From: Józef Kucia Subject: [PATCH 4/6] wined3d: Rename buffer_get_sysmem() to wined3d_buffer_load_sysmem(). Message-Id: <1476647209-11162-4-git-send-email-jkucia@codeweavers.com> Date: Sun, 16 Oct 2016 21:46:47 +0200 In-Reply-To: <1476647209-11162-1-git-send-email-jkucia@codeweavers.com> References: <1476647209-11162-1-git-send-email-jkucia@codeweavers.com> Signed-off-by: Józef Kucia --- dlls/wined3d/buffer.c | 8 ++++---- dlls/wined3d/context.c | 4 ++-- dlls/wined3d/device.c | 2 +- dlls/wined3d/drawprim.c | 6 +++--- dlls/wined3d/state.c | 2 +- dlls/wined3d/wined3d_private.h | 2 +- 6 files changed, 12 insertions(+), 12 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index ae835be..b6338d1 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -493,7 +493,7 @@ ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer) } /* Context activation is done by the caller. */ -BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) +BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) { const struct wined3d_gl_info *gl_info = context->gl_info; @@ -528,7 +528,7 @@ static void buffer_unload(struct wined3d_resource *resource) /* Download the buffer, but don't permanently enable double buffering */ if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER)) { - buffer_get_sysmem(buffer, context); + wined3d_buffer_load_sysmem(buffer, context); buffer->flags &= ~WINED3D_BUFFER_DOUBLEBUFFER; } @@ -875,7 +875,7 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context * ERR("Converting data in non-vertex buffer.\n"); if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER)) - buffer_get_sysmem(buffer, context); + wined3d_buffer_load_sysmem(buffer, context); /* Now for each vertex in the buffer that needs conversion */ vertex_count = buffer->resource.size / buffer->stride; @@ -1010,7 +1010,7 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI else { TRACE("Falling back to doublebuffered operation.\n"); - buffer_get_sysmem(buffer, context); + wined3d_buffer_load_sysmem(buffer, context); } TRACE("New pointer is %p.\n", buffer->resource.heap_memory); buffer->map_ptr = NULL; diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 38e081b..1ca12bc 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -3194,7 +3194,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st WARN_(d3d_perf)("load_base_vertex_index is < 0 (%d), not using VBOs.\n", state->load_base_vertex_index); element->data.buffer_object = 0; - element->data.addr += (ULONG_PTR)buffer_get_sysmem(buffer, context); + element->data.addr += (ULONG_PTR)wined3d_buffer_load_sysmem(buffer, context); if ((UINT_PTR)element->data.addr < -state->load_base_vertex_index * element->stride) FIXME("System memory vertex data load offset is negative!\n"); } @@ -3432,7 +3432,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, if (context->stream_info.all_vbo) wined3d_buffer_load(state->index_buffer, context, state); else - buffer_get_sysmem(state->index_buffer, context); + wined3d_buffer_load_sysmem(state->index_buffer, context); } for (i = 0; i < context->numDirtyEntries; ++i) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 9bf6042..89b781c 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3174,7 +3174,7 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device, e = &stream_info.elements[i]; buffer = state->streams[e->stream_idx].buffer; e->data.buffer_object = 0; - e->data.addr += (ULONG_PTR)buffer_get_sysmem(buffer, context); + e->data.addr += (ULONG_PTR)wined3d_buffer_load_sysmem(buffer, context); if (buffer->buffer_object) { GL_EXTCALL(glDeleteBuffers(1, &buffer->buffer_object)); diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index e5b30db..4833845 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -135,7 +135,7 @@ static void draw_primitive_arrays(struct wined3d_context *context, const struct element = &si->elements[element_idx]; ptr = element->data.addr + element->stride * i; if (element->data.buffer_object) - ptr += (ULONG_PTR)buffer_get_sysmem(state->streams[element->stream_idx].buffer, context); + ptr += (ULONG_PTR)wined3d_buffer_load_sysmem(state->streams[element->stream_idx].buffer, context); ops->generic[element->format->emit_idx](element_idx, ptr); } @@ -201,7 +201,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const * supported or other reason), or with user pointer drawing idx_data * will be non-NULL. */ if (idx_size && !idx_data) - idx_data = buffer_get_sysmem(state->index_buffer, context); + idx_data = wined3d_buffer_load_sysmem(state->index_buffer, context); ops = &d3d_info->ffp_attrib_ops; @@ -402,7 +402,7 @@ static void remove_vbos(struct wined3d_context *context, { struct wined3d_buffer *vb = state->streams[e->stream_idx].buffer; e->data.buffer_object = 0; - e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)buffer_get_sysmem(vb, context)); + e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)wined3d_buffer_load_sysmem(vb, context)); } } } diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index d462ea5..9e36bcd 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4081,7 +4081,7 @@ static void load_numbered_arrays(struct wined3d_context *context, * figure out the system memory address. */ const BYTE *ptr = element->data.addr; if (element->data.buffer_object) - ptr += (ULONG_PTR)buffer_get_sysmem(stream->buffer, context); + ptr += (ULONG_PTR)wined3d_buffer_load_sysmem(stream->buffer, context); if (context->numbered_array_mask & (1u << i)) unload_numbered_array(context, i); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 5e4b072..c3152a2 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3180,10 +3180,10 @@ static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resourc void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context, struct wined3d_bo_address *data) DECLSPEC_HIDDEN; -BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN; void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN; +BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN; HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset, struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN; HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, -- 2.7.3