From: Józef Kucia Subject: [PATCH 02/18] wined3d: Allow creating raw shader resource views. Message-Id: <1481279453-9357-2-git-send-email-jkucia@codeweavers.com> Date: Fri, 9 Dec 2016 11:30:37 +0100 In-Reply-To: <1481279453-9357-1-git-send-email-jkucia@codeweavers.com> References: <1481279453-9357-1-git-send-email-jkucia@codeweavers.com> Signed-off-by: Józef Kucia --- dlls/wined3d/view.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index ef602de..adbd159 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -375,7 +375,8 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_ const struct wined3d_format *view_format; view_format = wined3d_get_format(gl_info, desc->format_id); - if (wined3d_format_is_typeless(view_format)) + if (wined3d_format_is_typeless(view_format) + && !(view_format->id == WINED3DFMT_R32_TYPELESS && (desc->flags & WINED3D_VIEW_BUFFER_RAW))) { WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view_format->id)); return E_INVALIDARG; -- 2.7.3