From: Józef Kucia Subject: [PATCH 6/8] d3d11/tests: Port test_create_rasterizer_state() from d3d10core. Message-Id: <1443372600-9217-6-git-send-email-jkucia@codeweavers.com> Date: Sun, 27 Sep 2015 18:49:58 +0200 Signed-off-by: Józef Kucia --- dlls/d3d11/tests/d3d11.c | 81 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 81 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index d5b46a4..d2deffd 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -1469,6 +1469,86 @@ static void test_create_shader(void) } } +static void test_create_rasterizer_state(void) +{ + ID3D11RasterizerState *rast_state1, *rast_state2; + ID3D10RasterizerState *d3d10_rast_state; + ULONG refcount, expected_refcount; + D3D10_RASTERIZER_DESC d3d10_desc; + D3D11_RASTERIZER_DESC desc; + ID3D11Device *device, *tmp; + HRESULT hr; + + if (!(device = create_device(NULL))) + { + skip("Failed to create device.\n"); + return; + } + + hr = ID3D11Device_CreateRasterizerState(device, NULL, &rast_state1); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + desc.FillMode = D3D11_FILL_SOLID; + desc.CullMode = D3D11_CULL_BACK; + desc.FrontCounterClockwise = FALSE; + desc.DepthBias = 0; + desc.DepthBiasClamp = 0.0f; + desc.SlopeScaledDepthBias = 0.0f; + desc.DepthClipEnable = TRUE; + desc.ScissorEnable = FALSE; + desc.MultisampleEnable = FALSE; + desc.AntialiasedLineEnable = FALSE; + + expected_refcount = get_refcount((IUnknown *)device) + 1; + hr = ID3D11Device_CreateRasterizerState(device, &desc, &rast_state1); + ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); + hr = ID3D11Device_CreateRasterizerState(device, &desc, &rast_state2); + ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); + ok(rast_state1 == rast_state2, "Got different rasterizer state objects.\n"); + refcount = get_refcount((IUnknown *)device); + ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); + tmp = NULL; + expected_refcount = refcount + 1; + ID3D11RasterizerState_GetDevice(rast_state1, &tmp); + ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); + refcount = get_refcount((IUnknown *)device); + ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); + ID3D11Device_Release(tmp); + + hr = ID3D11RasterizerState_QueryInterface(rast_state1, &IID_ID3D10RasterizerState, (void **)&d3d10_rast_state); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Rasterizer state should implement ID3D10RasterizerState.\n"); + if (SUCCEEDED(hr)) + { + ID3D10RasterizerState_GetDesc(d3d10_rast_state, &d3d10_desc); + ok(d3d10_desc.FillMode == D3D10_FILL_SOLID, "Got unexpected fill mode %u.\n", d3d10_desc.FillMode); + ok(d3d10_desc.CullMode == D3D10_CULL_BACK, "Got unexpected cull mode %u.\n", d3d10_desc.CullMode); + ok(!d3d10_desc.FrontCounterClockwise, "Got unexpected front counter clockwise %#x.\n", + d3d10_desc.FrontCounterClockwise); + ok(!d3d10_desc.DepthBias, "Got unexpected depth bias %d.\n", d3d10_desc.DepthBias); + ok(!d3d10_desc.DepthBiasClamp, "Got unexpected depth bias clamp %f.\n", d3d10_desc.DepthBiasClamp); + ok(!d3d10_desc.SlopeScaledDepthBias, "Got unexpected slope scaled depth bias %f.\n", + d3d10_desc.SlopeScaledDepthBias); + ok(!!d3d10_desc.DepthClipEnable, "Got unexpected depth clip enable %#x.\n", d3d10_desc.DepthClipEnable); + ok(!d3d10_desc.ScissorEnable, "Got unexpected scissor enable %#x.\n", d3d10_desc.ScissorEnable); + ok(!d3d10_desc.MultisampleEnable, "Got unexpected multisample enable %#x.\n", + d3d10_desc.MultisampleEnable); + ok(!d3d10_desc.AntialiasedLineEnable, "Got unexpected antialiased line enable %#x.\n", + d3d10_desc.AntialiasedLineEnable); + + refcount = ID3D10RasterizerState_Release(d3d10_rast_state); + ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); + } + + refcount = ID3D11RasterizerState_Release(rast_state2); + ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); + refcount = ID3D11RasterizerState_Release(rast_state1); + ok(!refcount, "Got unexpected refcount %u.\n", refcount); + + refcount = ID3D11Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + START_TEST(d3d11) { test_create_device(); @@ -1483,4 +1563,5 @@ START_TEST(d3d11) test_create_rendertarget_view(); test_create_shader_resource_view(); test_create_shader(); + test_create_rasterizer_state(); } -- 2.4.9