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wine/dlls/d3d10/d3d10_main.c

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  1 /*
  2  * Direct3D 10
  3  *
  4  * Copyright 2007 Andras Kovacs
  5  * Copyright 2009 Henri Verbeet for CodeWeavers
  6  *
  7  * This library is free software; you can redistribute it and/or
  8  * modify it under the terms of the GNU Lesser General Public
  9  * License as published by the Free Software Foundation; either
 10  * version 2.1 of the License, or (at your option) any later version.
 11  *
 12  * This library is distributed in the hope that it will be useful,
 13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 15  * Lesser General Public License for more details.
 16  *
 17  * You should have received a copy of the GNU Lesser General Public
 18  * License along with this library; if not, write to the Free Software
 19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 20  *
 21  */
 22 
 23 #include "config.h"
 24 #include "wine/port.h"
 25 
 26 #include "d3d10_private.h"
 27 
 28 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
 29 
 30 /* At process attach */
 31 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
 32 {
 33     TRACE("fdwReason=%d\n", fdwReason);
 34     switch(fdwReason)
 35     {
 36     case DLL_PROCESS_ATTACH:
 37         DisableThreadLibraryCalls( hInstDLL );
 38         break;
 39     }
 40     return TRUE;
 41 }
 42 
 43 HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
 44         HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device)
 45 {
 46     IDXGIFactory *factory;
 47     HRESULT hr;
 48 
 49     TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, device %p\n",
 50             adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version, device);
 51 
 52     if (adapter)
 53     {
 54         IDXGIAdapter_AddRef(adapter);
 55         hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
 56         if (FAILED(hr))
 57         {
 58             WARN("Failed to get dxgi factory, returning %#x\n", hr);
 59             return hr;
 60         }
 61     }
 62     else
 63     {
 64         hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory);
 65         if (FAILED(hr))
 66         {
 67             WARN("Failed to create dxgi factory, returning %#x\n", hr);
 68             return hr;
 69         }
 70 
 71         switch(driver_type)
 72         {
 73             case D3D10_DRIVER_TYPE_HARDWARE:
 74             {
 75                 hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
 76                 if (FAILED(hr))
 77                 {
 78                     WARN("No adapters found, returning %#x\n", hr);
 79                     IDXGIFactory_Release(factory);
 80                     return hr;
 81                 }
 82                 break;
 83             }
 84 
 85             case D3D10_DRIVER_TYPE_NULL:
 86                 FIXME("NULL device not implemented, falling back to refrast\n");
 87                 /* fall through, for now */
 88             case D3D10_DRIVER_TYPE_REFERENCE:
 89             {
 90                 HMODULE refrast = LoadLibraryA("d3d10ref.dll");
 91                 if (!refrast)
 92                 {
 93                     WARN("Failed to load refrast, returning E_FAIL\n");
 94                     IDXGIFactory_Release(factory);
 95                     return E_FAIL;
 96                 }
 97                 hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
 98                 FreeLibrary(refrast);
 99                 if (FAILED(hr))
100                 {
101                     WARN("Failed to create a software adapter, returning %#x\n", hr);
102                     IDXGIFactory_Release(factory);
103                     return hr;
104                 }
105                 break;
106             }
107 
108             case D3D10_DRIVER_TYPE_SOFTWARE:
109             {
110                 if (!swrast)
111                 {
112                     WARN("Software device requested, but NULL swrast passed, returning E_FAIL\n");
113                     IDXGIFactory_Release(factory);
114                     return E_FAIL;
115                 }
116                 hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
117                 if (FAILED(hr))
118                 {
119                     WARN("Failed to create a software adapter, returning %#x\n", hr);
120                     IDXGIFactory_Release(factory);
121                     return hr;
122                 }
123                 break;
124             }
125         }
126     }
127 
128     hr = D3D10CoreCreateDevice(factory, adapter, flags, NULL, device);
129     IDXGIAdapter_Release(adapter);
130     IDXGIFactory_Release(factory);
131     if (FAILED(hr))
132     {
133         WARN("Failed to create a device, returning %#x\n", hr);
134         return hr;
135     }
136 
137     TRACE("Created ID3D10Device %p\n", *device);
138 
139     return hr;
140 }
141 
142 HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
143         HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
144         IDXGISwapChain **swapchain, ID3D10Device **device)
145 {
146     IDXGIDevice *dxgi_device;
147     IDXGIFactory *factory;
148     HRESULT hr;
149 
150     TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d,\n"
151             "\tswapchain_desc %p, swapchain %p, device %p\n",
152             adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version,
153             swapchain_desc, swapchain, device);
154 
155     hr = D3D10CreateDevice(adapter, driver_type, swrast, flags, sdk_version, device);
156     if (FAILED(hr))
157     {
158         WARN("Failed to create a device, returning %#x\n", hr);
159         *device = NULL;
160         return hr;
161     }
162 
163     TRACE("Created ID3D10Device %p\n", *device);
164 
165     hr = ID3D10Device_QueryInterface(*device, &IID_IDXGIDevice, (void **)&dxgi_device);
166     if (FAILED(hr))
167     {
168         ERR("Failed to get a dxgi device from the d3d10 device, returning %#x\n", hr);
169         ID3D10Device_Release(*device);
170         *device = NULL;
171         return hr;
172     }
173 
174     hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
175     IDXGIDevice_Release(dxgi_device);
176     if (FAILED(hr))
177     {
178         ERR("Failed to get the device adapter, returning %#x\n", hr);
179         ID3D10Device_Release(*device);
180         *device = NULL;
181         return hr;
182     }
183 
184     hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
185     IDXGIAdapter_Release(adapter);
186     if (FAILED(hr))
187     {
188         ERR("Failed to get the adapter factory, returning %#x\n", hr);
189         ID3D10Device_Release(*device);
190         *device = NULL;
191         return hr;
192     }
193 
194     hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)*device, swapchain_desc, swapchain);
195     IDXGIFactory_Release(factory);
196     if (FAILED(hr))
197     {
198         ID3D10Device_Release(*device);
199         *device = NULL;
200 
201         WARN("Failed to create a swapchain, returning %#x\n", hr);
202         return hr;
203     }
204 
205     TRACE("Created IDXGISwapChain %p\n", *swapchain);
206 
207     return S_OK;
208 }
209 
210 HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
211         ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect)
212 {
213     struct d3d10_effect *object;
214     HRESULT hr;
215 
216     FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n",
217             data, data_size, flags, device, effect_pool, effect);
218 
219     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
220     if (!object)
221     {
222         ERR("Failed to allocate D3D10 effect object memory\n");
223         return E_OUTOFMEMORY;
224     }
225 
226     object->ID3D10Effect_iface.lpVtbl = &d3d10_effect_vtbl;
227     object->refcount = 1;
228     ID3D10Device_AddRef(device);
229     object->device = device;
230 
231     hr = d3d10_effect_parse(object, data, data_size);
232     if (FAILED(hr))
233     {
234         ERR("Failed to parse effect\n");
235         IUnknown_Release(&object->ID3D10Effect_iface);
236         return hr;
237     }
238 
239     *effect = &object->ID3D10Effect_iface;
240 
241     TRACE("Created ID3D10Effect %p\n", object);
242 
243     return S_OK;
244 }
245 
246 HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename,
247         const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags,
248         ID3D10Blob **effect, ID3D10Blob **errors)
249 {
250     FIXME("data %p, data_size %lu, filename %s, defines %p, include %p,"
251             " hlsl_flags %#x, fx_flags %#x, effect %p, errors %p stub!\n",
252             data, data_size, wine_dbgstr_a(filename), defines, include,
253             hlsl_flags, fx_flags, effect, errors);
254 
255     if (effect)
256         *effect = NULL;
257     if (errors)
258         *errors = NULL;
259 
260     return E_NOTIMPL;
261 }
262 
263 
264 LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device)
265 {
266     FIXME("device %p stub!\n", device);
267 
268     return "vs_4_0";
269 }
270 
271 LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device)
272 {
273     FIXME("device %p stub!\n", device);
274 
275     return "gs_4_0";
276 }
277 
278 LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device)
279 {
280     FIXME("device %p stub!\n", device);
281 
282     return "ps_4_0";
283 }
284 
285 HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
286 {
287     struct d3d10_shader_reflection *object;
288 
289     FIXME("data %p, data_size %lu, reflector %p stub!\n", data, data_size, reflector);
290 
291     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
292     if (!object)
293     {
294         ERR("Failed to allocate D3D10 shader reflection object memory\n");
295         return E_OUTOFMEMORY;
296     }
297 
298     object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
299     object->refcount = 1;
300 
301     *reflector = &object->ID3D10ShaderReflection_iface;
302 
303     TRACE("Created ID3D10ShaderReflection %p\n", object);
304 
305     return S_OK;
306 }
307 

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