From: Guillaume Charifi Subject: [PATCH 2/7] wined3d: Implement wined3d_device_set_cs_cb(). Message-Id: <20170129134354.28597-12-guillaume.charifi@sfr.fr> Date: Sun, 29 Jan 2017 14:43:43 +0100 In-Reply-To: <20170129134354.28597-1-guillaume.charifi@sfr.fr> References: <20170129134354.28597-1-guillaume.charifi@sfr.fr> Signed-off-by: Guillaume Charifi --- dlls/wined3d/device.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 0716fd9..af93dda 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2825,6 +2825,13 @@ struct wined3d_shader * CDECL wined3d_device_get_compute_shader(const struct win return device->state.shader[WINED3D_SHADER_TYPE_COMPUTE]; } +void CDECL wined3d_device_set_cs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer) +{ + TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer); + + wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_COMPUTE, idx, buffer); +} + void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *device, unsigned int idx, struct wined3d_unordered_access_view *uav) { -- Guillaume Charifi