From: Guillaume Charifi Subject: [PATCH 2/2] wined3d: Display patch primitives in debug messages. Message-Id: <20170202184540.6333-2-guillaume.charifi@sfr.fr> Date: Thu, 2 Feb 2017 19:45:40 +0100 In-Reply-To: <20170202184540.6333-1-guillaume.charifi@sfr.fr> References: <20170202184540.6333-1-guillaume.charifi@sfr.fr> Signed-off-by: Guillaume Charifi --- dlls/wined3d/utils.c | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index ca9d310..b677084 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -4048,6 +4048,38 @@ const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ); PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ); PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ); + PRIM_TO_STR(WINED3D_PT_1_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_2_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_3_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_4_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_5_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_6_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_7_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_8_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_9_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_10_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_11_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_12_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_13_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_14_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_15_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_16_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_17_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_18_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_19_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_20_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_21_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_22_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_23_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_24_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_25_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_26_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_27_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_28_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_29_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_30_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_31_CONTROL_POINT_PATCHLIST); + PRIM_TO_STR(WINED3D_PT_32_CONTROL_POINT_PATCHLIST); #undef PRIM_TO_STR default: FIXME("Unrecognized %u primitive type!\n", primitive_type); -- Guillaume Charifi