From: Guillaume Charifi Subject: [PATCH 4/7] wined3d: Implement wined3d_device_set_cs_resource_view(). Message-Id: <20170129134354.28597-14-guillaume.charifi@sfr.fr> Date: Sun, 29 Jan 2017 14:43:45 +0100 In-Reply-To: <20170129134354.28597-1-guillaume.charifi@sfr.fr> References: <20170129134354.28597-1-guillaume.charifi@sfr.fr> Signed-off-by: Guillaume Charifi --- dlls/wined3d/device.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d66e0a2..56caf1c 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2845,6 +2845,14 @@ struct wined3d_buffer * CDECL wined3d_device_get_cs_cb(const struct wined3d_devi return device->state.cb[WINED3D_SHADER_TYPE_COMPUTE][idx]; } +void CDECL wined3d_device_set_cs_resource_view(struct wined3d_device *device, + UINT idx, struct wined3d_shader_resource_view *view) +{ + TRACE("device %p, idx %u, view %p.\n", device, idx, view); + + wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_COMPUTE, idx, view); +} + void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *device, unsigned int idx, struct wined3d_unordered_access_view *uav) { -- Guillaume Charifi