From: Józef Kucia Subject: [PATCH 1/6] d3d11/tests: Add test for buffer data initialization. Message-Id: <1469528198-15414-1-git-send-email-jkucia@codeweavers.com> Date: Tue, 26 Jul 2016 12:16:33 +0200 Signed-off-by: Józef Kucia --- dlls/d3d11/tests/d3d11.c | 145 +++++++++++++++++++++++++++++++++++------------ 1 file changed, 108 insertions(+), 37 deletions(-) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index df45eb5..3faa941 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -607,16 +607,59 @@ static ID3D11Buffer *create_buffer_(unsigned int line, ID3D11Device *device, return buffer; } -struct texture_readback +struct resource_readback { - ID3D11Resource *texture; + ID3D11Resource *resource; D3D11_MAPPED_SUBRESOURCE map_desc; ID3D11DeviceContext *immediate_context; unsigned int width, height, sub_resource_idx; }; +static void get_buffer_readback(ID3D11Buffer *buffer, struct resource_readback *rb) +{ + D3D11_BUFFER_DESC buffer_desc; + ID3D11Device *device; + HRESULT hr; + + memset(rb, 0, sizeof(*rb)); + + ID3D11Buffer_GetDevice(buffer, &device); + + ID3D11Buffer_GetDesc(buffer, &buffer_desc); + buffer_desc.Usage = D3D11_USAGE_STAGING; + buffer_desc.BindFlags = 0; + buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + buffer_desc.MiscFlags = 0; + buffer_desc.StructureByteStride = 0; + if (FAILED(hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, (ID3D11Buffer **)&rb->resource))) + { + trace("Failed to create staging buffer, hr %#x.\n", hr); + ID3D11Device_Release(device); + return; + } + + rb->width = buffer_desc.ByteWidth; + rb->height = 1; + rb->sub_resource_idx = 0; + + ID3D11Device_GetImmediateContext(device, &rb->immediate_context); + + ID3D11DeviceContext_CopyResource(rb->immediate_context, rb->resource, (ID3D11Resource *)buffer); + if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context, rb->resource, 0, + D3D11_MAP_READ, 0, &rb->map_desc))) + { + trace("Failed to map buffer, hr %#x.\n", hr); + ID3D11Resource_Release(rb->resource); + rb->resource = NULL; + ID3D11DeviceContext_Release(rb->immediate_context); + rb->immediate_context = NULL; + } + + ID3D11Device_Release(device); +} + static void get_texture_readback(ID3D11Texture2D *texture, unsigned int sub_resource_idx, - struct texture_readback *rb) + struct resource_readback *rb) { D3D11_TEXTURE2D_DESC texture_desc; unsigned int miplevel; @@ -632,7 +675,7 @@ static void get_texture_readback(ID3D11Texture2D *texture, unsigned int sub_reso texture_desc.BindFlags = 0; texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; texture_desc.MiscFlags = 0; - if (FAILED(hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->texture))) + if (FAILED(hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->resource))) { trace("Failed to create texture, hr %#x.\n", hr); ID3D11Device_Release(device); @@ -646,13 +689,13 @@ static void get_texture_readback(ID3D11Texture2D *texture, unsigned int sub_reso ID3D11Device_GetImmediateContext(device, &rb->immediate_context); - ID3D11DeviceContext_CopyResource(rb->immediate_context, rb->texture, (ID3D11Resource *)texture); - if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context, rb->texture, sub_resource_idx, + ID3D11DeviceContext_CopyResource(rb->immediate_context, rb->resource, (ID3D11Resource *)texture); + if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context, rb->resource, sub_resource_idx, D3D11_MAP_READ, 0, &rb->map_desc))) { trace("Failed to map sub-resource %u, hr %#x.\n", sub_resource_idx, hr); - ID3D11Resource_Release(rb->texture); - rb->texture = NULL; + ID3D11Resource_Release(rb->resource); + rb->resource = NULL; ID3D11DeviceContext_Release(rb->immediate_context); rb->immediate_context = NULL; } @@ -660,41 +703,41 @@ static void get_texture_readback(ID3D11Texture2D *texture, unsigned int sub_reso ID3D11Device_Release(device); } -static DWORD get_readback_color(struct texture_readback *rb, unsigned int x, unsigned int y) +static DWORD get_readback_color(struct resource_readback *rb, unsigned int x, unsigned int y) { return ((DWORD *)rb->map_desc.pData)[rb->map_desc.RowPitch * y / sizeof(DWORD) + x]; } -static float get_readback_float(struct texture_readback *rb, unsigned int x, unsigned int y) +static float get_readback_float(struct resource_readback *rb, unsigned int x, unsigned int y) { return ((float *)rb->map_desc.pData)[rb->map_desc.RowPitch * y / sizeof(float) + x]; } -static const struct vec4 *get_readback_vec4(struct texture_readback *rb, unsigned int x, unsigned int y) +static const struct vec4 *get_readback_vec4(struct resource_readback *rb, unsigned int x, unsigned int y) { return &((const struct vec4 *)rb->map_desc.pData)[rb->map_desc.RowPitch * y / sizeof(struct vec4) + x]; } -static const struct uvec4 *get_readback_uvec4(struct texture_readback *rb, unsigned int x, unsigned int y) +static const struct uvec4 *get_readback_uvec4(struct resource_readback *rb, unsigned int x, unsigned int y) { return &((const struct uvec4 *)rb->map_desc.pData)[rb->map_desc.RowPitch * y / sizeof(struct uvec4) + x]; } -static void release_texture_readback(struct texture_readback *rb) +static void release_resource_readback(struct resource_readback *rb) { - ID3D11DeviceContext_Unmap(rb->immediate_context, rb->texture, rb->sub_resource_idx); - ID3D11Resource_Release(rb->texture); + ID3D11DeviceContext_Unmap(rb->immediate_context, rb->resource, rb->sub_resource_idx); + ID3D11Resource_Release(rb->resource); ID3D11DeviceContext_Release(rb->immediate_context); } static DWORD get_texture_color(ID3D11Texture2D *texture, unsigned int x, unsigned int y) { - struct texture_readback rb; + struct resource_readback rb; DWORD color; get_texture_readback(texture, 0, &rb); color = get_readback_color(&rb, x, y); - release_texture_readback(&rb); + release_resource_readback(&rb); return color; } @@ -703,7 +746,7 @@ static DWORD get_texture_color(ID3D11Texture2D *texture, unsigned int x, unsigne static void check_texture_sub_resource_color_(unsigned int line, ID3D11Texture2D *texture, unsigned int sub_resource_idx, DWORD expected_color, BYTE max_diff) { - struct texture_readback rb; + struct resource_readback rb; unsigned int x = 0, y = 0; BOOL all_match = TRUE; DWORD color = 0; @@ -723,7 +766,7 @@ static void check_texture_sub_resource_color_(unsigned int line, ID3D11Texture2D if (!all_match) break; } - release_texture_readback(&rb); + release_resource_readback(&rb); ok_(__FILE__, line)(all_match, "Got unexpected color 0x%08x at (%u, %u), sub-resource %u.\n", color, x, y, sub_resource_idx); @@ -746,7 +789,7 @@ static void check_texture_color_(unsigned int line, ID3D11Texture2D *texture, static void check_texture_sub_resource_float_(unsigned int line, ID3D11Texture2D *texture, unsigned int sub_resource_idx, float expected_value, BYTE max_diff) { - struct texture_readback rb; + struct resource_readback rb; unsigned int x = 0, y = 0; BOOL all_match = TRUE; float value = 0.0f; @@ -766,7 +809,7 @@ static void check_texture_sub_resource_float_(unsigned int line, ID3D11Texture2D if (!all_match) break; } - release_texture_readback(&rb); + release_resource_readback(&rb); ok_(__FILE__, line)(all_match, "Got unexpected value %.8e at (%u, %u), sub-resource %u.\n", value, x, y, sub_resource_idx); @@ -789,7 +832,7 @@ static void check_texture_float_(unsigned int line, ID3D11Texture2D *texture, static void check_texture_sub_resource_vec4_(unsigned int line, ID3D11Texture2D *texture, unsigned int sub_resource_idx, const struct vec4 *expected_value, BYTE max_diff) { - struct texture_readback rb; + struct resource_readback rb; unsigned int x = 0, y = 0; struct vec4 value = {0}; BOOL all_match = TRUE; @@ -809,7 +852,7 @@ static void check_texture_sub_resource_vec4_(unsigned int line, ID3D11Texture2D if (!all_match) break; } - release_texture_readback(&rb); + release_resource_readback(&rb); ok_(__FILE__, line)(all_match, "Got unexpected value {%.8e, %.8e, %.8e, %.8e} at (%u, %u), sub-resource %u.\n", value.x, value.y, value.z, value.w, x, y, sub_resource_idx); @@ -832,7 +875,7 @@ static void check_texture_vec4_(unsigned int line, ID3D11Texture2D *texture, static void check_texture_sub_resource_uvec4_(unsigned int line, ID3D11Texture2D *texture, unsigned int sub_resource_idx, const struct uvec4 *expected_value) { - struct texture_readback rb; + struct resource_readback rb; unsigned int x = 0, y = 0; struct uvec4 value = {0}; BOOL all_match = TRUE; @@ -852,7 +895,7 @@ static void check_texture_sub_resource_uvec4_(unsigned int line, ID3D11Texture2D if (!all_match) break; } - release_texture_readback(&rb); + release_resource_readback(&rb); ok_(__FILE__, line)(all_match, "Got {0x%08x, 0x%08x, 0x%08x, 0x%08x}, expected {0x%08x, 0x%08x, 0x%08x, 0x%08x} " "at (%u, %u), sub-resource %u.\n", @@ -5175,7 +5218,7 @@ static void test_texture(void) ID3D11ShaderResourceView *srv; ID3D11DeviceContext *context; ID3D11SamplerState *sampler; - struct texture_readback rb; + struct resource_readback rb; ID3D11Texture2D *texture; struct vec4 ps_constant; ID3D11PixelShader *ps; @@ -5896,7 +5939,7 @@ static void test_texture(void) "Test %u: Got unexpected color 0x%08x at (%u, %u).\n", i, color, x, y); } } - release_texture_readback(&rb); + release_resource_readback(&rb); } if (srv) ID3D11ShaderResourceView_Release(srv); @@ -5988,7 +6031,7 @@ static void test_texture(void) "Test %u: Got unexpected color 0x%08x at (%u, %u).\n", i, color, x, y); } } - release_texture_readback(&rb); + release_resource_readback(&rb); } ID3D11PixelShader_Release(ps); ID3D11Texture2D_Release(texture); @@ -6677,7 +6720,7 @@ static void test_update_subresource(void) ID3D11ShaderResourceView *ps_srv; D3D11_SAMPLER_DESC sampler_desc; ID3D11DeviceContext *context; - struct texture_readback rb; + struct resource_readback rb; ID3D11Texture2D *texture; ID3D11PixelShader *ps; ID3D11Device *device; @@ -6812,7 +6855,7 @@ static void test_update_subresource(void) color, j, i, expected_colors[j + i * 4]); } } - release_texture_readback(&rb); + release_resource_readback(&rb); ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, NULL, bitmap_data, 4 * sizeof(*bitmap_data), 0); @@ -6828,7 +6871,7 @@ static void test_update_subresource(void) color, j, i, bitmap_data[j + i * 4]); } } - release_texture_readback(&rb); + release_resource_readback(&rb); ID3D11PixelShader_Release(ps); ID3D11SamplerState_Release(sampler_state); @@ -6849,7 +6892,7 @@ static void test_copy_subresource_region(void) D3D11_SAMPLER_DESC sampler_desc; ID3D11DeviceContext *context; struct vec4 float_colors[16]; - struct texture_readback rb; + struct resource_readback rb; ID3D11PixelShader *ps; ID3D11Device *device; unsigned int i, j; @@ -7013,7 +7056,7 @@ static void test_copy_subresource_region(void) color, j, i, expected_colors[j + i * 4]); } } - release_texture_readback(&rb); + release_resource_readback(&rb); ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0, 0, 0, 0, (ID3D11Resource *)src_texture, 0, NULL); @@ -7029,7 +7072,7 @@ static void test_copy_subresource_region(void) color, j, i, bitmap_data[j + i * 4]); } } - release_texture_readback(&rb); + release_resource_readback(&rb); ID3D11PixelShader_Release(ps); hr = ID3D11Device_CreatePixelShader(device, ps_buffer_code, sizeof(ps_buffer_code), NULL, &ps); @@ -7099,7 +7142,7 @@ static void test_copy_subresource_region(void) color, j, i, bitmap_data[j + i * 4]); } } - release_texture_readback(&rb); + release_resource_readback(&rb); ID3D11Buffer_Release(dst_buffer); ID3D11Buffer_Release(src_buffer); @@ -7249,6 +7292,33 @@ done: ok(!refcount, "Device has %u references left.\n", refcount); } +static void test_buffer_data_init(void) +{ + struct resource_readback rb; + ID3D11Buffer *buffer; + ID3D11Device *device; + unsigned int i; + + if (!(device = create_device(NULL))) + { + skip("Failed to create device.\n"); + return; + } + + buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, 1024, NULL); + + get_buffer_readback(buffer, &rb); + for (i = 0; i < rb.width; ++i) + { + DWORD r = get_readback_color(&rb, i / sizeof(DWORD), 0); + ok(!r, "Got unexpected result %#x at offset %u.\n", r, i); + } + release_resource_readback(&rb); + + ID3D11Buffer_Release(buffer); + ID3D11Device_Release(device); +} + static void test_texture_data_init(void) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; @@ -7863,7 +7933,7 @@ static void test_draw_depth_only(void) D3D11_TEXTURE2D_DESC texture_desc; ID3D11DeviceContext *context; ID3D11DepthStencilView *dsv; - struct texture_readback rb; + struct resource_readback rb; ID3D11Texture2D *texture; ID3D11Device *device; unsigned int i, j; @@ -8008,7 +8078,7 @@ static void test_draw_depth_only(void) obtained_depth, j, i, expected_depth); } } - release_texture_readback(&rb); + release_resource_readback(&rb); ID3D11Buffer_Release(cb); ID3D11PixelShader_Release(ps_color); @@ -9789,6 +9859,7 @@ START_TEST(d3d11) test_update_subresource(); test_copy_subresource_region(); test_resource_map(); + test_buffer_data_init(); test_texture_data_init(); test_check_multisample_quality_levels(); test_swapchain_flip(); -- 2.7.3