From: Gerald Pfeifer Subject: d3d8: Adjust D3DCOLOR_ARGB to avoid shift overflow. Message-Id: Date: Sun, 13 Sep 2015 22:56:49 +0200 (CEST) Is d3d8 the right component here, or include? Gerald --- include/d3d8types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/d3d8types.h b/include/d3d8types.h index 9592544..3976291 100644 --- a/include/d3d8types.h +++ b/include/d3d8types.h @@ -38,7 +38,7 @@ #define D3DCLIPPLANE4 (1 << 4) #define D3DCLIPPLANE5 (1 << 5) -#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) +#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) -- 2.5.1