From: Alistair Leslie-Hughes Subject: [PATCH] d3d10_1: Add missing forwards to d3d10. Message-Id: Date: Mon, 5 Dec 2016 06:50:30 +0000 From: Sebastian Lackner Spotted by Jarkko Korpi. Signed-off-by: Alistair Leslie-Hughes --- dlls/d3d10_1/d3d10_1.spec | 24 ++++++++++++------------ tools/make_specfiles | 4 ++++ 2 files changed, 16 insertions(+), 12 deletions(-) diff --git a/dlls/d3d10_1/d3d10_1.spec b/dlls/d3d10_1/d3d10_1.spec index 18eb3ac..10edc3f 100644 --- a/dlls/d3d10_1/d3d10_1.spec +++ b/dlls/d3d10_1/d3d10_1.spec @@ -1,24 +1,24 @@ @ stub RevertToOldImplementation -@ stub D3D10CompileEffectFromMemory -@ stub D3D10CompileShader -@ stub D3D10CreateBlob +@ stdcall D3D10CompileEffectFromMemory(ptr long ptr ptr ptr long long ptr ptr) d3d10.D3D10CompileEffectFromMemory +@ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr) d3d10.D3D10CompileShader +@ stdcall D3D10CreateBlob(long ptr) d3d10.D3D10CreateBlob @ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) @ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory @ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) d3d10.D3D10CreateEffectPoolFromMemory @ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock @ stub D3D10DisassembleEffect -@ stub D3D10DisassembleShader -@ stub D3D10GetGeometryShaderProfile -@ stub D3D10GetInputAndOutputSignatureBlob -@ stub D3D10GetInputSignatureBlob -@ stub D3D10GetOutputSignatureBlob -@ stub D3D10GetPixelShaderProfile -@ stub D3D10GetShaderDebugInfo +@ stdcall D3D10DisassembleShader(ptr long long ptr ptr) d3d10.D3D10DisassembleShader +@ stdcall D3D10GetGeometryShaderProfile(ptr) d3d10.D3D10GetGeometryShaderProfile +@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputAndOutputSignatureBlob +@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputSignatureBlob +@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetOutputSignatureBlob +@ stdcall D3D10GetPixelShaderProfile(ptr) d3d10.D3D10GetPixelShaderProfile +@ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3d10.D3D10GetShaderDebugInfo @ stub D3D10GetVersion -@ stub D3D10GetVertexShaderProfile +@ stdcall D3D10GetVertexShaderProfile(ptr) d3d10.D3D10GetVertexShaderProfile @ stub D3D10PreprocessShader -@ stub D3D10ReflectShader +@ stdcall D3D10ReflectShader(ptr long ptr) d3d10.D3D10ReflectShader @ stub D3D10RegisterLayers @ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr) d3d10.D3D10StateBlockMaskDifference @ stdcall D3D10StateBlockMaskDisableAll(ptr) d3d10.D3D10StateBlockMaskDisableAll diff --git a/tools/make_specfiles b/tools/make_specfiles index 1e2400e..9cdca3f 100755 --- a/tools/make_specfiles +++ b/tools/make_specfiles @@ -75,6 +75,10 @@ my @dll_groups = "msvcp120_app", ], [ + "d3d10", + "d3d10_1", + ], + [ "d3dx10_43", "d3dx10_42", "d3dx10_41", -- 1.9.1