From: Alistair Leslie-Hughes Subject: [PATCH 1/2] d3d11/test: Added DXGI_FORMAT_R16_TYPELESS D3D11_BIND_DEPTH_STENCIL test Message-Id: Date: Wed, 25 May 2016 06:06:45 +0000 Signed-off-by: Alistair Leslie-Hughes --- dlls/d3d11/tests/d3d11.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 16f16a7..89997b8 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -1008,6 +1008,7 @@ static void test_create_texture2d(void) {DXGI_FORMAT_R24G8_TYPELESS, 1, D3D11_BIND_DEPTH_STENCIL, 0, TRUE, FALSE}, {DXGI_FORMAT_R8G8_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE}, {DXGI_FORMAT_R16_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE}, + {DXGI_FORMAT_R16_TYPELESS, 1, D3D11_BIND_DEPTH_STENCIL, 0, TRUE, TRUE}, {DXGI_FORMAT_R8_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE}, {DXGI_FORMAT_R8G8B8A8_UNORM, 1, D3D11_BIND_DEPTH_STENCIL, 0, FALSE, FALSE}, {DXGI_FORMAT_D24_UNORM_S8_UINT, 1, D3D11_BIND_RENDER_TARGET, 0, FALSE, FALSE}, -- 2.8.1