From: Henri Verbeet Subject: [PATCH 3/5] wined3d: Fix the draw buffer limit calculation. Message-Id: <1342639954-18427-3-git-send-email-hverbeet@codeweavers.com> Date: Wed, 18 Jul 2012 21:32:32 +0200 --- dlls/wined3d/directx.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 19bd926..5de4e78 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2398,7 +2398,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info) gl_info->limits.general_combiners = gl_max; TRACE("Max general combiners: %d.\n", gl_max); } - if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode != ORM_FBO) + if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO) { glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max); gl_info->limits.buffers = gl_max; -- 1.7.8.6