From: Guillaume Charifi Subject: [PATCH 7/7] wined3d: Implement wined3d_device_get_cs_sampler(). Message-Id: <20170129134354.28597-17-guillaume.charifi@sfr.fr> Date: Sun, 29 Jan 2017 14:43:48 +0100 In-Reply-To: <20170129134354.28597-1-guillaume.charifi@sfr.fr> References: <20170129134354.28597-1-guillaume.charifi@sfr.fr> Signed-off-by: Guillaume Charifi --- dlls/wined3d/device.c | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 47701f1..0b617b6 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2874,6 +2874,19 @@ void CDECL wined3d_device_set_cs_sampler(struct wined3d_device *device, UINT idx wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx, sampler); } +struct wined3d_sampler * CDECL wined3d_device_get_cs_sampler(const struct wined3d_device *device, UINT idx) +{ + TRACE("device %p, idx %u.\n", device, idx); + + if (idx >= MAX_SAMPLER_OBJECTS) + { + WARN("Invalid sampler index %u.\n", idx); + return NULL; + } + + return device->state.sampler[WINED3D_SHADER_TYPE_COMPUTE][idx]; +} + void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *device, unsigned int idx, struct wined3d_unordered_access_view *uav) { -- Guillaume Charifi