From: Henri Verbeet Subject: [PATCH 6/6] d3d8: Use wined3d_resource_unmap() in d3d8_indexbuffer_Unlock(). Message-Id: <1472460545-10521-6-git-send-email-hverbeet@codeweavers.com> Date: Mon, 29 Aug 2016 10:49:05 +0200 Signed-off-by: Henri Verbeet --- dlls/d3d8/buffer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c index 2404506..8116c1b 100644 --- a/dlls/d3d8/buffer.c +++ b/dlls/d3d8/buffer.c @@ -490,7 +490,7 @@ static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface) TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - wined3d_buffer_unmap(buffer->wined3d_buffer); + wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); wined3d_mutex_unlock(); return D3D_OK; -- 2.1.4