From: Józef Kucia Subject: [PATCH 10/11] wined3d: Use opaque data type for stream output registers. Message-Id: <1481110985-1006-10-git-send-email-jkucia@codeweavers.com> Date: Wed, 7 Dec 2016 12:43:04 +0100 In-Reply-To: <1481110985-1006-1-git-send-email-jkucia@codeweavers.com> References: <1481110985-1006-1-git-send-email-jkucia@codeweavers.com> Signed-off-by: Józef Kucia --- dlls/wined3d/shader_sm4.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 00fb4c0..4a4926b 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -922,7 +922,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM5_OP_BFI, WINED3DSIH_BFI, "u", "iiuu"}, {WINED3D_SM5_OP_BFREV, WINED3DSIH_BFREV, "u", "u"}, {WINED3D_SM5_OP_SWAPC, WINED3DSIH_SWAPC, "ff", "uff"}, - {WINED3D_SM5_OP_DCL_STREAM, WINED3DSIH_DCL_STREAM, "", "f"}, + {WINED3D_SM5_OP_DCL_STREAM, WINED3DSIH_DCL_STREAM, "", "O"}, {WINED3D_SM5_OP_DCL_FUNCTION_BODY, WINED3DSIH_DCL_FUNCTION_BODY, "", "", shader_sm5_read_dcl_function_body}, {WINED3D_SM5_OP_DCL_FUNCTION_TABLE, WINED3DSIH_DCL_FUNCTION_TABLE, "", "", -- 2.7.3