From: Józef Kucia Subject: [PATCH 03/18] wined3d: Generate declaration for typed buffer UAVs. Message-Id: <1481279453-9357-3-git-send-email-jkucia@codeweavers.com> Date: Fri, 9 Dec 2016 11:30:38 +0100 In-Reply-To: <1481279453-9357-1-git-send-email-jkucia@codeweavers.com> References: <1481279453-9357-1-git-send-email-jkucia@codeweavers.com> Signed-off-by: Józef Kucia --- This is required in order to prevent GL errors in a test added in the next patch. --- dlls/wined3d/glsl_shader.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 627832c..a800939 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2123,6 +2123,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont switch (reg_maps->uav_resource_info[i].type) { + case WINED3D_SHADER_RESOURCE_BUFFER: + image_type = "imageBuffer"; + break; + case WINED3D_SHADER_RESOURCE_TEXTURE_2D: image_type = "image2D"; break; -- 2.7.3