From: Guillaume Charifi Subject: [PATCH 5/7] wined3d: Implement wined3d_device_get_cs_resource_view(). Message-Id: <20170129134354.28597-15-guillaume.charifi@sfr.fr> Date: Sun, 29 Jan 2017 14:43:46 +0100 In-Reply-To: <20170129134354.28597-1-guillaume.charifi@sfr.fr> References: <20170129134354.28597-1-guillaume.charifi@sfr.fr> Signed-off-by: Guillaume Charifi --- dlls/wined3d/device.c | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 56caf1c..73345a2 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2853,6 +2853,20 @@ void CDECL wined3d_device_set_cs_resource_view(struct wined3d_device *device, wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_COMPUTE, idx, view); } +struct wined3d_shader_resource_view * CDECL wined3d_device_get_cs_resource_view(const struct wined3d_device *device, + UINT idx) +{ + TRACE("device %p, idx %u.\n", device, idx); + + if (idx >= MAX_SHADER_RESOURCE_VIEWS) + { + WARN("Invalid view index %u.\n", idx); + return NULL; + } + + return device->state.shader_resource_view[WINED3D_SHADER_TYPE_COMPUTE][idx]; +} + void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *device, unsigned int idx, struct wined3d_unordered_access_view *uav) { -- Guillaume Charifi