From: Józef Kucia Subject: [PATCH 9/9] wined3d: Prefer current locations to WINED3D_LOCATION_SYSMEM in wined3d_buffer_copy(). Message-Id: <1476960658-29001-9-git-send-email-jkucia@codeweavers.com> Date: Thu, 20 Oct 2016 12:50:58 +0200 In-Reply-To: <1476960658-29001-1-git-send-email-jkucia@codeweavers.com> References: <1476960658-29001-1-git-send-email-jkucia@codeweavers.com> Signed-off-by: Józef Kucia --- dlls/wined3d/buffer.c | 71 ++++++++++++--------------------------------------- 1 file changed, 17 insertions(+), 54 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 08cbfc2..94406f7 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -111,12 +111,6 @@ static void wined3d_buffer_invalidate_range(struct wined3d_buffer *buffer, DWORD TRACE("buffer %p, location %s, offset %u, size %u.\n", buffer, wined3d_debug_location(location), offset, size); - if ((offset || size) && (location & ~WINED3D_LOCATION_BUFFER)) - { - ERR("Range can be invalidated only for WINED3D_LOCATION_BUFFER.\n"); - return; - } - if (location & WINED3D_LOCATION_BUFFER) buffer_invalidate_bo_range(buffer, offset, size); @@ -610,31 +604,6 @@ BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_c return buffer->resource.heap_memory; } -/* Context activation is done by the caller. */ -static void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context, - struct wined3d_bo_address *data) -{ - data->buffer_object = buffer->buffer_object; - if (!buffer->buffer_object) - { - if ((buffer->flags & WINED3D_BUFFER_USE_BO) && !buffer->resource.map_count) - { - wined3d_buffer_prepare_location(buffer, context, WINED3D_LOCATION_BUFFER); - if (buffer->buffer_object) - { - data->buffer_object = buffer->buffer_object; - data->addr = NULL; - return; - } - } - data->addr = buffer->resource.heap_memory; - } - else - { - data->addr = NULL; - } -} - void wined3d_buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_bo_address *data, DWORD locations) { @@ -1273,11 +1242,12 @@ static void wined3d_buffer_unmap(struct wined3d_buffer *buffer) HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset, struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) { - BYTE *dst_buffer_mem, *src_buffer_mem, *dst_ptr, *src_ptr; - struct wined3d_bo_address dst_bo_address, src_bo_address; const struct wined3d_gl_info *gl_info; + struct wined3d_bo_address dst, src; struct wined3d_context *context; struct wined3d_device *device; + BYTE *dst_ptr, *src_ptr; + DWORD dst_location; HRESULT hr; device = dst_buffer->resource.device; @@ -1285,24 +1255,17 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_ context = context_acquire(device, NULL); gl_info = context->gl_info; - buffer_get_memory(dst_buffer, context, &dst_bo_address); - buffer_get_memory(src_buffer, context, &src_bo_address); - - dst_buffer_mem = dst_buffer->resource.heap_memory; - src_buffer_mem = src_buffer->resource.heap_memory; - - if (dst_buffer_mem && (dst_offset || size != dst_buffer->resource.size)) - wined3d_buffer_load_location(dst_buffer, context, WINED3D_LOCATION_SYSMEM); - if (src_buffer_mem) - wined3d_buffer_load_location(src_buffer, context, WINED3D_LOCATION_SYSMEM); + wined3d_buffer_get_memory(dst_buffer, &dst, dst_buffer->locations); + wined3d_buffer_get_memory(src_buffer, &src, src_buffer->locations); - if (!dst_buffer_mem && !src_buffer_mem) + if (dst.buffer_object && src.buffer_object) { if (gl_info->supported[ARB_COPY_BUFFER]) { - GL_EXTCALL(glBindBuffer(GL_COPY_READ_BUFFER, src_bo_address.buffer_object)); - GL_EXTCALL(glBindBuffer(GL_COPY_WRITE_BUFFER, dst_bo_address.buffer_object)); - GL_EXTCALL(glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, src_offset, dst_offset, size)); + GL_EXTCALL(glBindBuffer(GL_COPY_READ_BUFFER, src.buffer_object)); + GL_EXTCALL(glBindBuffer(GL_COPY_WRITE_BUFFER, dst.buffer_object)); + GL_EXTCALL(glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, + src_offset, dst_offset, size)); checkGLcall("direct buffer copy"); } else @@ -1327,25 +1290,25 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_ wined3d_buffer_unmap(dst_buffer); } } - else if (dst_buffer_mem && !src_buffer_mem) + else if (!dst.buffer_object && src.buffer_object) { buffer_bind(src_buffer, context); - GL_EXTCALL(glGetBufferSubData(src_buffer->buffer_type_hint, src_offset, size, dst_buffer_mem + dst_offset)); + GL_EXTCALL(glGetBufferSubData(src_buffer->buffer_type_hint, src_offset, size, dst.addr + dst_offset)); checkGLcall("buffer download"); } - else if (!dst_buffer_mem && src_buffer_mem) + else if (dst.buffer_object && !src.buffer_object) { buffer_bind(dst_buffer, context); - GL_EXTCALL(glBufferSubData(dst_buffer->buffer_type_hint, dst_offset, size, src_buffer_mem + src_offset)); + GL_EXTCALL(glBufferSubData(dst_buffer->buffer_type_hint, dst_offset, size, src.addr + src_offset)); checkGLcall("buffer upload"); } else { - memcpy(dst_buffer_mem + dst_offset, src_buffer_mem + src_offset, size); + memcpy(dst.addr + dst_offset, src.addr + src_offset, size); } - if (dst_buffer_mem) - wined3d_buffer_invalidate_range(dst_buffer, WINED3D_LOCATION_BUFFER, dst_offset, size); + dst_location = dst.buffer_object ? WINED3D_LOCATION_BUFFER : WINED3D_LOCATION_SYSMEM; + wined3d_buffer_invalidate_range(dst_buffer, ~dst_location, dst_offset, size); context_release(context); return WINED3D_OK; -- 2.7.3