From: Józef Kucia Subject: [1/2] d3dx9: Handle NULL arguments in D3DXVec3Project. Message-Id: <1352378755-26052-1-git-send-email-joseph.kucia@gmail.com> Date: Thu, 8 Nov 2012 13:45:54 +0100 --- dlls/d3dx9_36/math.c | 21 +++++++++++++-------- dlls/d3dx9_36/tests/math.c | 32 ++++++++++++++++++++++++++------ 2 files changed, 39 insertions(+), 14 deletions(-) diff --git a/dlls/d3dx9_36/math.c b/dlls/d3dx9_36/math.c index 117bb84..78317e8 100644 --- a/dlls/d3dx9_36/math.c +++ b/dlls/d3dx9_36/math.c @@ -1809,17 +1809,22 @@ D3DXVECTOR3* WINAPI D3DXVec3Normalize(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv) D3DXVECTOR3* WINAPI D3DXVec3Project(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv, CONST D3DVIEWPORT9 *pviewport, CONST D3DXMATRIX *pprojection, CONST D3DXMATRIX *pview, CONST D3DXMATRIX *pworld) { D3DXMATRIX m; - D3DXVECTOR3 out; TRACE("(%p, %p, %p, %p, %p, %p)\n", pout, pv, pviewport, pprojection, pview, pworld); - D3DXMatrixMultiply(&m, pworld, pview); - D3DXMatrixMultiply(&m, &m, pprojection); - D3DXVec3TransformCoord(&out, pv, &m); - out.x = pviewport->X + ( 1.0f + out.x ) * pviewport->Width / 2.0f; - out.y = pviewport->Y + ( 1.0f - out.y ) * pviewport->Height / 2.0f; - out.z = pviewport->MinZ + out.z * ( pviewport->MaxZ - pviewport->MinZ ); - *pout = out; + D3DXMatrixIdentity(&m); + if (pworld) D3DXMatrixMultiply(&m, &m, pworld); + if (pview) D3DXMatrixMultiply(&m, &m, pview); + if (pprojection) D3DXMatrixMultiply(&m, &m, pprojection); + + D3DXVec3TransformCoord(pout, pv, &m); + + if (pviewport) + { + pout->x = pviewport->X + ( 1.0f + pout->x ) * pviewport->Width / 2.0f; + pout->y = pviewport->Y + ( 1.0f - pout->y ) * pviewport->Height / 2.0f; + pout->z = pviewport->MinZ + pout->z * ( pviewport->MaxZ - pviewport->MinZ ); + } return pout; } diff --git a/dlls/d3dx9_36/tests/math.c b/dlls/d3dx9_36/tests/math.c index 533c6d7..9bcd42c 100644 --- a/dlls/d3dx9_36/tests/math.c +++ b/dlls/d3dx9_36/tests/math.c @@ -1331,12 +1331,6 @@ static void D3DXVector3Test(void) D3DXVec3Normalize(&gotvec,&nul); expect_vec3(expectedvec,gotvec); -/*_______________D3DXVec3Project_________________________*/ - expectedvec.x = 1135.721924f; expectedvec.y = 147.086914f; expectedvec.z = 0.153412f; - D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f); - D3DXVec3Project(&gotvec,&u,&viewport,&projection,&view,&world); - expect_vec3(expectedvec,gotvec); - /*_______________D3DXVec3Scale____________________________*/ expectedvec.x = -58.5f; expectedvec.y = -39.0f; expectedvec.z = -13.0f; D3DXVec3Scale(&gotvec,&u,scale); @@ -1372,6 +1366,32 @@ static void D3DXVector3Test(void) D3DXVec3TransformNormal(&gotvec,&u,&mat); expect_vec3(expectedvec,gotvec); +/*_______________D3DXVec3Project_________________________*/ + expectedvec.x = 1135.721924f; expectedvec.y = 147.086914f; expectedvec.z = 0.153412f; + D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f); + D3DXVec3Project(&gotvec,&u,&viewport,&projection,&view,&world); + expect_vec3(expectedvec,gotvec); + /* World matrix can be omitted */ + D3DXMatrixMultiply(&mat,&world,&view); + D3DXVec3Project(&gotvec,&u,&viewport,&projection,&mat,NULL); + expect_vec3(expectedvec,gotvec); + /* Projection matrix can be omitted */ + D3DXMatrixMultiply(&mat,&view,&projection); + D3DXVec3Project(&gotvec,&u,&viewport,NULL,&mat,&world); + expect_vec3(expectedvec,gotvec); + /* View matrix can be omitted */ + D3DXMatrixMultiply(&mat,&world,&view); + D3DXVec3Project(&gotvec,&u,&viewport,&projection,NULL,&mat); + expect_vec3(expectedvec,gotvec); + /* All matrices can be omitted */ + expectedvec.x = 4010.000000f; expectedvec.y = -1695.000000f; expectedvec.z = 1.600000f; + D3DXVec3Project(&gotvec,&u,&viewport,NULL,NULL,NULL); + expect_vec3(expectedvec,gotvec); + /* Viewport can be omitted */ + expectedvec.x = 1.814305f; expectedvec.y = 0.582097f; expectedvec.z = -0.066555f; + D3DXVec3Project(&gotvec,&u,NULL,&projection,&view,&world); + expect_vec3(expectedvec,gotvec); + /*_______________D3DXVec3Unproject_________________________*/ expectedvec.x = -2.913411f; expectedvec.y = 1.593215f; expectedvec.z = 0.380724f; D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f); -- 1.8.0