From: Jacek Caban Subject: d3d11.idl: Added missing D3D11_CS_* constants. Message-Id: <9a312206-f63d-2228-634b-ec960dbda183@codeweavers.com> Date: Mon, 23 Jan 2017 15:20:15 +0100 From: İsmail Dönmez Originally sent to mingw-w64 ML, needed for Angle project. Signed-off-by: Jacek Caban --- include/d3d11.idl | 52 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 52 insertions(+) diff --git a/include/d3d11.idl b/include/d3d11.idl index 3ca697b..d2b3836 100644 --- a/include/d3d11.idl +++ b/include/d3d11.idl @@ -68,6 +68,58 @@ const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; +const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; +const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; +const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; +const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; +const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; +const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; +const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; +const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; +const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; +const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; +const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; +const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; +const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; +const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; +const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; +const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; +const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; +const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; +const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; +const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; +const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; +const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; +const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; +const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; +const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; +const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; +const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; +const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; +const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; +const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; +const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; +const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; +const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; +const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; +const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; +const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768; +const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768; +const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT = 1; +const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; +const UINT D3D11_CS_TGSM_REGISTER_COUNT = 8192; +const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1; +const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; +const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; +const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; +const UINT D3D11_CS_THREAD_GROUP_MAX_X = 1024; +const UINT D3D11_CS_THREAD_GROUP_MAX_Y = 1024; +const UINT D3D11_CS_THREAD_GROUP_MAX_Z = 64; +const UINT D3D11_CS_THREAD_GROUP_MIN_X = 1; +const UINT D3D11_CS_THREAD_GROUP_MIN_Y = 1; +const UINT D3D11_CS_THREAD_GROUP_MIN_Z = 1; +const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; + const UINT D3D11_DEFAULT_DEPTH_BIAS = 0; cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f") const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;