From: Riccardo Bortolato Subject: [PATCH 10/12] wined3d: remove wined3d_surface_preload Message-Id: <1442996856-32611-10-git-send-email-rikyz619@gmail.com> Date: Wed, 23 Sep 2015 10:27:34 +0200 --- dlls/d3d9/surface.c | 6 +----- dlls/ddraw/device.c | 6 +----- dlls/wined3d/surface.c | 13 ------------- dlls/wined3d/wined3d.spec | 1 - include/wine/wined3d.h | 1 - 5 files changed, 2 insertions(+), 25 deletions(-) diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c index 1c44c96..e7daca1 100644 --- a/dlls/d3d9/surface.c +++ b/dlls/d3d9/surface.c @@ -180,15 +180,11 @@ static DWORD WINAPI d3d9_surface_GetPriority(IDirect3DSurface9 *iface) static void WINAPI d3d9_surface_PreLoad(IDirect3DSurface9 *iface) { struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); - struct wined3d_resource *sub_resource; - struct wined3d_surface *wined3d_surface; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - sub_resource = wined3d_texture_get_sub_resource(surface->wined3d_texture, surface->sub_resource_idx); - wined3d_surface = wined3d_surface_from_resource(sub_resource); - wined3d_surface_preload(wined3d_surface); + wined3d_texture_preload(surface->wined3d_texture); wined3d_mutex_unlock(); } diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index 45fa570..f209d0b 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -5618,8 +5618,6 @@ static HRESULT WINAPI d3d_device7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *if static HRESULT d3d_device7_PreLoad(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture) { struct ddraw_surface *surface = unsafe_impl_from_IDirectDrawSurface7(texture); - struct wined3d_resource *sub_resource; - struct wined3d_surface *wined3d_surface; TRACE("iface %p, texture %p.\n", iface, texture); @@ -5627,9 +5625,7 @@ static HRESULT d3d_device7_PreLoad(IDirect3DDevice7 *iface, IDirectDrawSurface7 return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); - sub_resource = wined3d_texture_get_sub_resource(surface->wined3d_texture, surface->sub_resource_idx); - wined3d_surface = wined3d_surface_from_resource(sub_resource); - wined3d_surface_preload(wined3d_surface); + wined3d_texture_preload(surface->wined3d_texture); wined3d_mutex_unlock(); return D3D_OK; diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 3399b48..5f00003 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1863,19 +1863,6 @@ ULONG CDECL wined3d_surface_decref(struct wined3d_surface *surface) return wined3d_texture_decref(surface->container); } -void CDECL wined3d_surface_preload(struct wined3d_surface *surface) -{ - TRACE("surface %p.\n", surface); - - if (!surface->resource.device->d3d_initialized) - { - ERR("D3D not initialized.\n"); - return; - } - - wined3d_texture_preload(surface->container); -} - void * CDECL wined3d_surface_get_parent(const struct wined3d_surface *surface) { TRACE("surface %p.\n", surface); diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index da2f80e..2effe3b 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -232,7 +232,6 @@ @ cdecl wined3d_surface_getdc(ptr ptr) @ cdecl wined3d_surface_incref(ptr) @ cdecl wined3d_surface_is_lost(ptr) -@ cdecl wined3d_surface_preload(ptr) @ cdecl wined3d_surface_releasedc(ptr ptr) @ cdecl wined3d_surface_restore(ptr) @ cdecl wined3d_surface_set_overlay_position(ptr long long) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 8cef52f..107b702 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2489,7 +2489,6 @@ struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_su HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc); ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface); HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface); -void __cdecl wined3d_surface_preload(struct wined3d_surface *surface); HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc); HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface); HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y); -- 1.9.1