From: Stefan Dösinger Subject: [PATCH 1/4] d3d8/tests: Work around a r500 Windows point sprite bug. Message-Id: <20170220223105.31287-1-stefandoesinger@gmx.at> Date: Mon, 20 Feb 2017 22:31:02 +0000 Signed-off-by: Stefan Dösinger --- dlls/d3d8/tests/visual.c | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index a7177d3..d314edb 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -6937,6 +6937,17 @@ static void test_pointsize(void) goto done; } + /* The r500 Windows driver needs a draw with regular texture coordinates at least once during the + * device's lifetime, otherwise texture coordinate generation only works for texture 0. */ + hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_TEX1); + ok(SUCCEEDED(hr), "Failed to set FVF, hr=%#x.\n", hr); + hr = IDirect3DDevice8_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, vertices, sizeof(float) * 5); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice8_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE); -- 2.10.2