From: Józef Kucia Subject: [PATCH 5/8] wined3d: Implement SM5 deriv_rtx_fine instruction. Message-Id: <1469183303-18438-5-git-send-email-jkucia@codeweavers.com> Date: Fri, 22 Jul 2016 12:28:20 +0200 In-Reply-To: <1469183303-18438-1-git-send-email-jkucia@codeweavers.com> References: <1469183303-18438-1-git-send-email-jkucia@codeweavers.com> Signed-off-by: Józef Kucia --- dlls/wined3d/glsl_shader.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ba3bf35..dd5ae10 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3579,6 +3579,7 @@ static void shader_glsl_derivative(const struct wined3d_shader_instruction *ins) switch (ins->handler_idx) { case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break; + case WINED3DSIH_DSX_FINE: instruction = "dFdxFine"; break; case WINED3DSIH_DSY_COARSE: instruction = "ycorrection.y * dFdyCoarse"; break; default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return; } @@ -8706,7 +8707,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DST */ shader_glsl_dst, /* WINED3DSIH_DSX */ shader_glsl_map2gl, /* WINED3DSIH_DSX_COARSE */ shader_glsl_derivative, - /* WINED3DSIH_DSX_FINE */ NULL, + /* WINED3DSIH_DSX_FINE */ shader_glsl_derivative, /* WINED3DSIH_DSY */ shader_glsl_map2gl, /* WINED3DSIH_DSY_COARSE */ shader_glsl_derivative, /* WINED3DSIH_DSY_FINE */ NULL, -- 2.7.3