From: Guillaume Charifi Subject: [PATCH 03/10] wined3d: Add compute shader to wined3d_shader union. Message-Id: <20170129134354.28597-3-guillaume.charifi@sfr.fr> Date: Sun, 29 Jan 2017 14:43:34 +0100 In-Reply-To: <20170129134354.28597-1-guillaume.charifi@sfr.fr> References: <20170129134354.28597-1-guillaume.charifi@sfr.fr> Signed-off-by: Guillaume Charifi --- dlls/wined3d/wined3d_private.h | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 708d215..b0c623a 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3530,6 +3530,13 @@ struct wined3d_pixel_shader DWORD color0_reg; }; +struct wined3d_compute_shader +{ + UINT local_size_x; + UINT local_size_y; + UINT local_size_z; +}; + struct wined3d_shader { LONG ref; @@ -3567,6 +3574,7 @@ struct wined3d_shader struct wined3d_vertex_shader vs; struct wined3d_geometry_shader gs; struct wined3d_pixel_shader ps; + struct wined3d_compute_shader cs; } u; }; -- Guillaume Charifi