From: Henri Verbeet Subject: [PATCH 5/6] wined3d: Validate WINED3DSPR_TEXCRDOUT indices in shader_get_registers_used() (AFL). Message-Id: <1487634008-383-5-git-send-email-hverbeet@codeweavers.com> Date: Tue, 21 Feb 2017 00:40:07 +0100 Signed-off-by: Henri Verbeet --- dlls/wined3d/shader.c | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 6278392..0bf8e26 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1195,9 +1195,19 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st case WINED3DSPR_TEXCRDOUT: if (shader_version.major >= 3) { + if (idx >= ARRAY_SIZE(reg_maps->u.output_registers_mask)) + { + WARN("Invalid output register index %u.\n", idx); + break; + } reg_maps->u.output_registers_mask[idx] |= ins.dst[i].write_mask; break; } + if (idx >= ARRAY_SIZE(reg_maps->u.texcoord_mask)) + { + WARN("Invalid texcoord index %u.\n", idx); + break; + } reg_maps->u.texcoord_mask[idx] |= ins.dst[i].write_mask; if (reg_maps->output_registers & (1u << idx)) { -- 2.1.4