From: Józef Kucia Subject: [PATCH v2 1/7] d3d11/tests: Add test for SM4 breakc instruction. Message-Id: <1464214108-2274-1-git-send-email-jkucia@codeweavers.com> Date: Thu, 26 May 2016 00:08:22 +0200 Signed-off-by: Józef Kucia --- Version 2: Remove the unused "bits" variable from HLSL code. --- dlls/d3d11/tests/d3d11.c | 94 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 94 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index e17114e..0b73b2c 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -6973,6 +6973,99 @@ static void test_sm4_if_instruction(void) release_test_context(&test_context); } +static void test_sm4_breakc_instruction(void) +{ + struct d3d11_test_context test_context; + ID3D11DeviceContext *context; + ID3D11PixelShader *ps; + ID3D11Device *device; + HRESULT hr; + + static const DWORD ps_breakc_nz_code[] = + { +#if 0 + float4 main() : SV_TARGET + { + uint counter = 0; + + for (uint i = 0; i < 255; ++i) + ++counter; + + if (counter == 255) + return float4(0.0f, 1.0f, 0.0f, 1.0f); + else + return float4(1.0f, 0.0f, 0.0f, 1.0f); + } +#endif + 0x43425844, 0x065ac80a, 0x24369e7e, 0x218d5dc1, 0x3532868c, 0x00000001, 0x00000188, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, + 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000110, 0x00000040, 0x00000044, + 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x08000036, 0x00100032, 0x00000000, + 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01000030, 0x07000050, 0x00100042, + 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x000000ff, 0x03040003, 0x0010002a, 0x00000000, + 0x0a00001e, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00004002, 0x00000001, 0x00000001, + 0x00000000, 0x00000000, 0x01000016, 0x07000020, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, + 0x00004001, 0x000000ff, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, + 0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e, 0x01000012, 0x08000036, + 0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e, + 0x01000015, 0x0100003e, + }; + static const DWORD ps_breakc_z_code[] = + { +#if 0 + float4 main() : SV_TARGET + { + uint counter = 0; + + for (int i = 0, j = 254; i < 255 && j >= 0; ++i, --j) + ++counter; + + if (counter == 255) + return float4(0.0f, 1.0f, 0.0f, 1.0f); + else + return float4(1.0f, 0.0f, 0.0f, 1.0f); + } +#endif + 0x43425844, 0x687406ef, 0x7bdeb7d1, 0xb3282292, 0x934a9101, 0x00000001, 0x000001c0, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, + 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000148, 0x00000040, 0x00000052, + 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x08000036, 0x00100072, 0x00000000, + 0x00004002, 0x00000000, 0x00000000, 0x000000fe, 0x00000000, 0x01000030, 0x07000022, 0x00100082, + 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x000000ff, 0x07000021, 0x00100012, 0x00000001, + 0x0010002a, 0x00000000, 0x00004001, 0x00000000, 0x07000001, 0x00100082, 0x00000000, 0x0010003a, + 0x00000000, 0x0010000a, 0x00000001, 0x03000003, 0x0010003a, 0x00000000, 0x0a00001e, 0x00100072, + 0x00000000, 0x00100246, 0x00000000, 0x00004002, 0x00000001, 0x00000001, 0xffffffff, 0x00000000, + 0x01000016, 0x07000020, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x000000ff, + 0x0304001f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000, + 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e, 0x01000012, 0x08000036, 0x001020f2, 0x00000000, + 0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e, 0x01000015, 0x0100003e, + }; + + if (!init_test_context(&test_context, NULL)) + return; + + device = test_context.device; + context = test_context.immediate_context; + + hr = ID3D11Device_CreatePixelShader(device, ps_breakc_nz_code, sizeof(ps_breakc_nz_code), NULL, &ps); + ok(SUCCEEDED(hr), "Failed to create breakc_nz pixel shader, hr %#x.\n", hr); + ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); + draw_quad(&test_context); + check_texture_color(test_context.backbuffer, 0xff00ff00, 0); + ID3D11PixelShader_Release(ps); + + hr = ID3D11Device_CreatePixelShader(device, ps_breakc_z_code, sizeof(ps_breakc_z_code), NULL, &ps); + ok(SUCCEEDED(hr), "Failed to create breakc_z pixel shader, hr %#x.\n", hr); + ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); + draw_quad(&test_context); + check_texture_color(test_context.backbuffer, 0xff00ff00, 0); + ID3D11PixelShader_Release(ps); + + release_test_context(&test_context); +} + START_TEST(d3d11) { test_create_device(); @@ -7015,4 +7108,5 @@ START_TEST(d3d11) test_getdc(); test_shader_stage_input_output_matching(); test_sm4_if_instruction(); + test_sm4_breakc_instruction(); } -- 2.7.3