From: Józef Kucia Subject: [PATCH 3/6] wined3d: Rename buffer_internal_preload() to wined3d_buffer_load(). Message-Id: <1476647209-11162-3-git-send-email-jkucia@codeweavers.com> Date: Sun, 16 Oct 2016 21:46:46 +0200 In-Reply-To: <1476647209-11162-1-git-send-email-jkucia@codeweavers.com> References: <1476647209-11162-1-git-send-email-jkucia@codeweavers.com> Signed-off-by: Józef Kucia --- dlls/wined3d/buffer.c | 4 ++-- dlls/wined3d/context.c | 8 ++++---- dlls/wined3d/wined3d_private.h | 4 ++-- 3 files changed, 8 insertions(+), 8 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 49bed64..ae835be 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -740,7 +740,7 @@ void buffer_mark_used(struct wined3d_buffer *buffer) } /* Context activation is done by the caller. */ -void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context, +void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context, const struct wined3d_state *state) { DWORD flags = buffer->flags & (WINED3D_BUFFER_SYNC | WINED3D_BUFFER_DISCARD); @@ -1219,7 +1219,7 @@ static void buffer_resource_preload(struct wined3d_resource *resource) struct wined3d_context *context; context = context_acquire(resource->device, NULL); - buffer_internal_preload(buffer_from_resource(resource), context, NULL); + wined3d_buffer_load(buffer_from_resource(resource), context, NULL); context_release(context); } diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 87d417c..38e081b 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -3200,7 +3200,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st } else { - buffer_internal_preload(buffer, context, state); + wined3d_buffer_load(buffer, context, state); buffer_get_memory(buffer, context, &data); element->data.buffer_object = data.buffer_object; element->data.addr += (ULONG_PTR)data.addr; @@ -3304,7 +3304,7 @@ static void context_load_shader_resources(struct wined3d_context *context, const for (j = 0; j < WINED3D_MAX_CBS; ++j) { if (state->cb[i][j]) - buffer_internal_preload(state->cb[i][j], context, state); + wined3d_buffer_load(state->cb[i][j], context, state); } for (j = 0; j < shader->reg_maps.sampler_map.count; ++j) @@ -3318,7 +3318,7 @@ static void context_load_shader_resources(struct wined3d_context *context, const } if (view->resource->type == WINED3D_RTYPE_BUFFER) - buffer_internal_preload(buffer_from_resource(view->resource), context, state); + wined3d_buffer_load(buffer_from_resource(view->resource), context, state); else wined3d_texture_load(texture_from_resource(view->resource), context, FALSE); } @@ -3430,7 +3430,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, if (state->index_buffer) { if (context->stream_info.all_vbo) - buffer_internal_preload(state->index_buffer, context, state); + wined3d_buffer_load(state->index_buffer, context, state); else buffer_get_sysmem(state->index_buffer, context); } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 4326bee..5e4b072 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3181,9 +3181,9 @@ static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resourc void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context, struct wined3d_bo_address *data) DECLSPEC_HIDDEN; BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN; -void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context, - const struct wined3d_state *state) DECLSPEC_HIDDEN; void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; +void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context, + const struct wined3d_state *state) DECLSPEC_HIDDEN; HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset, struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN; HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, -- 2.7.3