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Wine Cross Reference
wine/dlls/d3d10/d3d10_main.c

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  1 /*
  2  * Direct3D 10
  3  *
  4  * Copyright 2007 Andras Kovacs
  5  * Copyright 2009 Henri Verbeet for CodeWeavers
  6  *
  7  * This library is free software; you can redistribute it and/or
  8  * modify it under the terms of the GNU Lesser General Public
  9  * License as published by the Free Software Foundation; either
 10  * version 2.1 of the License, or (at your option) any later version.
 11  *
 12  * This library is distributed in the hope that it will be useful,
 13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 15  * Lesser General Public License for more details.
 16  *
 17  * You should have received a copy of the GNU Lesser General Public
 18  * License along with this library; if not, write to the Free Software
 19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 20  *
 21  */
 22 
 23 #include "config.h"
 24 #include "wine/port.h"
 25 
 26 #include "d3d10_private.h"
 27 
 28 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
 29 
 30 /* At process attach */
 31 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
 32 {
 33     TRACE("fdwReason=%d\n", fdwReason);
 34     switch(fdwReason)
 35     {
 36     case DLL_PROCESS_ATTACH:
 37         DisableThreadLibraryCalls( hInstDLL );
 38         break;
 39     }
 40     return TRUE;
 41 }
 42 
 43 HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
 44         HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device)
 45 {
 46     IDXGIFactory *factory;
 47     HRESULT hr;
 48 
 49     TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, device %p\n",
 50             adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version, device);
 51 
 52     if (adapter)
 53     {
 54         IDXGIAdapter_AddRef(adapter);
 55         hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
 56         if (FAILED(hr))
 57         {
 58             WARN("Failed to get dxgi factory, returning %#x\n", hr);
 59             return hr;
 60         }
 61     }
 62     else
 63     {
 64         hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory);
 65         if (FAILED(hr))
 66         {
 67             WARN("Failed to create dxgi factory, returning %#x\n", hr);
 68             return hr;
 69         }
 70 
 71         switch(driver_type)
 72         {
 73             case D3D10_DRIVER_TYPE_HARDWARE:
 74             {
 75                 hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
 76                 if (FAILED(hr))
 77                 {
 78                     WARN("No adapters found, returning %#x\n", hr);
 79                     IDXGIFactory_Release(factory);
 80                     return hr;
 81                 }
 82                 break;
 83             }
 84 
 85             case D3D10_DRIVER_TYPE_NULL:
 86                 FIXME("NULL device not implemented, falling back to refrast\n");
 87             case D3D10_DRIVER_TYPE_REFERENCE:
 88             {
 89                 HMODULE refrast = LoadLibraryA("d3d10ref.dll");
 90                 if (!refrast)
 91                 {
 92                     WARN("Failed to load refrast, returning E_FAIL\n");
 93                     IDXGIFactory_Release(factory);
 94                     return E_FAIL;
 95                 }
 96                 hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
 97                 FreeLibrary(refrast);
 98                 if (FAILED(hr))
 99                 {
100                     WARN("Failed to create a software adapter, returning %#x\n", hr);
101                     IDXGIFactory_Release(factory);
102                     return hr;
103                 }
104                 break;
105             }
106 
107             case D3D10_DRIVER_TYPE_SOFTWARE:
108             {
109                 if (!swrast)
110                 {
111                     WARN("Software device requested, but NULL swrast passed, returning E_FAIL\n");
112                     IDXGIFactory_Release(factory);
113                     return E_FAIL;
114                 }
115                 hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
116                 if (FAILED(hr))
117                 {
118                     WARN("Failed to create a software adapter, returning %#x\n", hr);
119                     IDXGIFactory_Release(factory);
120                     return hr;
121                 }
122                 break;
123             }
124         }
125     }
126 
127     hr = D3D10CoreCreateDevice(factory, adapter, flags, 0, device);
128     IDXGIAdapter_Release(adapter);
129     IDXGIFactory_Release(factory);
130     if (FAILED(hr))
131     {
132         WARN("Failed to create a device, returning %#x\n", hr);
133         return hr;
134     }
135 
136     TRACE("Created ID3D10Device %p\n", *device);
137 
138     return hr;
139 }
140 
141 HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
142         HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
143         IDXGISwapChain **swapchain, ID3D10Device **device)
144 {
145     IDXGIDevice *dxgi_device;
146     IDXGIFactory *factory;
147     HRESULT hr;
148 
149     TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d,\n"
150             "\tswapchain_desc %p, swapchain %p, device %p\n",
151             adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version,
152             swapchain_desc, swapchain, device);
153 
154     hr = D3D10CreateDevice(adapter, driver_type, swrast, flags, sdk_version, device);
155     if (FAILED(hr))
156     {
157         WARN("Failed to create a device, returning %#x\n", hr);
158         *device = NULL;
159         return hr;
160     }
161 
162     TRACE("Created ID3D10Device %p\n", *device);
163 
164     hr = ID3D10Device_QueryInterface(*device, &IID_IDXGIDevice, (void **)&dxgi_device);
165     if (FAILED(hr))
166     {
167         ERR("Failed to get a dxgi device from the d3d10 device, returning %#x\n", hr);
168         ID3D10Device_Release(*device);
169         *device = NULL;
170         return hr;
171     }
172 
173     hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
174     IDXGIDevice_Release(dxgi_device);
175     if (FAILED(hr))
176     {
177         ERR("Failed to get the device adapter, returning %#x\n", hr);
178         ID3D10Device_Release(*device);
179         *device = NULL;
180         return hr;
181     }
182 
183     hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
184     IDXGIAdapter_Release(adapter);
185     if (FAILED(hr))
186     {
187         ERR("Failed to get the adapter factory, returning %#x\n", hr);
188         ID3D10Device_Release(*device);
189         *device = NULL;
190         return hr;
191     }
192 
193     hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)*device, swapchain_desc, swapchain);
194     IDXGIFactory_Release(factory);
195     if (FAILED(hr))
196     {
197         ID3D10Device_Release(*device);
198         *device = NULL;
199 
200         WARN("Failed to create a swapchain, returning %#x\n", hr);
201         return hr;
202     }
203 
204     TRACE("Created IDXGISwapChain %p\n", *swapchain);
205 
206     return S_OK;
207 }
208 
209 HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
210         ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect)
211 {
212     struct d3d10_effect *object;
213     HRESULT hr;
214 
215     FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n",
216             data, data_size, flags, device, effect_pool, effect);
217 
218     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
219     if (!object)
220     {
221         ERR("Failed to allocate D3D10 effect object memory\n");
222         return E_OUTOFMEMORY;
223     }
224 
225     object->vtbl = &d3d10_effect_vtbl;
226     object->refcount = 1;
227     ID3D10Device_AddRef(device);
228     object->device = device;
229 
230     hr = d3d10_effect_parse(object, data, data_size);
231     if (FAILED(hr))
232     {
233         ERR("Failed to parse effect\n");
234         IUnknown_Release((IUnknown *)object);
235         return hr;
236     }
237 
238     *effect = (ID3D10Effect *)object;
239 
240     TRACE("Created ID3D10Effect %p\n", object);
241 
242     return S_OK;
243 }
244 
245 LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device)
246 {
247     FIXME("device %p stub!\n", device);
248 
249     return "vs_4_0";
250 }
251 
252 LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device)
253 {
254     FIXME("device %p stub!\n", device);
255 
256     return "gs_4_0";
257 }
258 
259 LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device)
260 {
261     FIXME("device %p stub!\n", device);
262 
263     return "ps_4_0";
264 }
265 

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