From: Józef Kucia Subject: [PATCH 3/9] d3d11: Implement d3d11_immediate_context_OMGetBlendState(). Message-Id: <1466761565-15145-3-git-send-email-jkucia@codeweavers.com> Date: Fri, 24 Jun 2016 11:45:59 +0200 In-Reply-To: <1466761565-15145-1-git-send-email-jkucia@codeweavers.com> References: <1466761565-15145-1-git-send-email-jkucia@codeweavers.com> Signed-off-by: Józef Kucia --- dlls/d3d11/device.c | 24 +++++++++++++++++------- 1 file changed, 17 insertions(+), 7 deletions(-) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index dfdd0d2..b8f364c 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1655,8 +1655,17 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnord static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext *iface, ID3D11BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask) { - FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n", + struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + + TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n", iface, blend_state, blend_factor, sample_mask); + + if ((*blend_state = device->blend_state ? &device->blend_state->ID3D11BlendState_iface : NULL)) + ID3D11BlendState_AddRef(*blend_state); + wined3d_mutex_lock(); + memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor)); + *sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK); + wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext *iface, @@ -4044,16 +4053,17 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface, ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask) { struct d3d_device *device = impl_from_ID3D10Device(iface); + ID3D11BlendState *d3d11_blend_state; + struct d3d_blend_state *object; TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n", iface, blend_state, blend_factor, sample_mask); - if ((*blend_state = device->blend_state ? (ID3D10BlendState *)&device->blend_state->ID3D10BlendState1_iface : NULL)) - ID3D10BlendState_AddRef(*blend_state); - wined3d_mutex_lock(); - memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor)); - *sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK); - wined3d_mutex_unlock(); + d3d11_immediate_context_OMGetBlendState(&device->immediate_context.ID3D11DeviceContext_iface, + &d3d11_blend_state, blend_factor, sample_mask); + + object = unsafe_impl_from_ID3D11BlendState(d3d11_blend_state); + *blend_state = object ? (ID3D10BlendState *)&object->ID3D10BlendState1_iface : NULL; } static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface, -- 2.7.3