable(v, &ptr, data);
1454 if (FAILED(hr)) return hr;
1455 }
1456
1457 for (i = 0; i < e->technique_count; ++i)
1458 {
1459 struct d3d10_effect_technique *t = &e->techniques[i];
1460
1461 t->vtbl = &d3d10_effect_technique_vtbl;
1462 t->effect = e;
1463
1464 hr = parse_fx10_technique(t, &ptr, data);
1465 if (FAILED(hr)) return hr;
1466 }
1467
1468 return S_OK;
1469 }
1470
1471 static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
1472 {
1473 const char *ptr = data;
1474 DWORD unknown;
1475
1476 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
1477 read_dword(&ptr, &e->version);
1478 TRACE("Target: %#x\n", e->version);
1479
1480 read_dword(&ptr, &e->local_buffer_count);
1481 TRACE("Local buffer count: %u.\n", e->local_buffer_count);
1482
1483 read_dword(&ptr, &e->variable_count);
1484 TRACE("Variable count: %u\n", e->variable_count);
1485
1486 read_dword(&ptr, &e->local_variable_count);
1487 TRACE("Object count: %u\n", e->local_variable_count);
1488
1489 read_dword(&ptr, &e->sharedbuffers_count);
1490 TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
1491
1492 /* Number of variables in shared buffers? */
1493 read_dword(&ptr, &unknown);
1494 FIXME("Unknown 0: %u\n", unknown);
1495
1496 read_dword(&ptr, &e->sharedobjects_count);
1497 TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
1498
1499 read_dword(&ptr, &e->technique_count);
1500 TRACE("Technique count: %u\n", e->technique_count);
1501
1502 read_dword(&ptr, &e->index_offset);
1503 TRACE("Index offset: %#x\n", e->index_offset);
1504
1505 read_dword(&ptr, &unknown);
1506 FIXME("Unknown 1: %u\n", unknown);
1507
1508 read_dword(&ptr, &e->texture_count);
1509 TRACE("Texture count: %u\n", e->texture_count);
1510
1511 read_dword(&ptr, &e->dephstencilstate_count);
1512 TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
1513
1514 read_dword(&ptr, &e->blendstate_count);
1515 TRACE("Blendstate count: %u\n", e->blendstate_count);
1516
1517 read_dword(&ptr, &e->rasterizerstate_count);
1518 TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count);
1519
1520 read_dword(&ptr, &e->samplerstate_count);
1521 TRACE("Samplerstate count: %u\n", e->samplerstate_count);
1522
1523 read_dword(&ptr, &e->rendertargetview_count);
1524 TRACE("Rendertargetview count: %u\n", e->rendertargetview_count);
1525
1526 read_dword(&ptr, &e->depthstencilview_count);
1527 TRACE("Depthstencilview count: %u\n", e->depthstencilview_count);
1528
1529 read_dword(&ptr, &e->shader_call_count);
1530 TRACE("Shader call count: %u\n", e->shader_call_count);
1531
1532 read_dword(&ptr, &e->shader_compile_count);
1533 TRACE("Shader compile count: %u\n", e->shader_compile_count);
1534
1535 return parse_fx10_body(e, ptr, data_size - (ptr - data));
1536 }
1537
1538 static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
1539 {
1540 struct d3d10_effect *e = ctx;
1541
1542 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
1543
1544 TRACE("chunk size: %#x\n", data_size);
1545
1546 switch(tag)
1547 {
1548 case TAG_FX10:
1549 return parse_fx10(e, data, data_size);
1550
1551 default:
1552 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
1553 return S_OK;
1554 }
1555 }
1556
1557 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
1558 {
1559 return parse_dxbc(data, data_size, fx10_chunk_handler, This);
1560 }
1561
1562 static void d3d10_effect_object_destroy(struct d3d10_effect_object *o)
1563 {
1564 TRACE("effect object %p.\n", o);
1565
1566 switch(o->type)
1567 {
1568 case D3D10_EOT_VERTEXSHADER:
1569 case D3D10_EOT_PIXELSHADER:
1570 case D3D10_EOT_GEOMETRYSHADER:
1571 HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)o->data)->input_signature);
1572 break;
1573
1574 default:
1575 break;
1576 }
1577 HeapFree(GetProcessHeap(), 0, o->data);
1578 }
1579
1580 static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
1581 {
1582 ID3D10Device *device = o->pass->technique->effect->device;
1583
1584 TRACE("effect object %p, type %#x.\n", o, o->type);
1585
1586 switch(o->type)
1587 {
1588 case D3D10_EOT_VERTEXSHADER:
1589 ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.vs);
1590 return S_OK;
1591
1592 case D3D10_EOT_PIXELSHADER:
1593 ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.ps);
1594 return S_OK;
1595
1596 case D3D10_EOT_GEOMETRYSHADER:
1597 ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.gs);
1598 return S_OK;
1599
1600 default:
1601 FIXME("Unhandled effect object type %#x.\n", o->type);
1602 return E_FAIL;
1603 }
1604 }
1605
1606 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
1607 {
1608 unsigned int i;
1609
1610 TRACE("variable %p.\n", v);
1611
1612 HeapFree(GetProcessHeap(), 0, v->name);
1613 HeapFree(GetProcessHeap(), 0, v->semantic);
1614 if (v->annotations)
1615 {
1616 for (i = 0; i < v->annotation_count; ++i)
1617 {
1618 d3d10_effect_variable_destroy(&v->annotations[i]);
1619 }
1620 HeapFree(GetProcessHeap(), 0, v->annotations);
1621 }
1622
1623 if (v->members)
1624 {
1625 for (i = 0; i < v->type->member_count; ++i)
1626 {
1627 d3d10_effect_variable_destroy(&v->members[i]);
1628 }
1629 HeapFree(GetProcessHeap(), 0, v->members);
1630 }
1631
1632 if (v->elements)
1633 {
1634 for (i = 0; i < v->type->element_count; ++i)
1635 {
1636 d3d10_effect_variable_destroy(&v->elements[i]);
1637 }
1638 HeapFree(GetProcessHeap(), 0, v->elements);
1639 }
1640 }
1641
1642 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
1643 {
1644 unsigned int i;
1645
1646 TRACE("pass %p\n", p);
1647
1648 HeapFree(GetProcessHeap(), 0, p->name);
1649 if (p->objects)
1650 {
1651 for (i = 0; i < p->object_count; ++i)
1652 {
1653 d3d10_effect_object_destroy(&p->objects[i]);
1654 }
1655 HeapFree(GetProcessHeap(), 0, p->objects);
1656 }
1657
1658 if (p->annotations)
1659 {
1660 for (i = 0; i < p->annotation_count; ++i)
1661 {
1662 d3d10_effect_variable_destroy(&p->annotations[i]);
1663 }
1664 HeapFree(GetProcessHeap(), 0, p->annotations);
1665 }
1666
1667 }
1668
1669 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
1670 {
1671 unsigned int i;
1672
1673 TRACE("technique %p\n", t);
1674
1675 HeapFree(GetProcessHeap(), 0, t->name);
1676 if (t->passes)
1677 {
1678 for (i = 0; i < t->pass_count; ++i)
1679 {
1680 d3d10_effect_pass_destroy(&t->passes[i]);
1681 }
1682 HeapFree(GetProcessHeap(), 0, t->passes);
1683 }
1684
1685 if (t->annotations)
1686 {
1687 for (i = 0; i < t->annotation_count; ++i)
1688 {
1689 d3d10_effect_variable_destroy(&t->annotations[i]);
1690 }
1691 HeapFree(GetProcessHeap(), 0, t->annotations);
1692 }
1693 }
1694
1695 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l)
1696 {
1697 unsigned int i;
1698
1699 TRACE("local buffer %p.\n", l);
1700
1701 HeapFree(GetProcessHeap(), 0, l->name);
1702 if (l->members)
1703 {
1704 for (i = 0; i < l->type->member_count; ++i)
1705 {
1706 d3d10_effect_variable_destroy(&l->members[i]);
1707 }
1708 HeapFree(GetProcessHeap(), 0, l->members);
1709 }
1710
1711 if (l->type->members)
1712 {
1713 for (i = 0; i < l->type->member_count; ++i)
1714 {
1715 /* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */
1716 HeapFree(GetProcessHeap(), 0, l->type->members[i].semantic);
1717 HeapFree(GetProcessHeap(), 0, l->type->members[i].name);
1718 }
1719 HeapFree(GetProcessHeap(), 0, l->type->members);
1720 }
1721 HeapFree(GetProcessHeap(), 0, l->type->name);
1722 HeapFree(GetProcessHeap(), 0, l->type);
1723
1724 if (l->annotations)
1725 {
1726 for (i = 0; i < l->annotation_count; ++i)
1727 {
1728 d3d10_effect_variable_destroy(&l->annotations[i]);
1729 }
1730 HeapFree(GetProcessHeap(), 0, l->annotations);
1731 }
1732 }
1733
1734 /* IUnknown methods */
1735
1736 static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
1737 {
1738 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
1739
1740 if (IsEqualGUID(riid, &IID_ID3D10Effect)
1741 || IsEqualGUID(riid, &IID_IUnknown))
1742 {
1743 IUnknown_AddRef(iface);
1744 *object = iface;
1745 return S_OK;
1746 }
1747
1748 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
1749
1750 *object = NULL;
1751 return E_NOINTERFACE;
1752 }
1753
1754 static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
1755 {
1756 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1757 ULONG refcount = InterlockedIncrement(&This->refcount);
1758
1759 TRACE("%p increasing refcount to %u\n", This, refcount);
1760
1761 return refcount;
1762 }
1763
1764 static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
1765 {
1766 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1767 ULONG refcount = InterlockedDecrement(&This->refcount);
1768
1769 TRACE("%p decreasing refcount to %u\n", This, refcount);
1770
1771 if (!refcount)
1772 {
1773 unsigned int i;
1774
1775 if (This->techniques)
1776 {
1777 for (i = 0; i < This->technique_count; ++i)
1778 {
1779 d3d10_effect_technique_destroy(&This->techniques[i]);
1780 }
1781 HeapFree(GetProcessHeap(), 0, This->techniques);
1782 }
1783
1784 if (This->local_variables)
1785 {
1786 for (i = 0; i < This->local_variable_count; ++i)
1787 {
1788 d3d10_effect_variable_destroy(&This->local_variables[i]);
1789 }
1790 HeapFree(GetProcessHeap(), 0, This->local_variables);
1791 }
1792
1793 if (This->local_buffers)
1794 {
1795 for (i = 0; i < This->local_buffer_count; ++i)
1796 {
1797 d3d10_effect_local_buffer_destroy(&This->local_buffers[i]);
1798 }
1799 HeapFree(GetProcessHeap(), 0, This->local_buffers);
1800 }
1801
1802 wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL);
1803
1804 ID3D10Device_Release(This->device);
1805 HeapFree(GetProcessHeap(), 0, This);
1806 }
1807
1808 return refcount;
1809 }
1810
1811 /* ID3D10Effect methods */
1812
1813 static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
1814 {
1815 FIXME("iface %p stub!\n", iface);
1816
1817 return FALSE;
1818 }
1819
1820 static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
1821 {
1822 FIXME("iface %p stub!\n", iface);
1823
1824 return FALSE;
1825 }
1826
1827 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
1828 {
1829 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1830
1831 TRACE("iface %p, device %p\n", iface, device);
1832
1833 ID3D10Device_AddRef(This->device);
1834 *device = This->device;
1835
1836 return S_OK;
1837 }
1838
1839 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
1840 {
1841 FIXME("iface %p, desc %p stub!\n", iface, desc);
1842
1843 return E_NOTIMPL;
1844 }
1845
1846 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
1847 UINT index)
1848 {
1849 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1850 struct d3d10_effect_variable *l;
1851
1852 TRACE("iface %p, index %u\n", iface, index);
1853
1854 if (index >= This->local_buffer_count)
1855 {
1856 WARN("Invalid index specified\n");
1857 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
1858 }
1859
1860 l = &This->local_buffers[index];
1861
1862 TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name));
1863
1864 return (ID3D10EffectConstantBuffer *)l;
1865 }
1866
1867 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
1868 LPCSTR name)
1869 {
1870 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1871 unsigned int i;
1872
1873 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1874
1875 for (i = 0; i < This->local_buffer_count; ++i)
1876 {
1877 struct d3d10_effect_variable *l = &This->local_buffers[i];
1878
1879 if (!strcmp(l->name, name))
1880 {
1881 TRACE("Returning buffer %p.\n", l);
1882 return (ID3D10EffectConstantBuffer *)l;
1883 }
1884 }
1885
1886 WARN("Invalid name specified\n");
1887
1888 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
1889 }
1890
1891 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
1892 {
1893 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1894 unsigned int i;
1895
1896 TRACE("iface %p, index %u\n", iface, index);
1897
1898 for (i = 0; i < This->local_buffer_count; ++i)
1899 {
1900 struct d3d10_effect_variable *l = &This->local_buffers[i];
1901
1902 if (index < l->type->member_count)
1903 {
1904 struct d3d10_effect_variable *v = &l->members[index];
1905
1906 TRACE("Returning variable %p.\n", v);
1907 return (ID3D10EffectVariable *)v;
1908 }
1909 index -= l->type->member_count;
1910 }
1911
1912 if (index < This->local_variable_count)
1913 {
1914 struct d3d10_effect_variable *v = &This->local_variables[index];
1915
1916 TRACE("Returning variable %p.\n", v);
1917 return (ID3D10EffectVariable *)v;
1918 }
1919
1920 WARN("Invalid index specified\n");
1921
1922 return (ID3D10EffectVariable *)&null_variable;
1923 }
1924
1925 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
1926 {
1927 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1928 unsigned int i;
1929
1930 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1931
1932 for (i = 0; i < This->local_buffer_count; ++i)
1933 {
1934 struct d3d10_effect_variable *l = &This->local_buffers[i];
1935 unsigned int j;
1936
1937 for (j = 0; j < l->type->member_count; ++j)
1938 {
1939 struct d3d10_effect_variable *v = &l->members[j];
1940
1941 if (!strcmp(v->name, name))
1942 {
1943 TRACE("Returning variable %p.\n", v);
1944 return (ID3D10EffectVariable *)v;
1945 }
1946 }
1947 }
1948
1949 for (i = 0; i < This->local_variable_count; ++i)
1950 {
1951 struct d3d10_effect_variable *v = &This->local_variables[i];
1952
1953 if (!strcmp(v->name, name))
1954 {
1955 TRACE("Returning variable %p.\n", v);
1956 return (ID3D10EffectVariable *)v;
1957 }
1958 }
1959
1960 WARN("Invalid name specified\n");
1961
1962 return (ID3D10EffectVariable *)&null_variable;
1963 }
1964
1965 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
1966 LPCSTR semantic)
1967 {
1968 FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
1969
1970 return NULL;
1971 }
1972
1973 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
1974 UINT index)
1975 {
1976 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1977 struct d3d10_effect_technique *t;
1978
1979 TRACE("iface %p, index %u\n", iface, index);
1980
1981 if (index >= This->technique_count)
1982 {
1983 WARN("Invalid index specified\n");
1984 return (ID3D10EffectTechnique *)&null_technique;
1985 }
1986
1987 t = &This->techniques[index];
1988
1989 TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name));
1990
1991 return (ID3D10EffectTechnique *)t;
1992 }
1993
1994 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
1995 LPCSTR name)
1996 {
1997 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1998 unsigned int i;
1999
2000 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2001
2002 for (i = 0; i < This->technique_count; ++i)
2003 {
2004 struct d3d10_effect_technique *t = &This->techniques[i];
2005 if (!strcmp(t->name, name))
2006 {
2007 TRACE("Returning technique %p\n", t);
2008 return (ID3D10EffectTechnique *)t;
2009 }
2010 }
2011
2012 WARN("Invalid name specified\n");
2013
2014 return (ID3D10EffectTechnique *)&null_technique;
2015 }
2016
2017 static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
2018 {
2019 FIXME("iface %p stub!\n", iface);
2020
2021 return E_NOTIMPL;
2022 }
2023
2024 static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
2025 {
2026 FIXME("iface %p stub!\n", iface);
2027
2028 return FALSE;
2029 }
2030
2031 const struct ID3D10EffectVtbl d3d10_effect_vtbl =
2032 {
2033 /* IUnknown methods */
2034 d3d10_effect_QueryInterface,
2035 d3d10_effect_AddRef,
2036 d3d10_effect_Release,
2037 /* ID3D10Effect methods */
2038 d3d10_effect_IsValid,
2039 d3d10_effect_IsPool,
2040 d3d10_effect_GetDevice,
2041 d3d10_effect_GetDesc,
2042 d3d10_effect_GetConstantBufferByIndex,
2043 d3d10_effect_GetConstantBufferByName,
2044 d3d10_effect_GetVariableByIndex,
2045 d3d10_effect_GetVariableByName,
2046 d3d10_effect_GetVariableBySemantic,
2047 d3d10_effect_GetTechniqueByIndex,
2048 d3d10_effect_GetTechniqueByName,
2049 d3d10_effect_Optimize,
2050 d3d10_effect_IsOptimized,
2051 };
2052
2053 /* ID3D10EffectTechnique methods */
2054
2055 static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
2056 {
2057 TRACE("iface %p\n", iface);
2058
2059 return (struct d3d10_effect_technique *)iface != &null_technique;
2060 }
2061
2062 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
2063 D3D10_TECHNIQUE_DESC *desc)
2064 {
2065 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
2066
2067 TRACE("iface %p, desc %p\n", iface, desc);
2068
2069 if(This == &null_technique)
2070 {
2071 WARN("Null technique specified\n");
2072 return E_FAIL;
2073 }
2074
2075 if(!desc)
2076 {
2077 WARN("Invalid argument specified\n");
2078 return E_INVALIDARG;
2079 }
2080
2081 desc->Name = This->name;
2082 desc->Passes = This->pass_count;
2083 desc->Annotations = This->annotation_count;
2084
2085 return S_OK;
2086 }
2087
2088 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
2089 ID3D10EffectTechnique *iface, UINT index)
2090 {
2091 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
2092 struct d3d10_effect_variable *a;
2093
2094 TRACE("iface %p, index %u\n", iface, index);
2095
2096 if (index >= This->annotation_count)
2097 {
2098 WARN("Invalid index specified\n");
2099 return (ID3D10EffectVariable *)&null_variable;
2100 }
2101
2102 a = &This->annotations[index];
2103
2104 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2105
2106 return (ID3D10EffectVariable *)a;
2107 }
2108
2109 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
2110 ID3D10EffectTechnique *iface, LPCSTR name)
2111 {
2112 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
2113 unsigned int i;
2114
2115 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2116
2117 for (i = 0; i < This->annotation_count; ++i)
2118 {
2119 struct d3d10_effect_variable *a = &This->annotations[i];
2120 if (!strcmp(a->name, name))
2121 {
2122 TRACE("Returning annotation %p\n", a);
2123 return (ID3D10EffectVariable *)a;
2124 }
2125 }
2126
2127 WARN("Invalid name specified\n");
2128
2129 return (ID3D10EffectVariable *)&null_variable;
2130 }
2131
2132 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
2133 UINT index)
2134 {
2135 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
2136 struct d3d10_effect_pass *p;
2137
2138 TRACE("iface %p, index %u\n", iface, index);
2139
2140 if (index >= This->pass_count)
2141 {
2142 WARN("Invalid index specified\n");
2143 return (ID3D10EffectPass *)&null_pass;
2144 }
2145
2146 p = &This->passes[index];
2147
2148 TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name));
2149
2150 return (ID3D10EffectPass *)p;
2151 }
2152
2153 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
2154 LPCSTR name)
2155 {
2156 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
2157 unsigned int i;
2158
2159 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2160
2161 for (i = 0; i < This->pass_count; ++i)
2162 {
2163 struct d3d10_effect_pass *p = &This->passes[i];
2164 if (!strcmp(p->name, name))
2165 {
2166 TRACE("Returning pass %p\n", p);
2167 return (ID3D10EffectPass *)p;
2168 }
2169 }
2170
2171 WARN("Invalid name specified\n");
2172
2173 return (ID3D10EffectPass *)&null_pass;
2174 }
2175
2176 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
2177 D3D10_STATE_BLOCK_MASK *mask)
2178 {
2179 FIXME("iface %p,mask %p stub!\n", iface, mask);
2180
2181 return E_NOTIMPL;
2182 }
2183
2184 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
2185 {
2186 /* ID3D10EffectTechnique methods */
2187 d3d10_effect_technique_IsValid,
2188 d3d10_effect_technique_GetDesc,
2189 d3d10_effect_technique_GetAnnotationByIndex,
2190 d3d10_effect_technique_GetAnnotationByName,
2191 d3d10_effect_technique_GetPassByIndex,
2192 d3d10_effect_technique_GetPassByName,
2193 d3d10_effect_technique_ComputeStateBlockMask,
2194 };
2195
2196 /* ID3D10EffectPass methods */
2197
2198 static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
2199 {
2200 TRACE("iface %p\n", iface);
2201
2202 return (struct d3d10_effect_pass *)iface != &null_pass;
2203 }
2204
2205 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
2206 {
2207 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2208 unsigned int i;
2209
2210 FIXME("iface %p, desc %p partial stub!\n", iface, desc);
2211
2212 if(This == &null_pass)
2213 {
2214 WARN("Null pass specified\n");
2215 return E_FAIL;
2216 }
2217
2218 if(!desc)
2219 {
2220 WARN("Invalid argument specified\n");
2221 return E_INVALIDARG;
2222 }
2223
2224 memset(desc, 0, sizeof(*desc));
2225 desc->Name = This->name;
2226 for (i = 0; i < This->object_count; ++i)
2227 {
2228 struct d3d10_effect_object *o = &This->objects[i];
2229 if (o->type == D3D10_EOT_VERTEXSHADER)
2230 {
2231 struct d3d10_effect_shader_variable *s = o->data;
2232 desc->pIAInputSignature = (BYTE *)s->input_signature;
2233 desc->IAInputSignatureSize = s->input_signature_size;
2234 break;
2235 }
2236 }
2237
2238 return S_OK;
2239 }
2240
2241 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
2242 D3D10_PASS_SHADER_DESC *desc)
2243 {
2244 FIXME("iface %p, desc %p stub!\n", iface, desc);
2245
2246 return E_NOTIMPL;
2247 }
2248
2249 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
2250 D3D10_PASS_SHADER_DESC *desc)
2251 {
2252 FIXME("iface %p, desc %p stub!\n", iface, desc);
2253
2254 return E_NOTIMPL;
2255 }
2256
2257 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
2258 D3D10_PASS_SHADER_DESC *desc)
2259 {
2260 FIXME("iface %p, desc %p stub!\n", iface, desc);
2261
2262 return E_NOTIMPL;
2263 }
2264
2265 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
2266 UINT index)
2267 {
2268 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2269 struct d3d10_effect_variable *a;
2270
2271 TRACE("iface %p, index %u\n", iface, index);
2272
2273 if (index >= This->annotation_count)
2274 {
2275 WARN("Invalid index specified\n");
2276 return (ID3D10EffectVariable *)&null_variable;
2277 }
2278
2279 a = &This->annotations[index];
2280
2281 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2282
2283 return (ID3D10EffectVariable *)a;
2284 }
2285
2286 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
2287 LPCSTR name)
2288 {
2289 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2290 unsigned int i;
2291
2292 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2293
2294 for (i = 0; i < This->annotation_count; ++i)
2295 {
2296 struct d3d10_effect_variable *a = &This->annotations[i];
2297 if (!strcmp(a->name, name))
2298 {
2299 TRACE("Returning annotation %p\n", a);
2300 return (ID3D10EffectVariable *)a;
2301 }
2302 }
2303
2304 WARN("Invalid name specified\n");
2305
2306 return (ID3D10EffectVariable *)&null_variable;
2307 }
2308
2309 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
2310 {
2311 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
2312 HRESULT hr = S_OK;
2313 unsigned int i;
2314
2315 TRACE("iface %p, flags %#x\n", iface, flags);
2316
2317 if (flags) FIXME("Ignoring flags (%#x)\n", flags);
2318
2319 for (i = 0; i < This->object_count; ++i)
2320 {
2321 hr = d3d10_effect_object_apply(&This->objects[i]);
2322 if (FAILED(hr)) break;
2323 }
2324
2325 return hr;
2326 }
2327
2328 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
2329 D3D10_STATE_BLOCK_MASK *mask)
2330 {
2331 FIXME("iface %p, mask %p stub!\n", iface, mask);
2332
2333 return E_NOTIMPL;
2334 }
2335
2336 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
2337 {
2338 /* ID3D10EffectPass methods */
2339 d3d10_effect_pass_IsValid,
2340 d3d10_effect_pass_GetDesc,
2341 d3d10_effect_pass_GetVertexShaderDesc,
2342 d3d10_effect_pass_GetGeometryShaderDesc,
2343 d3d10_effect_pass_GetPixelShaderDesc,
2344 d3d10_effect_pass_GetAnnotationByIndex,
2345 d3d10_effect_pass_GetAnnotationByName,
2346 d3d10_effect_pass_Apply,
2347 d3d10_effect_pass_ComputeStateBlockMask,
2348 };
2349
2350 /* ID3D10EffectVariable methods */
2351
2352 static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
2353 {
2354 TRACE("iface %p\n", iface);
2355
2356 return (struct d3d10_effect_variable *)iface != &null_variable;
2357 }
2358
2359 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
2360 {
2361 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2362
2363 TRACE("iface %p\n", iface);
2364
2365 return (ID3D10EffectType *)This->type;
2366 }
2367
2368 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
2369 D3D10_EFFECT_VARIABLE_DESC *desc)
2370 {
2371 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2372
2373 TRACE("iface %p, desc %p\n", iface, desc);
2374
2375 if(This == &null_variable)
2376 {
2377 WARN("Null variable specified\n");
2378 return E_FAIL;
2379 }
2380
2381 if(!desc)
2382 {
2383 WARN("Invalid argument specified\n");
2384 return E_INVALIDARG;
2385 }
2386
2387 memset(desc, 0, sizeof(*desc));
2388 desc->Name = This->name;
2389 desc->Semantic = This->semantic;
2390 desc->Flags = This->flag;
2391 desc->Annotations = This->annotation_count;
2392 desc->BufferOffset = This->buffer_offset;
2393
2394 if( This->flag == D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
2395 {
2396 desc->ExplicitBindPoint = This->buffer_offset;
2397 }
2398
2399 return S_OK;
2400 }
2401
2402 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
2403 ID3D10EffectVariable *iface, UINT index)
2404 {
2405 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2406 struct d3d10_effect_variable *a;
2407
2408 TRACE("iface %p, index %u\n", iface, index);
2409
2410 if (index >= This->annotation_count)
2411 {
2412 WARN("Invalid index specified\n");
2413 return (ID3D10EffectVariable *)&null_variable;
2414 }
2415
2416 a = &This->annotations[index];
2417
2418 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
2419
2420 return (ID3D10EffectVariable *)a;
2421 }
2422
2423 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
2424 ID3D10EffectVariable *iface, LPCSTR name)
2425 {
2426 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2427 unsigned int i;
2428
2429 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2430
2431 for (i = 0; i < This->annotation_count; ++i)
2432 {
2433 struct d3d10_effect_variable *a = &This->annotations[i];
2434 if (!strcmp(a->name, name))
2435 {
2436 TRACE("Returning annotation %p\n", a);
2437 return (ID3D10EffectVariable *)a;
2438 }
2439 }
2440
2441 WARN("Invalid name specified\n");
2442
2443 return (ID3D10EffectVariable *)&null_variable;
2444 }
2445
2446 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
2447 ID3D10EffectVariable *iface, UINT index)
2448 {
2449 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2450 struct d3d10_effect_variable *m;
2451
2452 TRACE("iface %p, index %u\n", iface, index);
2453
2454 if (index >= This->type->member_count)
2455 {
2456 WARN("Invalid index specified\n");
2457 return (ID3D10EffectVariable *)&null_variable;
2458 }
2459
2460 m = &This->members[index];
2461
2462 TRACE("Returning member %p, %s\n", m, debugstr_a(m->name));
2463
2464 return (ID3D10EffectVariable *)m;
2465 }
2466
2467 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
2468 ID3D10EffectVariable *iface, LPCSTR name)
2469 {
2470 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2471 unsigned int i;
2472
2473 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2474
2475 if (!name)
2476 {
2477 WARN("Invalid name specified\n");
2478 return (ID3D10EffectVariable *)&null_variable;
2479 }
2480
2481 for (i = 0; i < This->type->member_count; ++i)
2482 {
2483 struct d3d10_effect_variable *m = &This->members[i];
2484
2485 if (m->name)
2486 {
2487 if (!strcmp(m->name, name))
2488 {
2489 TRACE("Returning member %p\n", m);
2490 return (ID3D10EffectVariable *)m;
2491 }
2492 }
2493 }
2494
2495 WARN("Invalid name specified\n");
2496
2497 return (ID3D10EffectVariable *)&null_variable;
2498 }
2499
2500 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
2501 ID3D10EffectVariable *iface, LPCSTR semantic)
2502 {
2503 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2504 unsigned int i;
2505
2506 TRACE("iface %p, semantic %s.\n", iface, debugstr_a(semantic));
2507
2508 if (!semantic)
2509 {
2510 WARN("Invalid semantic specified\n");
2511 return (ID3D10EffectVariable *)&null_variable;
2512 }
2513
2514 for (i = 0; i < This->type->member_count; ++i)
2515 {
2516 struct d3d10_effect_variable *m = &This->members[i];
2517
2518 if (m->semantic)
2519 {
2520 if (!strcmp(m->semantic, semantic))
2521 {
2522 TRACE("Returning member %p\n", m);
2523 return (ID3D10EffectVariable *)m;
2524 }
2525 }
2526 }
2527
2528 WARN("Invalid semantic specified\n");
2529
2530 return (ID3D10EffectVariable *)&null_variable;
2531 }
2532
2533 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
2534 ID3D10EffectVariable *iface, UINT index)
2535 {
2536 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2537 struct d3d10_effect_variable *v;
2538
2539 TRACE("iface %p, index %u\n", iface, index);
2540
2541 if (index >= This->type->element_count)
2542 {
2543 WARN("Invalid index specified\n");
2544 return (ID3D10EffectVariable *)&null_variable;
2545 }
2546
2547 v = &This->elements[index];
2548
2549 TRACE("Returning element %p, %s\n", v, debugstr_a(v->name));
2550
2551 return (ID3D10EffectVariable *)v;
2552 }
2553
2554 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
2555 ID3D10EffectVariable *iface)
2556 {
2557 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2558
2559 TRACE("iface %p\n", iface);
2560
2561 return (ID3D10EffectConstantBuffer *)This->buffer;
2562 }
2563
2564 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
2565 ID3D10EffectVariable *iface)
2566 {
2567 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2568
2569 TRACE("iface %p\n", iface);
2570
2571 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl)
2572 return (ID3D10EffectScalarVariable *)This;
2573
2574 return (ID3D10EffectScalarVariable *)&null_scalar_variable;
2575 }
2576
2577 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
2578 ID3D10EffectVariable *iface)
2579 {
2580 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2581
2582 TRACE("iface %p\n", iface);
2583
2584 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl)
2585 return (ID3D10EffectVectorVariable *)This;
2586
2587 return (ID3D10EffectVectorVariable *)&null_vector_variable;
2588 }
2589
2590 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
2591 ID3D10EffectVariable *iface)
2592 {
2593 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2594
2595 TRACE("iface %p\n", iface);
2596
2597 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl)
2598 return (ID3D10EffectMatrixVariable *)This;
2599
2600 return (ID3D10EffectMatrixVariable *)&null_matrix_variable;
2601 }
2602
2603 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
2604 ID3D10EffectVariable *iface)
2605 {
2606 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2607
2608 TRACE("iface %p\n", iface);
2609
2610 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl)
2611 return (ID3D10EffectStringVariable *)This;
2612
2613 return (ID3D10EffectStringVariable *)&null_string_variable;
2614 }
2615
2616 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
2617 ID3D10EffectVariable *iface)
2618 {
2619 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2620
2621 TRACE("iface %p\n", iface);
2622
2623 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl)
2624 return (ID3D10EffectShaderResourceVariable *)This;
2625
2626 return (ID3D10EffectShaderResourceVariable *)&null_shader_resource_variable;
2627 }
2628
2629 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
2630 ID3D10EffectVariable *iface)
2631 {
2632 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2633
2634 TRACE("iface %p\n", iface);
2635
2636 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl)
2637 return (ID3D10EffectRenderTargetViewVariable *)This;
2638
2639 return (ID3D10EffectRenderTargetViewVariable *)&null_render_target_view_variable;
2640 }
2641
2642 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
2643 ID3D10EffectVariable *iface)
2644 {
2645 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2646
2647 TRACE("iface %p\n", iface);
2648
2649 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl)
2650 return (ID3D10EffectDepthStencilViewVariable *)This;
2651
2652 return (ID3D10EffectDepthStencilViewVariable *)&null_depth_stencil_view_variable;
2653 }
2654
2655 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
2656 ID3D10EffectVariable *iface)
2657 {
2658 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2659
2660 TRACE("iface %p\n", iface);
2661
2662 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl)
2663 return (ID3D10EffectConstantBuffer *)This;
2664
2665 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
2666 }
2667
2668 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
2669 ID3D10EffectVariable *iface)
2670 {
2671 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2672
2673 TRACE("iface %p\n", iface);
2674
2675 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl)
2676 return (ID3D10EffectShaderVariable *)This;
2677
2678 return (ID3D10EffectShaderVariable *)&null_shader_variable;
2679 }
2680
2681 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
2682 {
2683 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2684
2685 TRACE("iface %p\n", iface);
2686
2687 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl)
2688 return (ID3D10EffectBlendVariable *)This;
2689
2690 return (ID3D10EffectBlendVariable *)&null_blend_variable;
2691 }
2692
2693 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
2694 ID3D10EffectVariable *iface)
2695 {
2696 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2697
2698 TRACE("iface %p\n", iface);
2699
2700 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl)
2701 return (ID3D10EffectDepthStencilVariable *)This;
2702
2703 return (ID3D10EffectDepthStencilVariable *)&null_depth_stencil_variable;
2704 }
2705
2706 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
2707 ID3D10EffectVariable *iface)
2708 {
2709 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2710
2711 TRACE("iface %p\n", iface);
2712
2713 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl)
2714 return (ID3D10EffectRasterizerVariable *)This;
2715
2716 return (ID3D10EffectRasterizerVariable *)&null_rasterizer_variable;
2717 }
2718
2719 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
2720 ID3D10EffectVariable *iface)
2721 {
2722 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2723
2724 TRACE("iface %p\n", iface);
2725
2726 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl)
2727 return (ID3D10EffectSamplerVariable *)This;
2728
2729 return (ID3D10EffectSamplerVariable *)&null_sampler_variable;
2730 }
2731
2732 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
2733 void *data, UINT offset, UINT count)
2734 {
2735 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
2736
2737 return E_NOTIMPL;
2738 }
2739
2740 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
2741 void *data, UINT offset, UINT count)
2742 {
2743 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
2744
2745 return E_NOTIMPL;
2746 }
2747
2748 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
2749 {
2750 /* ID3D10EffectVariable methods */
2751 d3d10_effect_variable_IsValid,
2752 d3d10_effect_variable_GetType,
2753 d3d10_effect_variable_GetDesc,
2754 d3d10_effect_variable_GetAnnotationByIndex,
2755 d3d10_effect_variable_GetAnnotationByName,
2756 d3d10_effect_variable_GetMemberByIndex,
2757 d3d10_effect_variable_GetMemberByName,
2758 d3d10_effect_variable_GetMemberBySemantic,
2759 d3d10_effect_variable_GetElement,
2760 d3d10_effect_variable_GetParentConstantBuffer,
2761 d3d10_effect_variable_AsScalar,
2762 d3d10_effect_variable_AsVector,
2763 d3d10_effect_variable_AsMatrix,
2764 d3d10_effect_variable_AsString,
2765 d3d10_effect_variable_AsShaderResource,
2766 d3d10_effect_variable_AsRenderTargetView,
2767 d3d10_effect_variable_AsDepthStencilView,
2768 d3d10_effect_variable_AsConstantBuffer,
2769 d3d10_effect_variable_AsShader,
2770 d3d10_effect_variable_AsBlend,
2771 d3d10_effect_variable_AsDepthStencil,
2772 d3d10_effect_variable_AsRasterizer,
2773 d3d10_effect_variable_AsSampler,
2774 d3d10_effect_variable_SetRawValue,
2775 d3d10_effect_variable_GetRawValue,
2776 };
2777
2778 /* ID3D10EffectVariable methods */
2779 static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
2780 {
2781 TRACE("iface %p\n", iface);
2782
2783 return (struct d3d10_effect_variable *)iface != &null_local_buffer;
2784 }
2785
2786 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
2787 {
2788 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2789 }
2790
2791 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface,
2792 D3D10_EFFECT_VARIABLE_DESC *desc)
2793 {
2794 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2795 }
2796
2797 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex(
2798 ID3D10EffectConstantBuffer *iface, UINT index)
2799 {
2800 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2801 }
2802
2803 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName(
2804 ID3D10EffectConstantBuffer *iface, LPCSTR name)
2805 {
2806 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2807 }
2808
2809 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex(
2810 ID3D10EffectConstantBuffer *iface, UINT index)
2811 {
2812 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2813 }
2814
2815 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName(
2816 ID3D10EffectConstantBuffer *iface, LPCSTR name)
2817 {
2818 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2819 }
2820
2821 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic(
2822 ID3D10EffectConstantBuffer *iface, LPCSTR semantic)
2823 {
2824 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2825 }
2826
2827 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement(
2828 ID3D10EffectConstantBuffer *iface, UINT index)
2829 {
2830 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2831 }
2832
2833 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer(
2834 ID3D10EffectConstantBuffer *iface)
2835 {
2836 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2837 }
2838
2839 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar(
2840 ID3D10EffectConstantBuffer *iface)
2841 {
2842 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2843 }
2844
2845 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector(
2846 ID3D10EffectConstantBuffer *iface)
2847 {
2848 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2849 }
2850
2851 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix(
2852 ID3D10EffectConstantBuffer *iface)
2853 {
2854 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2855 }
2856
2857 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString(
2858 ID3D10EffectConstantBuffer *iface)
2859 {
2860 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2861 }
2862
2863 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource(
2864 ID3D10EffectConstantBuffer *iface)
2865 {
2866 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2867 }
2868
2869 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView(
2870 ID3D10EffectConstantBuffer *iface)
2871 {
2872 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2873 }
2874
2875 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView(
2876 ID3D10EffectConstantBuffer *iface)
2877 {
2878 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2879 }
2880
2881 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer(
2882 ID3D10EffectConstantBuffer *iface)
2883 {
2884 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2885 }
2886
2887 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader(
2888 ID3D10EffectConstantBuffer *iface)
2889 {
2890 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2891 }
2892
2893 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface)
2894 {
2895 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2896 }
2897
2898 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil(
2899 ID3D10EffectConstantBuffer *iface)
2900 {
2901 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2902 }
2903
2904 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer(
2905 ID3D10EffectConstantBuffer *iface)
2906 {
2907 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2908 }
2909
2910 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler(
2911 ID3D10EffectConstantBuffer *iface)
2912 {
2913 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2914 }
2915
2916 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface,
2917 void *data, UINT offset, UINT count)
2918 {
2919 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2920 }
2921
2922 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface,
2923 void *data, UINT offset, UINT count)
2924 {
2925 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2926 }
2927
2928 /* ID3D10EffectConstantBuffer methods */
2929 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface,
2930 ID3D10Buffer *buffer)
2931 {
2932 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
2933
2934 return E_NOTIMPL;
2935 }
2936
2937 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface,
2938 ID3D10Buffer **buffer)
2939 {
2940 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
2941
2942 return E_NOTIMPL;
2943 }
2944
2945 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface,
2946 ID3D10ShaderResourceView *view)
2947 {
2948 FIXME("iface %p, view %p stub!\n", iface, view);
2949
2950 return E_NOTIMPL;
2951 }
2952
2953 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface,
2954 ID3D10ShaderResourceView **view)
2955 {
2956 FIXME("iface %p, view %p stub!\n", iface, view);
2957
2958 return E_NOTIMPL;
2959 }
2960
2961 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl =
2962 {
2963 /* ID3D10EffectVariable methods */
2964 d3d10_effect_constant_buffer_IsValid,
2965 d3d10_effect_constant_buffer_GetType,
2966 d3d10_effect_constant_buffer_GetDesc,
2967 d3d10_effect_constant_buffer_GetAnnotationByIndex,
2968 d3d10_effect_constant_buffer_GetAnnotationByName,
2969 d3d10_effect_constant_buffer_GetMemberByIndex,
2970 d3d10_effect_constant_buffer_GetMemberByName,
2971 d3d10_effect_constant_buffer_GetMemberBySemantic,
2972 d3d10_effect_constant_buffer_GetElement,
2973 d3d10_effect_constant_buffer_GetParentConstantBuffer,
2974 d3d10_effect_constant_buffer_AsScalar,
2975 d3d10_effect_constant_buffer_AsVector,
2976 d3d10_effect_constant_buffer_AsMatrix,
2977 d3d10_effect_constant_buffer_AsString,
2978 d3d10_effect_constant_buffer_AsShaderResource,
2979 d3d10_effect_constant_buffer_AsRenderTargetView,
2980 d3d10_effect_constant_buffer_AsDepthStencilView,
2981 d3d10_effect_constant_buffer_AsConstantBuffer,
2982 d3d10_effect_constant_buffer_AsShader,
2983 d3d10_effect_constant_buffer_AsBlend,
2984 d3d10_effect_constant_buffer_AsDepthStencil,
2985 d3d10_effect_constant_buffer_AsRasterizer,
2986 d3d10_effect_constant_buffer_AsSampler,
2987 d3d10_effect_constant_buffer_SetRawValue,
2988 d3d10_effect_constant_buffer_GetRawValue,
2989 /* ID3D10EffectConstantBuffer methods */
2990 d3d10_effect_constant_buffer_SetConstantBuffer,
2991 d3d10_effect_constant_buffer_GetConstantBuffer,
2992 d3d10_effect_constant_buffer_SetTextureBuffer,
2993 d3d10_effect_constant_buffer_GetTextureBuffer,
2994 };
2995
2996 /* ID3D10EffectVariable methods */
2997
2998 static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
2999 {
3000 TRACE("iface %p\n", iface);
3001
3002 return (struct d3d10_effect_variable *)iface != &null_scalar_variable;
3003 }
3004
3005 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType(
3006 ID3D10EffectScalarVariable *iface)
3007 {
3008 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3009 }
3010
3011 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface,
3012 D3D10_EFFECT_VARIABLE_DESC *desc)
3013 {
3014 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3015 }
3016
3017 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex(
3018 ID3D10EffectScalarVariable *iface, UINT index)
3019 {
3020 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3021 }
3022
3023 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName(
3024 ID3D10EffectScalarVariable *iface, LPCSTR name)
3025 {
3026 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3027 }
3028
3029 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex(
3030 ID3D10EffectScalarVariable *iface, UINT index)
3031 {
3032 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3033 }
3034
3035 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName(
3036 ID3D10EffectScalarVariable *iface, LPCSTR name)
3037 {
3038 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3039 }
3040
3041 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic(
3042 ID3D10EffectScalarVariable *iface, LPCSTR semantic)
3043 {
3044 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3045 }
3046
3047 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement(
3048 ID3D10EffectScalarVariable *iface, UINT index)
3049 {
3050 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3051 }
3052
3053 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer(
3054 ID3D10EffectScalarVariable *iface)
3055 {
3056 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3057 }
3058
3059 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar(
3060 ID3D10EffectScalarVariable *iface)
3061 {
3062 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3063 }
3064
3065 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector(
3066 ID3D10EffectScalarVariable *iface)
3067 {
3068 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3069 }
3070
3071 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix(
3072 ID3D10EffectScalarVariable *iface)
3073 {
3074 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3075 }
3076
3077 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString(
3078 ID3D10EffectScalarVariable *iface)
3079 {
3080 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3081 }
3082
3083 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource(
3084 ID3D10EffectScalarVariable *iface)
3085 {
3086 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3087 }
3088
3089 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView(
3090 ID3D10EffectScalarVariable *iface)
3091 {
3092 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3093 }
3094
3095 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView(
3096 ID3D10EffectScalarVariable *iface)
3097 {
3098 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3099 }
3100
3101 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer(
3102 ID3D10EffectScalarVariable *iface)
3103 {
3104 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3105 }
3106
3107 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader(
3108 ID3D10EffectScalarVariable *iface)
3109 {
3110 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3111 }
3112
3113 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend(
3114 ID3D10EffectScalarVariable *iface)
3115 {
3116 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3117 }
3118
3119 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil(
3120 ID3D10EffectScalarVariable *iface)
3121 {
3122 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3123 }
3124
3125 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer(
3126 ID3D10EffectScalarVariable *iface)
3127 {
3128 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3129 }
3130
3131 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler(
3132 ID3D10EffectScalarVariable *iface)
3133 {
3134 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3135 }
3136
3137 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface,
3138 void *data, UINT offset, UINT count)
3139 {
3140 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3141 }
3142
3143 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface,
3144 void *data, UINT offset, UINT count)
3145 {
3146 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3147 }
3148
3149 /* ID3D10EffectScalarVariable methods */
3150
3151 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
3152 float value)
3153 {
3154 FIXME("iface %p, value %.8e stub!\n", iface, value);
3155
3156 return E_NOTIMPL;
3157 }
3158
3159 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
3160 float *value)
3161 {
3162 FIXME("iface %p, value %p stub!\n", iface, value);
3163
3164 return E_NOTIMPL;
3165 }
3166
3167 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
3168 float *values, UINT offset, UINT count)
3169 {
3170 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3171
3172 return E_NOTIMPL;
3173 }
3174
3175 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
3176 float *values, UINT offset, UINT count)
3177 {
3178 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3179
3180 return E_NOTIMPL;
3181 }
3182
3183 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
3184 int value)
3185 {
3186 FIXME("iface %p, value %d stub!\n", iface, value);
3187
3188 return E_NOTIMPL;
3189 }
3190
3191 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
3192 int *value)
3193 {
3194 FIXME("iface %p, value %p stub!\n", iface, value);
3195
3196 return E_NOTIMPL;
3197 }
3198
3199 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
3200 int *values, UINT offset, UINT count)
3201 {
3202 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3203
3204 return E_NOTIMPL;
3205 }
3206
3207 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
3208 int *values, UINT offset, UINT count)
3209 {
3210 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3211
3212 return E_NOTIMPL;
3213 }
3214
3215 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
3216 BOOL value)
3217 {
3218 FIXME("iface %p, value %d stub!\n", iface, value);
3219
3220 return E_NOTIMPL;
3221 }
3222
3223 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
3224 BOOL *value)
3225 {
3226 FIXME("iface %p, value %p stub!\n", iface, value);
3227
3228 return E_NOTIMPL;
3229 }
3230
3231 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
3232 BOOL *values, UINT offset, UINT count)
3233 {
3234 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3235
3236 return E_NOTIMPL;
3237 }
3238
3239 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,
3240 BOOL *values, UINT offset, UINT count)
3241 {
3242 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3243
3244 return E_NOTIMPL;
3245 }
3246
3247 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl =
3248 {
3249 /* ID3D10EffectVariable methods */
3250 d3d10_effect_scalar_variable_IsValid,
3251 d3d10_effect_scalar_variable_GetType,
3252 d3d10_effect_scalar_variable_GetDesc,
3253 d3d10_effect_scalar_variable_GetAnnotationByIndex,
3254 d3d10_effect_scalar_variable_GetAnnotationByName,
3255 d3d10_effect_scalar_variable_GetMemberByIndex,
3256 d3d10_effect_scalar_variable_GetMemberByName,
3257 d3d10_effect_scalar_variable_GetMemberBySemantic,
3258 d3d10_effect_scalar_variable_GetElement,
3259 d3d10_effect_scalar_variable_GetParentConstantBuffer,
3260 d3d10_effect_scalar_variable_AsScalar,
3261 d3d10_effect_scalar_variable_AsVector,
3262 d3d10_effect_scalar_variable_AsMatrix,
3263 d3d10_effect_scalar_variable_AsString,
3264 d3d10_effect_scalar_variable_AsShaderResource,
3265 d3d10_effect_scalar_variable_AsRenderTargetView,
3266 d3d10_effect_scalar_variable_AsDepthStencilView,
3267 d3d10_effect_scalar_variable_AsConstantBuffer,
3268 d3d10_effect_scalar_variable_AsShader,
3269 d3d10_effect_scalar_variable_AsBlend,
3270 d3d10_effect_scalar_variable_AsDepthStencil,
3271 d3d10_effect_scalar_variable_AsRasterizer,
3272 d3d10_effect_scalar_variable_AsSampler,
3273 d3d10_effect_scalar_variable_SetRawValue,
3274 d3d10_effect_scalar_variable_GetRawValue,
3275 /* ID3D10EffectScalarVariable methods */
3276 d3d10_effect_scalar_variable_SetFloat,
3277 d3d10_effect_scalar_variable_GetFloat,
3278 d3d10_effect_scalar_variable_SetFloatArray,
3279 d3d10_effect_scalar_variable_GetFloatArray,
3280 d3d10_effect_scalar_variable_SetInt,
3281 d3d10_effect_scalar_variable_GetInt,
3282 d3d10_effect_scalar_variable_SetIntArray,
3283 d3d10_effect_scalar_variable_GetIntArray,
3284 d3d10_effect_scalar_variable_SetBool,
3285 d3d10_effect_scalar_variable_GetBool,
3286 d3d10_effect_scalar_variable_SetBoolArray,
3287 d3d10_effect_scalar_variable_GetBoolArray,
3288 };
3289
3290 /* ID3D10EffectVariable methods */
3291
3292 static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface)
3293 {
3294 TRACE("iface %p\n", iface);
3295
3296 return (struct d3d10_effect_variable *)iface != &null_vector_variable;
3297 }
3298
3299 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType(
3300 ID3D10EffectVectorVariable *iface)
3301 {
3302 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3303 }
3304
3305 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface,
3306 D3D10_EFFECT_VARIABLE_DESC *desc)
3307 {
3308 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3309 }
3310
3311 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex(
3312 ID3D10EffectVectorVariable *iface, UINT index)
3313 {
3314 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3315 }
3316
3317 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName(
3318 ID3D10EffectVectorVariable *iface, LPCSTR name)
3319 {
3320 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3321 }
3322
3323 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex(
3324 ID3D10EffectVectorVariable *iface, UINT index)
3325 {
3326 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3327 }
3328
3329 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName(
3330 ID3D10EffectVectorVariable *iface, LPCSTR name)
3331 {
3332 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3333 }
3334
3335 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic(
3336 ID3D10EffectVectorVariable *iface, LPCSTR semantic)
3337 {
3338 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3339 }
3340
3341 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement(
3342 ID3D10EffectVectorVariable *iface, UINT index)
3343 {
3344 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3345 }
3346
3347 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer(
3348 ID3D10EffectVectorVariable *iface)
3349 {
3350 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3351 }
3352
3353 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar(
3354 ID3D10EffectVectorVariable *iface)
3355 {
3356 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3357 }
3358
3359 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector(
3360 ID3D10EffectVectorVariable *iface)
3361 {
3362 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3363 }
3364
3365 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix(
3366 ID3D10EffectVectorVariable *iface)
3367 {
3368 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3369 }
3370
3371 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString(
3372 ID3D10EffectVectorVariable *iface)
3373 {
3374 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3375 }
3376
3377 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource(
3378 ID3D10EffectVectorVariable *iface)
3379 {
3380 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3381 }
3382
3383 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView(
3384 ID3D10EffectVectorVariable *iface)
3385 {
3386 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3387 }
3388
3389 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView(
3390 ID3D10EffectVectorVariable *iface)
3391 {
3392 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3393 }
3394
3395 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer(
3396 ID3D10EffectVectorVariable *iface)
3397 {
3398 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3399 }
3400
3401 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader(
3402 ID3D10EffectVectorVariable *iface)
3403 {
3404 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3405 }
3406
3407 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend(
3408 ID3D10EffectVectorVariable *iface)
3409 {
3410 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3411 }
3412
3413 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil(
3414 ID3D10EffectVectorVariable *iface)
3415 {
3416 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3417 }
3418
3419 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer(
3420 ID3D10EffectVectorVariable *iface)
3421 {
3422 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3423 }
3424
3425 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler(
3426 ID3D10EffectVectorVariable *iface)
3427 {
3428 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3429 }
3430
3431 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface,
3432 void *data, UINT offset, UINT count)
3433 {
3434 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3435 }
3436
3437 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface,
3438 void *data, UINT offset, UINT count)
3439 {
3440 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3441 }
3442
3443 /* ID3D10EffectVectorVariable methods */
3444
3445 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface,
3446 BOOL *value)
3447 {
3448 FIXME("iface %p, value %p stub!\n", iface, value);
3449
3450 return E_NOTIMPL;
3451 }
3452
3453 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface,
3454 int *value)
3455 {
3456 FIXME("iface %p, value %p stub!\n", iface, value);
3457
3458 return E_NOTIMPL;
3459 }
3460
3461 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface,
3462 float *value)
3463 {
3464 FIXME("iface %p, value %p stub!\n", iface, value);
3465
3466 return E_NOTIMPL;
3467 }
3468
3469 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface,
3470 BOOL *value)
3471 {
3472 FIXME("iface %p, value %p stub!\n", iface, value);
3473
3474 return E_NOTIMPL;
3475 }
3476
3477 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface,
3478 int *value)
3479 {
3480 FIXME("iface %p, value %p stub!\n", iface, value);
3481
3482 return E_NOTIMPL;
3483 }
3484
3485 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface,
3486 float *value)
3487 {
3488 FIXME("iface %p, value %p stub!\n", iface, value);
3489
3490 return E_NOTIMPL;
3491 }
3492
3493 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface,
3494 BOOL *values, UINT offset, UINT count)
3495 {
3496 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3497
3498 return E_NOTIMPL;
3499 }
3500
3501 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface,
3502 int *values, UINT offset, UINT count)
3503 {
3504 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3505
3506 return E_NOTIMPL;
3507 }
3508
3509 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface,
3510 float *values, UINT offset, UINT count)
3511 {
3512 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3513
3514 return E_NOTIMPL;
3515 }
3516
3517 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
3518 BOOL *values, UINT offset, UINT count)
3519 {
3520 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3521
3522 return E_NOTIMPL;
3523 }
3524
3525 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface,
3526 int *values, UINT offset, UINT count)
3527 {
3528 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3529
3530 return E_NOTIMPL;
3531 }
3532
3533 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface,
3534 float *values, UINT offset, UINT count)
3535 {
3536 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
3537
3538 return E_NOTIMPL;
3539 }
3540
3541 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =
3542 {
3543 /* ID3D10EffectVariable methods */
3544 d3d10_effect_vector_variable_IsValid,
3545 d3d10_effect_vector_variable_GetType,
3546 d3d10_effect_vector_variable_GetDesc,
3547 d3d10_effect_vector_variable_GetAnnotationByIndex,
3548 d3d10_effect_vector_variable_GetAnnotationByName,
3549 d3d10_effect_vector_variable_GetMemberByIndex,
3550 d3d10_effect_vector_variable_GetMemberByName,
3551 d3d10_effect_vector_variable_GetMemberBySemantic,
3552 d3d10_effect_vector_variable_GetElement,
3553 d3d10_effect_vector_variable_GetParentConstantBuffer,
3554 d3d10_effect_vector_variable_AsScalar,
3555 d3d10_effect_vector_variable_AsVector,
3556 d3d10_effect_vector_variable_AsMatrix,
3557 d3d10_effect_vector_variable_AsString,
3558 d3d10_effect_vector_variable_AsShaderResource,
3559 d3d10_effect_vector_variable_AsRenderTargetView,
3560 d3d10_effect_vector_variable_AsDepthStencilView,
3561 d3d10_effect_vector_variable_AsConstantBuffer,
3562 d3d10_effect_vector_variable_AsShader,
3563 d3d10_effect_vector_variable_AsBlend,
3564 d3d10_effect_vector_variable_AsDepthStencil,
3565 d3d10_effect_vector_variable_AsRasterizer,
3566 d3d10_effect_vector_variable_AsSampler,
3567 d3d10_effect_vector_variable_SetRawValue,
3568 d3d10_effect_vector_variable_GetRawValue,
3569 /* ID3D10EffectVectorVariable methods */
3570 d3d10_effect_vector_variable_SetBoolVector,
3571 d3d10_effect_vector_variable_SetIntVector,
3572 d3d10_effect_vector_variable_SetFloatVector,
3573 d3d10_effect_vector_variable_GetBoolVector,
3574 d3d10_effect_vector_variable_GetIntVector,
3575 d3d10_effect_vector_variable_GetFloatVector,
3576 d3d10_effect_vector_variable_SetBoolVectorArray,
3577 d3d10_effect_vector_variable_SetIntVectorArray,
3578 d3d10_effect_vector_variable_SetFloatVectorArray,
3579 d3d10_effect_vector_variable_GetBoolVectorArray,
3580 d3d10_effect_vector_variable_GetIntVectorArray,
3581 d3d10_effect_vector_variable_GetFloatVectorArray,
3582 };
3583
3584 /* ID3D10EffectVariable methods */
3585
3586 static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface)
3587 {
3588 TRACE("iface %p\n", iface);
3589
3590 return (struct d3d10_effect_variable *)iface != &null_matrix_variable;
3591 }
3592
3593 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType(
3594 ID3D10EffectMatrixVariable *iface)
3595 {
3596 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3597 }
3598
3599 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface,
3600 D3D10_EFFECT_VARIABLE_DESC *desc)
3601 {
3602 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3603 }
3604
3605 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex(
3606 ID3D10EffectMatrixVariable *iface, UINT index)
3607 {
3608 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3609 }
3610
3611 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName(
3612 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3613 {
3614 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3615 }
3616
3617 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex(
3618 ID3D10EffectMatrixVariable *iface, UINT index)
3619 {
3620 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3621 }
3622
3623 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName(
3624 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3625 {
3626 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3627 }
3628
3629 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic(
3630 ID3D10EffectMatrixVariable *iface, LPCSTR semantic)
3631 {
3632 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3633 }
3634
3635 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement(
3636 ID3D10EffectMatrixVariable *iface, UINT index)
3637 {
3638 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3639 }
3640
3641 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer(
3642 ID3D10EffectMatrixVariable *iface)
3643 {
3644 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3645 }
3646
3647 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar(
3648 ID3D10EffectMatrixVariable *iface)
3649 {
3650 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3651 }
3652
3653 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector(
3654 ID3D10EffectMatrixVariable *iface)
3655 {
3656 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3657 }
3658
3659 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix(
3660 ID3D10EffectMatrixVariable *iface)
3661 {
3662 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3663 }
3664
3665 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString(
3666 ID3D10EffectMatrixVariable *iface)
3667 {
3668 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3669 }
3670
3671 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource(
3672 ID3D10EffectMatrixVariable *iface)
3673 {
3674 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3675 }
3676
3677 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView(
3678 ID3D10EffectMatrixVariable *iface)
3679 {
3680 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3681 }
3682
3683 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView(
3684 ID3D10EffectMatrixVariable *iface)
3685 {
3686 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3687 }
3688
3689 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer(
3690 ID3D10EffectMatrixVariable *iface)
3691 {
3692 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3693 }
3694
3695 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader(
3696 ID3D10EffectMatrixVariable *iface)
3697 {
3698 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3699 }
3700
3701 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend(
3702 ID3D10EffectMatrixVariable *iface)
3703 {
3704 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3705 }
3706
3707 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil(
3708 ID3D10EffectMatrixVariable *iface)
3709 {
3710 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3711 }
3712
3713 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer(
3714 ID3D10EffectMatrixVariable *iface)
3715 {
3716 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3717 }
3718
3719 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler(
3720 ID3D10EffectMatrixVariable *iface)
3721 {
3722 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3723 }
3724
3725 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface,
3726 void *data, UINT offset, UINT count)
3727 {
3728 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3729 }
3730
3731 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface,
3732 void *data, UINT offset, UINT count)
3733 {
3734 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3735 }
3736
3737 /* ID3D10EffectMatrixVariable methods */
3738
3739 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface,
3740 float *data)
3741 {
3742 FIXME("iface %p, data %p stub!\n", iface, data);
3743
3744 return E_NOTIMPL;
3745 }
3746
3747 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface,
3748 float *data)
3749 {
3750 FIXME("iface %p, data %p stub!\n", iface, data);
3751
3752 return E_NOTIMPL;
3753 }
3754
3755 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface,
3756 float *data, UINT offset, UINT count)
3757 {
3758 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3759
3760 return E_NOTIMPL;
3761 }
3762
3763 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface,
3764 float *data, UINT offset, UINT count)
3765 {
3766 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3767
3768 return E_NOTIMPL;
3769 }
3770
3771 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
3772 float *data)
3773 {
3774 FIXME("iface %p, data %p stub!\n", iface, data);
3775
3776 return E_NOTIMPL;
3777 }
3778
3779 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
3780 float *data)
3781 {
3782 FIXME("iface %p, data %p stub!\n", iface, data);
3783
3784 return E_NOTIMPL;
3785 }
3786
3787 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
3788 float *data, UINT offset, UINT count)
3789 {
3790 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3791
3792 return E_NOTIMPL;
3793 }
3794
3795 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
3796 float *data, UINT offset, UINT count)
3797 {
3798 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3799
3800 return E_NOTIMPL;
3801 }
3802
3803
3804 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl =
3805 {
3806 /* ID3D10EffectVariable methods */
3807 d3d10_effect_matrix_variable_IsValid,
3808 d3d10_effect_matrix_variable_GetType,
3809 d3d10_effect_matrix_variable_GetDesc,
3810 d3d10_effect_matrix_variable_GetAnnotationByIndex,
3811 d3d10_effect_matrix_variable_GetAnnotationByName,
3812 d3d10_effect_matrix_variable_GetMemberByIndex,
3813 d3d10_effect_matrix_variable_GetMemberByName,
3814 d3d10_effect_matrix_variable_GetMemberBySemantic,
3815 d3d10_effect_matrix_variable_GetElement,
3816 d3d10_effect_matrix_variable_GetParentConstantBuffer,
3817 d3d10_effect_matrix_variable_AsScalar,
3818 d3d10_effect_matrix_variable_AsVector,
3819 d3d10_effect_matrix_variable_AsMatrix,
3820 d3d10_effect_matrix_variable_AsString,
3821 d3d10_effect_matrix_variable_AsShaderResource,
3822 d3d10_effect_matrix_variable_AsRenderTargetView,
3823 d3d10_effect_matrix_variable_AsDepthStencilView,
3824 d3d10_effect_matrix_variable_AsConstantBuffer,
3825 d3d10_effect_matrix_variable_AsShader,
3826 d3d10_effect_matrix_variable_AsBlend,
3827 d3d10_effect_matrix_variable_AsDepthStencil,
3828 d3d10_effect_matrix_variable_AsRasterizer,
3829 d3d10_effect_matrix_variable_AsSampler,
3830 d3d10_effect_matrix_variable_SetRawValue,
3831 d3d10_effect_matrix_variable_GetRawValue,
3832 /* ID3D10EffectMatrixVariable methods */
3833 d3d10_effect_matrix_variable_SetMatrix,
3834 d3d10_effect_matrix_variable_GetMatrix,
3835 d3d10_effect_matrix_variable_SetMatrixArray,
3836 d3d10_effect_matrix_variable_GetMatrixArray,
3837 d3d10_effect_matrix_variable_SetMatrixTranspose,
3838 d3d10_effect_matrix_variable_GetMatrixTranspose,
3839 d3d10_effect_matrix_variable_SetMatrixTransposeArray,
3840 d3d10_effect_matrix_variable_GetMatrixTransposeArray,
3841 };
3842
3843 /* ID3D10EffectVariable methods */
3844
3845 static BOOL STDMETHODCALLTYPE d3d10_effect_string_variable_IsValid(ID3D10EffectStringVariable *iface)
3846 {
3847 TRACE("iface %p\n", iface);
3848
3849 return (struct d3d10_effect_variable *)iface != &null_string_variable;
3850 }
3851
3852 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_string_variable_GetType(
3853 ID3D10EffectStringVariable *iface)
3854 {
3855 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3856 }
3857
3858 static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetDesc(ID3D10EffectStringVariable *iface,
3859 D3D10_EFFECT_VARIABLE_DESC *desc)
3860 {
3861 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3862 }
3863
3864 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByIndex(
3865 ID3D10EffectStringVariable *iface, UINT index)
3866 {
3867 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3868 }
3869
3870 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByName(
3871 ID3D10EffectStringVariable *iface, LPCSTR name)
3872 {
3873 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3874 }
3875
3876 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByIndex(
3877 ID3D10EffectStringVariable *iface, UINT index)
3878 {
3879 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3880 }
3881
3882 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByName(
3883 ID3D10EffectStringVariable *iface, LPCSTR name)
3884 {
3885 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3886 }
3887
3888 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberBySemantic(
3889 ID3D10EffectStringVariable *iface, LPCSTR semantic)
3890 {
3891 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3892 }
3893
3894 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetElement(
3895 ID3D10EffectStringVariable *iface, UINT index)
3896 {
3897 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3898 }
3899
3900 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_GetParentConstantBuffer(
3901 ID3D10EffectStringVariable *iface)
3902 {
3903 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3904 }
3905
3906 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsScalar(
3907 ID3D10EffectStringVariable *iface)
3908 {
3909 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3910 }
3911
3912 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsVector(
3913 ID3D10EffectStringVariable *iface)
3914 {
3915 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3916 }
3917
3918 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsMatrix(
3919 ID3D10EffectStringVariable *iface)
3920 {
3921 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3922 }
3923
3924 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsString(
3925 ID3D10EffectStringVariable *iface)
3926 {
3927 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
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