From: Stefan Dösinger Subject: [PATCH] wined3d: WINED3DFMT_B5G5R5X1_UNORM doesn't have an alpha channel. Message-Id: <1443619874-6619-1-git-send-email-stefan@codeweavers.com> Date: Wed, 30 Sep 2015 15:31:14 +0200 This fixes bug 39341. The color keying conversion was nice enough to set alpha = 1 where it mattered, making the game work by luck. Signed-off-by: Stefan Dösinger --- dlls/wined3d/utils.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index d31c285..aa6eb62 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -1024,7 +1024,7 @@ static const struct wined3d_format_texture_info format_texture_info[] = WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET, ARB_ES2_COMPATIBILITY, NULL}, - {WINED3DFMT_B5G5R5X1_UNORM, GL_RGB5, GL_RGB5_A1, 0, + {WINED3DFMT_B5G5R5X1_UNORM, GL_RGB5, GL_RGB5, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, WINED3D_GL_EXT_NONE, NULL}, -- 2.4.9