From: Andrew Wesie Subject: [16/23] wined3d: Support render target array index semantic value. Message-Id: <1479062123-21238-17-git-send-email-awesie@gmail.com> Date: Sun, 13 Nov 2016 12:35:16 -0600 In-Reply-To: <1479062123-21238-1-git-send-email-awesie@gmail.com> References: <1479062123-21238-1-git-send-email-awesie@gmail.com> Signed-off-by: Andrew Wesie --- dlls/wined3d/glsl_shader.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index f6befe5..b94ea33 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5636,6 +5636,11 @@ static void shader_glsl_setup_sm3_rasterizer_input(struct shader_glsl_priv *priv shader_addline(buffer, "gl_PointSize = clamp(shader_out[%u].%c, " "ffp_point.size_min, ffp_point.size_max);\n", output->register_idx, reg_mask[1]); } + else if (output->sysval_semantic == WINED3D_SV_RENDER_TARGET_ARRAY_INDEX && !semantic_idx) + { + shader_addline(buffer, "gl_Layer = floatBitsToInt(shader_out[%u])%s;\n", + output->register_idx, reg_mask); + } else if (output->sysval_semantic) { FIXME("Unhandled sysval semantic %#x.\n", output->sysval_semantic); -- 2.7.4