1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #ifndef __WINE_D3D10_PRIVATE_H
20 #define __WINE_D3D10_PRIVATE_H
21
22 #include "wine/debug.h"
23 #include "wine/rbtree.h"
24
25 #define COBJMACROS
26 #include "winbase.h"
27 #include "winuser.h"
28 #include "objbase.h"
29
30 #include "d3d10.h"
31
32 /* TRACE helper functions */
33 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN;
34 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
35 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
36
37 void *d3d10_rb_alloc(size_t size) DECLSPEC_HIDDEN;
38 void *d3d10_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
39 void d3d10_rb_free(void *ptr) DECLSPEC_HIDDEN;
40
41 enum d3d10_effect_object_type
42 {
43 D3D10_EOT_VERTEXSHADER = 6,
44 D3D10_EOT_PIXELSHADER = 7,
45 D3D10_EOT_GEOMETRYSHADER = 8,
46 };
47
48 struct d3d10_effect_object
49 {
50 struct d3d10_effect_pass *pass;
51 enum d3d10_effect_object_type type;
52 DWORD idx_offset;
53 void *data;
54 };
55
56 struct d3d10_effect_shader_variable
57 {
58 char *input_signature;
59 UINT input_signature_size;
60 union
61 {
62 ID3D10VertexShader *vs;
63 ID3D10PixelShader *ps;
64 ID3D10GeometryShader *gs;
65 } shader;
66 };
67
68 /* ID3D10EffectType */
69 struct d3d10_effect_type
70 {
71 const struct ID3D10EffectTypeVtbl *vtbl;
72
73 DWORD id;
74 struct wine_rb_entry entry;
75 struct d3d10_effect *effect;
76
77 char *name;
78 DWORD element_count;
79 DWORD size_unpacked;
80 DWORD stride;
81 DWORD size_packed;
82 DWORD member_count;
83 DWORD column_count;
84 DWORD row_count;
85 D3D10_SHADER_VARIABLE_TYPE basetype;
86 D3D10_SHADER_VARIABLE_CLASS type_class;
87 struct d3d10_effect_type *elementtype;
88 struct d3d10_effect_type_member *members;
89 };
90
91 struct d3d10_effect_type_member
92 {
93 char *name;
94 char *semantic;
95 DWORD buffer_offset;
96 struct d3d10_effect_type *type;
97 };
98
99 /* ID3D10EffectVariable */
100 struct d3d10_effect_variable
101 {
102 const struct ID3D10EffectVariableVtbl *vtbl;
103
104 struct d3d10_effect_variable *buffer;
105 struct d3d10_effect *effect;
106
107 char *name;
108 char *semantic;
109 DWORD buffer_offset;
110 DWORD annotation_count;
111 DWORD flag;
112 DWORD data_size;
113 struct d3d10_effect_type *type;
114 struct d3d10_effect_variable *elements;
115 struct d3d10_effect_variable *members;
116 struct d3d10_effect_variable *annotations;
117 };
118
119 /* ID3D10EffectPass */
120 struct d3d10_effect_pass
121 {
122 const struct ID3D10EffectPassVtbl *vtbl;
123
124 struct d3d10_effect_technique *technique;
125 char *name;
126 DWORD start;
127 DWORD object_count;
128 DWORD annotation_count;
129 struct d3d10_effect_object *objects;
130 struct d3d10_effect_variable *annotations;
131 };
132
133 /* ID3D10EffectTechnique */
134 struct d3d10_effect_technique
135 {
136 const struct ID3D10EffectTechniqueVtbl *vtbl;
137
138 struct d3d10_effect *effect;
139 char *name;
140 DWORD pass_count;
141 DWORD annotation_count;
142 struct d3d10_effect_pass *passes;
143 struct d3d10_effect_variable *annotations;
144 };
145
146 /* ID3D10Effect */
147 extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN;
148 struct d3d10_effect
149 {
150 const struct ID3D10EffectVtbl *vtbl;
151 LONG refcount;
152
153 ID3D10Device *device;
154 DWORD version;
155 DWORD local_buffer_count;
156 DWORD variable_count;
157 DWORD local_variable_count;
158 DWORD sharedbuffers_count;
159 DWORD sharedobjects_count;
160 DWORD technique_count;
161 DWORD index_offset;
162 DWORD texture_count;
163 DWORD dephstencilstate_count;
164 DWORD blendstate_count;
165 DWORD rasterizerstate_count;
166 DWORD samplerstate_count;
167 DWORD rendertargetview_count;
168 DWORD depthstencilview_count;
169 DWORD shader_call_count;
170 DWORD shader_compile_count;
171
172 struct wine_rb_tree types;
173 struct d3d10_effect_variable *local_buffers;
174 struct d3d10_effect_variable *local_variables;
175 struct d3d10_effect_technique *techniques;
176 };
177
178 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
179
180 /* D3D10Core */
181 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
182 UINT flags, DWORD unknown0, ID3D10Device **device);
183
184 #endif /* __WINE_D3D10_PRIVATE_H */
185
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