From: Bruno Jesus <00cpxxx@gmail.com> Subject: [PATCH] ws2_32: Trace accept() error Message-Id: <20170219185433.950-1-bjesus@codeweavers.com> Date: Sun, 19 Feb 2017 15:54:31 -0300 From: Bruno Jesus <00cpxxx@gmail.com> Was useful while testing a Steam weirdness Signed-off-by: Bruno Jesus <00cpxxx@gmail.com> --- dlls/ws2_32/socket.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/dlls/ws2_32/socket.c b/dlls/ws2_32/socket.c index 4977bbf..3c8c806 100644 --- a/dlls/ws2_32/socket.c +++ b/dlls/ws2_32/socket.c @@ -2737,10 +2737,7 @@ SOCKET WINAPI WS_accept(SOCKET s, struct WS_sockaddr *addr, int *addrlen32) TRACE("socket %04lx\n", s ); status = _is_blocking(s, &is_blocking); if (status) - { - set_error(status); - return INVALID_SOCKET; - } + goto error; do { /* try accepting first (if there is a deferred connection) */ @@ -2773,7 +2770,9 @@ SOCKET WINAPI WS_accept(SOCKET s, struct WS_sockaddr *addr, int *addrlen32) } } while (is_blocking && status == STATUS_CANT_WAIT); +error: set_error(status); + WARN(" -> ERROR %d\n", GetLastError()); return INVALID_SOCKET; } -- 2.9.3