From: Austin English Subject: dxgi: upgrade Direct3D 10 WARN to a FIXME Message-Id: Date: Tue, 15 Sep 2015 14:36:41 -0500 For https://bugs.winehq.org/show_bug.cgi?id=39277 Side note: I'm pretty sure I've seen this or a similar issue on my Intel/Nvidia desktop with Dragon Age 2, but didn't investigate it further at the time, so I'd really like to see this committed :). -- -Austin diff --git a/dlls/dxgi/device.c b/dlls/dxgi/device.c index be247fe..d30e573 100644 --- a/dlls/dxgi/device.c +++ b/dlls/dxgi/device.c @@ -392,7 +392,7 @@ HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *l hr = wined3d_get_device_caps(dxgi_factory->wined3d, dxgi_adapter->ordinal, WINED3D_DEVICE_TYPE_HAL, &caps); if (FAILED(hr) || caps.VertexShaderVersion < 4 || caps.PixelShaderVersion < 4) { - WARN("Direct3D 10 is not supported on this GPU with the current shader backend.\n"); + FIXME("Direct3D 10 is not supported on this GPU with the current shader backend.\n"); if (SUCCEEDED(hr)) hr = E_FAIL; IUnknown_Release(device->child_layer);