From: Henri Verbeet Subject: [PATCH] d3d11: Make blend_factor optional in d3d11_immediate_context_OMSetBlendState(). Message-Id: <1448459072-15317-1-git-send-email-hverbeet@codeweavers.com> Date: Wed, 25 Nov 2015 14:44:32 +0100 From: Alistair Leslie-Hughes Signed-off-by: Alistair Leslie-Hughes Signed-off-by: Henri Verbeet --- dlls/d3d11/device.c | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index f9d7c9e..b1f56c3 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -606,10 +606,14 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi ID3D11BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask) { struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f}; const D3D11_BLEND_DESC *desc; - TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n", - iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask); + TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask 0x%08x.\n", + iface, blend_state, blend_factor, sample_mask); + + if (!blend_factor) + blend_factor = default_blend_factor; if (blend_factor[0] != 1.0f || blend_factor[1] != 1.0f || blend_factor[2] != 1.0f || blend_factor[3] != 1.0f) FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n", @@ -3063,8 +3067,8 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface, struct d3d_device *device = impl_from_ID3D10Device(iface); struct d3d_blend_state *blend_state_object; - TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n", - iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask); + TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask 0x%08x.\n", + iface, blend_state, blend_factor, sample_mask); blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state); d3d11_immediate_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext_iface, -- 2.1.4