From: Jonathan Liu Subject: d3dcompiler.h: Add function pointer typedefs. Message-Id: <5166A2D0.3050009@gmail.com> Date: Thu, 11 Apr 2013 21:47:28 +1000 --- include/d3dcompiler.h | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/include/d3dcompiler.h b/include/d3dcompiler.h index 2dd0fcf..4bbf53f 100644 --- a/include/d3dcompiler.h +++ b/include/d3dcompiler.h @@ -65,6 +65,9 @@ static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); +typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, + const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, + const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); typedef enum D3DCOMPILER_STRIP_FLAGS { @@ -94,6 +97,8 @@ typedef enum D3D_BLOB_PART HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size, UINT flags, const char *comments, ID3DBlob **disassembly); +typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size, + UINT flags, const char *comments, ID3DBlob **disassembly); HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob); HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); @@ -107,6 +112,9 @@ HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob); HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages); +typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename, + const D3D_SHADER_MACRO *defines, ID3DInclude *include, + ID3DBlob **shader, ID3DBlob **error_messages); #ifdef __cplusplus }