From: Paul Gofman Subject: [v2 2/3] d3dx9: Implement IsParameterUsed function in effect. Message-Id: <1464000057-14750-2-git-send-email-gofmanp@gmail.com> Date: Mon, 23 May 2016 13:40:56 +0300 In-Reply-To: <1464000057-14750-1-git-send-email-gofmanp@gmail.com> References: <1464000057-14750-1-git-send-email-gofmanp@gmail.com> Signed-off-by: Paul Gofman --- dlls/d3dx9_36/effect.c | 113 +++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 110 insertions(+), 3 deletions(-) diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 31aa2d6..cdfc494 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -3545,15 +3545,122 @@ static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, return E_NOTIMPL; } +typedef BOOL (*walk_parameter_dep_func)(void *data, struct d3dx_parameter *param); +static BOOL walk_state_dep(struct d3dx_state *state, walk_parameter_dep_func param_func, + void *data); +static BOOL walk_param_eval_dep(struct d3dx_param_eval *param_eval, walk_parameter_dep_func param_func, + void *data); + +static BOOL walk_parameter_dep(struct d3dx_parameter *param, walk_parameter_dep_func param_func, + void *data) +{ + unsigned int i; + unsigned int member_count; + + if (param_func(data, param)) + return TRUE; + + if (walk_param_eval_dep(param->param_eval, param_func, data)) + return TRUE; + + if (param->class == D3DXPC_OBJECT && is_param_type_sampler(param->type)) + { + struct d3dx_sampler *sampler; + + sampler = (struct d3dx_sampler *)param->data; + for (i = 0; i < sampler->state_count; ++i) + { + if (walk_state_dep(&sampler->states[i], param_func, data)) + return TRUE; + } + return FALSE; + } + + member_count = param->element_count ? param->element_count : param->member_count; + for (i = 0; i < member_count; ++i) + { + if (walk_param_eval_dep(param->members[i].param_eval, param_func, data)) + return TRUE; + } + + return FALSE; +} + +static BOOL walk_param_eval_dep(struct d3dx_param_eval *param_eval, walk_parameter_dep_func param_func, + void *data) +{ + struct d3dx_parameter **params; + unsigned int i, param_count; + + if (!param_eval) + return FALSE; + + params = param_eval->shader_inputs.inputs_param; + param_count = param_eval->shader_inputs.input_count; + for (i = 0; i < param_count; ++i) + { + if (walk_parameter_dep(params[i], param_func, data)) + return TRUE; + } + + params = param_eval->pres.inputs.inputs_param; + param_count = param_eval->pres.inputs.input_count; + for (i = 0; i < param_count; ++i) + { + if (walk_parameter_dep(params[i], param_func, data)) + return TRUE; + } + return FALSE; +} + +static BOOL walk_state_dep(struct d3dx_state *state, walk_parameter_dep_func param_func, + void *data) +{ + if (state->type == ST_CONSTANT && is_param_type_sampler(state->parameter.type)) + { + if (walk_parameter_dep(&state->parameter, param_func, data)) + return TRUE; + } + else if (state->type == ST_ARRAY_SELECTOR || state->type == ST_PARAMETER) + { + if (walk_parameter_dep(state->parameter.referenced_param, param_func, data)) + return TRUE; + } + return walk_param_eval_dep(state->parameter.param_eval, param_func, data); +} + +static BOOL compare_param_ptr(void *param_comp, struct d3dx_parameter *param) +{ + return param_comp == (void *)param; +} + static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); + unsigned int i, j; struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter); + struct d3dx_technique *tech = get_valid_technique(&effect->base_effect, technique); + struct d3dx_pass *pass; - FIXME("iface %p, parameter %p, technique %p stub.\n", iface, parameter, technique); - TRACE("param %p (%s).\n", param, param ? debugstr_a(param->name) : ""); + TRACE("iface %p, parameter %p, technique %p.\n", iface, parameter, technique); + TRACE("param %p, name %s, tech %p.\n", param, param ? debugstr_a(param->name) : "", tech); + if (!tech || !param) + return FALSE; - return TRUE; + for (i = 0; i < tech->pass_count; ++i) + { + pass = &tech->passes[i]; + for (j = 0; j < pass->state_count; ++j) + { + if (walk_state_dep(&pass->states[j], compare_param_ptr, param)) + { + TRACE("technique %p, parameter %s, TRUE.\n", tech, param ? debugstr_a(param->name) : ""); + return TRUE; + } + } + } + TRACE("technique %p, parameter %s, FALSE.\n", tech, param ? debugstr_a(param->name) : ""); + return FALSE; } static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags) -- 2.5.5