From: Henri Verbeet Subject: [PATCH 4/6] d3d8: Use wined3d_resource_unmap() in d3d8_vertexbuffer_Unlock(). Message-Id: <1472460545-10521-4-git-send-email-hverbeet@codeweavers.com> Date: Mon, 29 Aug 2016 10:49:03 +0200 Signed-off-by: Henri Verbeet --- dlls/d3d8/buffer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c index 4826fac..7d0421d 100644 --- a/dlls/d3d8/buffer.c +++ b/dlls/d3d8/buffer.c @@ -207,7 +207,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface) TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - wined3d_buffer_unmap(buffer->wined3d_buffer); + wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); wined3d_mutex_unlock(); return D3D_OK; -- 2.1.4