From: Andrew Wesie Subject: [20/23] wined3d: Use GL_SYNC_FLUSH_COMMANDS_BIT with glClientWaitSync. Message-Id: <1479062123-21238-21-git-send-email-awesie@gmail.com> Date: Sun, 13 Nov 2016 12:35:20 -0600 In-Reply-To: <1479062123-21238-1-git-send-email-awesie@gmail.com> References: <1479062123-21238-1-git-send-email-awesie@gmail.com> Signed-off-by: Andrew Wesie --- dlls/wined3d/query.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c index 97675ad..7176f31 100644 --- a/dlls/wined3d/query.c +++ b/dlls/wined3d/query.c @@ -92,7 +92,7 @@ static enum wined3d_event_query_result wined3d_event_query_test(const struct win if (gl_info->supported[ARB_SYNC]) { - GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, 0)); + GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, GL_SYNC_FLUSH_COMMANDS_BIT, 0)); checkGLcall("glClientWaitSync"); switch (gl_ret) -- 2.7.4