From: Józef Kucia Subject: [PATCH 2/5] wined3d: Add SV_ClipDistance semantic. Message-Id: <1466676481-9564-2-git-send-email-jkucia@codeweavers.com> Date: Thu, 23 Jun 2016 12:07:58 +0200 In-Reply-To: <1466676481-9564-1-git-send-email-jkucia@codeweavers.com> References: <1466676481-9564-1-git-send-email-jkucia@codeweavers.com> Signed-off-by: Józef Kucia --- dlls/wined3d/shader.c | 1 + include/wine/wined3d.h | 1 + 2 files changed, 2 insertions(+) diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 4a3f53d..1085fda 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -251,6 +251,7 @@ static const struct sysval_semantic_names[] = { {WINED3D_SV_POSITION, "SV_Position"}, + {WINED3D_SV_CLIP_DISTANCE, "SV_ClipDistance"}, {WINED3D_SV_VERTEX_ID, "SV_VertexID"}, {WINED3D_SV_INSTANCE_ID, "SV_InstanceID"}, {WINED3D_SV_PRIMITIVE_ID, "SV_PrimitiveID"}, diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 9becd6f..da102c6 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -744,6 +744,7 @@ enum wined3d_decl_usage enum wined3d_sysval_semantic { WINED3D_SV_POSITION = 1, + WINED3D_SV_CLIP_DISTANCE = 2, WINED3D_SV_VERTEX_ID = 6, WINED3D_SV_PRIMITIVE_ID = 7, WINED3D_SV_INSTANCE_ID = 8, -- 2.7.3