From: Henri Verbeet Subject: [PATCH 1/5] wined3d: Support downloading depth textures in surface_load_sysmem(). Message-Id: <1487920233-7391-1-git-send-email-hverbeet@codeweavers.com> Date: Fri, 24 Feb 2017 08:10:29 +0100 Signed-off-by: Henri Verbeet --- dlls/wined3d/surface.c | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 399f436..8b5f5ce 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2475,13 +2475,6 @@ static BOOL surface_load_sysmem(struct wined3d_surface *surface, struct wined3d_texture_sub_resource *sub_resource; sub_resource = &texture->sub_resources[sub_resource_idx]; - if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) - { - FIXME("Unimplemented copy from %s for depth/stencil buffers.\n", - wined3d_debug_location(sub_resource->locations)); - return FALSE; - } - wined3d_texture_prepare_location(texture, sub_resource_idx, context, dst_location); if (sub_resource->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED)) @@ -2498,7 +2491,8 @@ static BOOL surface_load_sysmem(struct wined3d_surface *surface, return TRUE; } - if (sub_resource->locations & WINED3D_LOCATION_DRAWABLE) + if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) + && (sub_resource->locations & WINED3D_LOCATION_DRAWABLE)) { read_from_framebuffer(surface, context, dst_location); return TRUE; -- 2.1.4