From: Józef Kucia Subject: [PATCH 03/10] wined3d: Request compatibility profile in GLSL for legacy contexts. Message-Id: <20170221122447.9358-3-jkucia@codeweavers.com> Date: Tue, 21 Feb 2017 13:24:40 +0100 In-Reply-To: <20170221122447.9358-1-jkucia@codeweavers.com> References: <20170221122447.9358-1-jkucia@codeweavers.com> The deprecated GLSL functions are used in the GLSL generated for legacy contexts. Signed-off-by: Józef Kucia --- dlls/wined3d/glsl_shader.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 125945e..a7dc25c 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -366,7 +366,11 @@ static unsigned int shader_glsl_get_version(const struct wined3d_gl_info *gl_inf static void shader_glsl_add_version_declaration(struct wined3d_string_buffer *buffer, const struct wined3d_gl_info *gl_info, const struct wined3d_shader_version *version) { - shader_addline(buffer, "#version %u\n", shader_glsl_get_version(gl_info, version)); + unsigned int glsl_version = shader_glsl_get_version(gl_info, version); + if (glsl_version >= 150 && gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) + shader_addline(buffer, "#version %u compatibility\n", glsl_version); + else + shader_addline(buffer, "#version %u\n", glsl_version); } static void shader_glsl_append_imm_vec4(struct wined3d_string_buffer *buffer, const float *values) -- 2.10.2