From: Józef Kucia Subject: [PATCH 01/18] wined3d: Allow creating raw unordered access views. Message-Id: <1481279453-9357-1-git-send-email-jkucia@codeweavers.com> Date: Fri, 9 Dec 2016 11:30:36 +0100 Signed-off-by: Józef Kucia --- dlls/wined3d/view.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index 50c43f4..ef602de 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -566,13 +566,18 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces view->format = wined3d_get_format(gl_info, desc->format_id); - if (wined3d_format_is_typeless(view->format)) + if (wined3d_format_is_typeless(view->format) + && !(view->format->id == WINED3DFMT_R32_TYPELESS && (desc->flags & WINED3D_VIEW_BUFFER_RAW))) { WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view->format->id)); return E_INVALIDARG; } - if (resource->type != WINED3D_RTYPE_BUFFER) + if (resource->type == WINED3D_RTYPE_BUFFER) + { + FIXME("Buffer unordered access views not supported.\n"); + } + else { struct wined3d_texture *texture = texture_from_resource(resource); unsigned int depth_or_layer_count; -- 2.7.3